Wanted to play this on coop because it looked like fun, but:
- You can play the tutorial only in single player, with the door to the tutorial blocked off; however the game doesn't tell you that and I had to Google to find out what was wrong. That's bad design right there, both the blocking and the fact the game didn't bother to inform us. Had to do the tutorial with one of us looking on.
- The game treats the coop player as a second class citizen - they don't get to choose a character and hence they don't get a second weapon, just some boring peashooter, and the NPCs flat out refuse to talk to them about anything of importance. I haven't seen another coop game where the game itself has such disdain for the coop player.
- Because treasure chests are tied to revival in coop, you don't get any loot from them if you use them for that, leaving you under-equipped for the boss.
- Also it's just plain boring playing with the most basic weapons.
To be quite honest, the game isn't really my style either, this kind of arcadey bullethell beat/shoot-em-up. But I loved Helldivers 1 and not just because it looked prettier, but it instantly gave you more interesting choices, and it didn't treat your partner as some shit stuck to your shoe. Far beyond bad design, this is just mind-boggling.
The game probably gets better after the first level, but if you want your players to come back, you should give them some reason to do it. Actively blocking them from enjoying your game without any explanation hardly does it.
So take my low-star review with a huge grain of salt, but also fuck this game.
- You can play the tutorial only in single player, with the door to the tutorial blocked off; however the game doesn't tell you that and I had to Google to find out what was wrong. That's bad design right there, both the blocking and the fact the game didn't bother to inform us. Had to do the tutorial with one of us looking on.
- The game treats the coop player as a second class citizen - they don't get to choose a character and hence they don't get a second weapon, just some boring peashooter, and the NPCs flat out refuse to talk to them about anything of importance. I haven't seen another coop game where the game itself has such disdain for the coop player.
- Because treasure chests are tied to revival in coop, you don't get any loot from them if you use them for that, leaving you under-equipped for the boss.
- Also it's just plain boring playing with the most basic weapons.
To be quite honest, the game isn't really my style either, this kind of arcadey bullethell beat/shoot-em-up. But I loved Helldivers 1 and not just because it looked prettier, but it instantly gave you more interesting choices, and it didn't treat your partner as some shit stuck to your shoe. Far beyond bad design, this is just mind-boggling.
The game probably gets better after the first level, but if you want your players to come back, you should give them some reason to do it. Actively blocking them from enjoying your game without any explanation hardly does it.
So take my low-star review with a huge grain of salt, but also fuck this game.
This game is fucking awesome man. I had never really played a bullethell before gungeon so there was definitely a steep learning curve, but it was well worth it. This game has SO much content. Secrets everywhere you look, what feels like endless weapon/gear combinations, and some serious difficulty to boot. I played the shit out of this game for like a year and still haven't done absolutely everything there is to do in it. What a game man..