Reviews from

in the past


It suffers from almost unbearable slowdowns, and the framerate is absolutely inexcusable. Gameplay-wise, Arthur loses his ability to shoot up and down, which makes defeating enemies way more difficult and annoying than it should be. You do have a brand new double jump, which lets you escape from troubling situations, but I still won't consider it a good trade-off. 

And yet somehow, Super Ghouls 'n' Ghosts manages to balance out their flaws in every other aspect.

The graphics are gorgeous and very detailed for a 1991 game; the franchise has never looked any better on consoles, and the music is delightful from start to finish, making it one of the best video game soundtracks in the Super Nintendo's early days. 

Levels are big and inspired; there's no two quite alike, and each and every one has their own unique gimmicks, making the experience never boring. 

I still think it's not as memorable as its predecessor, but it's a really good addition to the series.