Reviews from

in the past


It's alright. A large part of the appeal of the original Klonoa came from its presentation. While it's not entirely fair to expect the same out of a handheld game, Moonlight Museum tries its best to recapture the charm and aesthetic of the classic title. I really like the illustrations used for the cutscenes in particular. The actual in-game graphics and animations are also nice, even though the game is only in black and white.

However the game just sort of drags its feet in a lot of areas. This game is much longer than the original Klonoa and due to the way gimmicks are introduced and expanded on, it ends up getting tiring after a bit. The third world drags especially with the sheer amount of block puzzles. The first game was very good with introducing ideas but not allowing them to wear out their welcome. It would quickly cycle through content so you were always doing something fresh and exciting. In Moonlight Museum, every world is defined by its gimmick, and since there are now 6 stages per world instead of 2, the repetition sets it rather quickly. I think the amount of stages should've been halved personally. I also find the inclusion of the verticle screen stages to be a bit puzzling. I get this is more a WonderSwan thing than anything, but the different perspective doesn't add too much to the experience. You'd assume that they would be used to build stages around verticle platforming more than anything but, no. In fact, the more horizontal stages tend to be the one where they decide to have you flip the device. It's very strange.

Overall, Klonoa: Moonlight Museum is a fun enough game with a charming presentation. It's best played in short bursts since longer sessions will cause things to drag a bit.