was gonna play the sequel when apple finally let emulators onto the app store, but i decided to try the first one instead.
- the core concept is solid, but the fun just isn’t there
- partner assists that would spawn under the line (grass for example) felt useless
- tedious boss fights. charizard in particular made me put the game down
- story and characters are paper thin
there is something to this though. hoping my nostalgia for the sequel isn’t misplaced!
- the core concept is solid, but the fun just isn’t there
- partner assists that would spawn under the line (grass for example) felt useless
- tedious boss fights. charizard in particular made me put the game down
- story and characters are paper thin
there is something to this though. hoping my nostalgia for the sequel isn’t misplaced!
It's not even nostalgia kicking in here, they had a really good idea for a game and ran with it. It's a game purposefully designed for a touchscreen, and it's a lot of fun. While the gameplay is just drawing circles at most, they actually give you a wide range of fun mechanics to help you out during that game. It's definitely not fleshed out as much as it could be, but they were def in their experimental bag w this one. The fact that pokemon can just help you draw circles better is cool and makes you want to collect more mons.
They need to make this a mobile game. If someone from nintendo reads this, you need to make a mobile gacha game based around the pokemon ranger core mechanic. You will make millions. I'll send a check when I see the game announcement.
They need to make this a mobile game. If someone from nintendo reads this, you need to make a mobile gacha game based around the pokemon ranger core mechanic. You will make millions. I'll send a check when I see the game announcement.