Reviews from

in the past


Uma ideia interessante, mas pecou bastante na repetitividade e no design dos inimigos

Imma be completely honest: I didn't beat this game legitly. For the last 2 bosses I save scummed hard (But I genuinely did first try the final boss! I swear! Well the "final boss" for act 2).

This game is WAY too hard for me. I thought the boss run backs in Dark Souls were mean, this shit is next level. The first time I tried this game I was so pissed off when I learned how harsh it is when you die. I hated it, deleted it and said fuck it. But I couldn't stop thinking about it. I loved the gameplay and had fun playing it. I even looked up tips on how to get better. The bosses are so cool and their attacks are pretty.

It's a great game and I respect the hell out of it. It's just extremely hard and unforgiving and I couldn't beat it legitly without going insane. The enemy spam go crazy.

In my opinion, This game does a lot of things extremely well but being a good rogue-like is DEFINITELY not one them.

I do not think this game is as hard as some people are making it out to be, it is just very unforgiving when you die. Like if there was saves right before the boss fights then people would die maybe a couple times but then beat, like they are not actually that difficult. It is just the loss of so much progress that makes it "difficult". Anyway, it is a very fun game. peaked at the Nemesis boss fight tho

Although I absolutely love Returnal's visuals, story, themes, and ambiance, I'm not at a point in my life where I crave roguelikes.
As such, I'm abandoning the game for now, and I hope that eventually I feel like returning to it; the story is intriguing, and the gameplay extremely satisfying, but it couldn't hook me enough for me to justify one hour-long runs where I might get nothing out of the story right now.


Returnal is one of my favourite PlayStation 5 games. Probably my favourite PS5 exclusive. It gives me that same hideous feeling I get when I play a Souls game. That kind of I-know-this-is-gonna-suck-but-maybe-this-time-I-can-do-it kinda feeling that is part of why I love those games. I think about Returnal quite a lot actually. Might be due a replay.

Ya lo empecé hace un año pero lo tuve que dejar porque me iba a 10 fps. Ahora lo he podido acabar y esta chulo. El combate se siente muy bien y la historia esta bien construida. Además es de esos juegos que cuando acabas la historia principal sigue siendo entretenido seguir jugando.

A fun game just not my type of game so didn't end up playing for too long.

the first level was fun then it quickly became boring

suffers from a lack of content

A game which excels in atmosphere, graphics, plot and challenge. The music was incredible and the atmosphere was so enjoyable that playing in the levels was a joy. The game has so many weapons with sub traits that make the weapons feel so different. Some weapons can make the game cheesable whilst others make it far more challenging. Whilst I completed the game, I didn't have the heart to go for the secret ending.

My issue was that the difficulty spike in Biome 5 is incredible. In fact half my entire play time (- 20+hrs) was spent on that Biome and honestly grinded my gears. I was exhausted after, however regardless of my lack of skill- I can only hold this in such high esteem. This is most likely the best game on PS5 and with the dual shock controller, a delight to experience. So what are you waiting for?

I REALLY want to score this game higher because the story and themes are amazing and the gameplay was okay for the most part. But the last biome is unironically one of the worst things I have ever seen in gaming as a whole and it's design and philosophy go directly against what the devs accomplished in earlier portions of the game. I beat the entire game, collected all pieces for the secret ending, saw the last home scene and on my way to the last boss I got grazed by a fucking shockwave attack going though the floor. I didn't even die, but I still took out the disk and decided I'm done with the game. I was tired of asking myself why do I only ever take damage when the visibility is dogshit or something teleports behind me or a shockwave comes from behind a wall, or when I'm in the air with limited movement options. I feel like when you take Retunal under the microscope you start seeing this everywhere. Why are there attacks that penetrate walls and floors below you, which results in truly unavoidable hits? Why design all these awesome risk/reward mechanics when the optimal strategy in EVERY SINGLE RUN is to never engage with them? Why do 75% of the weapons just straight-up suck? Why are there so many artifacts that do next to nothing or are just worse versions of other artifacts in the game? Why did the devs pick one of the most gameplay-heavy genres if their primary objective was to tell a story? If Returnal was not a roguelike and just a story-driven experience I would gladly give it an 8 or a 9. But it is a roguelike and I have to compare it to other roguelikes, and they all fucking sweep it with no effort.

Non lo platinerò mai per colpa di quei collezionabili del perus

I would buy a PS5 just for this game. This is a console seller much like Demons Souls was for me.
The absolute hardcore difficulty of it with an absolutely mine boggling story that is a heart wrenching all while having some of the best gameplay I’ve ever experience as well as showcasing just how amazing the DualSense is as a controller, makes Returnal easily one of the best games I’ve ever played.
It’s a shame that the games difficulty turns away so many players because it genuinely is an experience unlike any other.
If you’re a fan of Hades and Binding of Isaac, imagine a third person bullet hell version of that with intense horror elements. That’s what this game is and it hits every single note that it’s trying to achieve and expands on already existing ideas.
It takes the run based genre and goes with a heavy story that is gripping from the start. It may have some of the best atmospheric story telling in any game I’ve played. It matches the Souls series in every way. Subtle references lie in wait, alien dialect reveals the plot in strange ways.
The entire meaning of the game is so gorgeous and so impactful. I was left stunned by its ending.
It is hard to talk about this fantastic game without mentioning the controller and audio design.
I was always concerned the DuelSense would be a gimmick but Returnal proves it’s not. Every gun feels different. Every step I take, every bit of rain, every enemy attack feels and waves past the controller that immerses beyond just seeing what’s on the screen.
The audio as well, is just gorgeous. You honestly can tell where enemies are by the slight sound behind you with the 3D audio. It genuinely helped me in tight spots and every second matters in this game.
Returnal is honestly a fun, unique, extremely loveable game that sadly is turned away by it’s difficulty.
It deserves a round of a million applauses and has easily spiked itself up into my top PlayStation games of all time.
From the bottom of my run based heart.

excellent roguelike, it's really challenging and fun

I've debated for a long time whether to play this game, afraid that I wouldn't like the roguelike style. While roguelike still has a long way to go before becoming my favourite genre, as I am fond of permanent character development and builds, this game is nothing short of phenomenal and is easily one of the best first-party games available on PS5.

The game looks and runs fantastically, and particular praise should go to the excellent sound design. Returnal can also be notoriously challenging, where mistakes are heavily punished and good runs can be quickly ruined by even minor missteps. Luckily, the suspend feature that was retroactively added, together with the almost non-existent loading times, makes everything more manageable.

The completionist side, however, can be extremely tedious, with heavy RNG elements and repeated runs for collectables that contradict how the game was intended to be played.

An excellent, high quality Rogue lite with fantastic mechanics. The high octane bullet hell platforming and shooting feels amazing, additionally, the story is enough to keep you interested in the world but does not get in the way. I had a blast and will be keeping an eye on this studio.

I really enjoyed this game, the story is intriguing, the roguelike systems is challenging and yet still felt pretty fair, the combat and weapons felt rly good and the peak of this game are the boss fights. One of the the best boss fights encounters of my life is the fourth boss of this game, just incredible

Um dos roguelites mais genéricos e não criativo que já joguei

Not a huge fan of rogue like games, but great game, great atmosphere, solid gameplay and world.

Difficulty as fuck

I would say could have a little more story, but I didn't explore all of it.

i randomly downloaded this out of boredom.. best decision i’ve ever made. very interesting concept and it won always be the same which i love.

the general gamefeel is awesome. i like this kind of adrenaline rush.

however this is a strange case where my experience was not seemingly as impressive as other people's because i was literally too good at the game. i completed both "cycles" in one go without dying even a single time and everything leads me to believe that i have missed out on significant parts of the game as a result because ig the game unlocks/reveals more stuff when you die or something