Reviews from

in the past


I’m an avid board gamer and one important aspect of them to me is choice. One game mechanic that removes a lot of choice is “roll to move”: roll a dice and move that many spaces. Unfortunately, most video games that take on the board game concept use this method, which is why the game itself is more of a way to pad out time between minigames.

I was surprised, then, that Getter Love appears to be a game with rather complex board game mechanics.

Getter Love is a Japanese exclusive digital board game with a dating sim theme. Thankfully, there is a complete English fan translation, so I can understand the game. A group of lads have challenged themselves to get a girlfriend, with a time limit of six weeks. You do this by chatting to one of the available girls, going on dates with them and “confessing” you love for them and having them accept you – if you have enough love points.

It sounds a bit skeevy, yet the game manages to not come across as such when you play it, with an almost childlike view of dating and romance of simply getting to know each other and talking.

The game takes place over a maximum of 14 “days” with each having three turns: Morning, Evening and Night. You start each turn by picking a destination, and you will start travelling there. Timing is very important, as you sometimes need to get somewhere before characters, and sometimes after. Everyone moves at the same speed, but you have to uses of “speed up” and “slow down” per turn to try and time when you reach somewhere.

The girls of the game have schedules while other NPCs also move around. You can get given hints as to where some will be, or they’ll phone you and let you know if they like you. Once you’ve arrived at your destination, any relevant events will happen and then you can choose an action – usually talk to a girl if one is there. You can also ask them out on a date where you can pick a time and a place – you’ll need to try and remember when other players have dates with them as you want them to be free.

On top of managing your time, you’ll also need to keep track of style, stamina and money. These can be increased by going home and washing, sleeping or working.

There are luck-based elements. One of the roaming NPCs will give you advice and a free card (which grants you a one-use power), while Reika will cling to you, spread lies about you and chase other girls away. There are other random events, such as a man in a superhero costume challenging you to a fight, a very aggressive cat and an older women who offers you money for something which is censored (after which, bad rumours spread about you).

Of course, there are also minigames, but these are attacks on other players. There are only four of them: a quiz (about the people in the game), a basic first person shooter in a level that looks a bit like Block Fort from Mario Kart, a phone where you’re fighting for control of a microphone and a 3v1 game where three players spawn “thugs” to ruin the other person’s date. To activate these, you must be in the same place as another player and choose to battle – they’re not a common occurrence like Mario Party.

Meeting up with a girl, going on dates, giving presents and choosing the right dialogue options and even talking to their friends will get you love points. If you think your points are at a high enough level, you can confess your feeling for a girl – but if you’re not ready, you’ll lose a ton of love points with them, so it isn’t a risky element as you can’t always tell if you’ll be fully accepted.

Not including adaptations of actual board games, the actual mechanics behind the board game are some of the best I’ve come across in a video game. There’s a lot to analyse, plenty of choices to make and you need to adapt as you play. It’s a lot more than I expected from what some people describe as a “competitive dating sim”.