Reviews from

in the past


As a fan of both Nioh and Ninja Gaiden, I struggle to put my finger on why this game doesn't do it for me... Ultimately, I figure that the combat is, perhaps, too streamlined? It really puts me into the flow of battle, but I end up feeling like I am pressing the "deflect" and "attack" buttons in rhythm, rather than doing battle.

The level design consists of straight corridors, and the RPG mechanics seem as simple as putting whatever element you want to ever proc on every piece of gear.

Can someone tell me what the purpose of Martial Arts is? Are they just for style? Without them, there is essentially no moveset variety at all.

It's all right. A smooth experience, at least.

Build variety and skill tree's are joke. Lowest point for Team Ninja in years

good game, one of better souls like, a few bosses felt really good, for most part of the game i felt like playing sekiro on easy mode. levels can be a bit tedious but not too bad

My body was craving a souls-like, and the visuals, reminiscent of Sekiro, did the rest. Surely, I was not expecting a masterpiece, but the game indeed comes out rather bland and half-baked in most of its aspects. It’s enjoyable for the first few hours, mostly thanks to the combat system. Similar scenarios and the exact same enemies get rehashed with little difference for the whole game. My rating could have been slightly higher if the game had been half as long.

While initially engaging with its parry-based mechanics, the combat system loses its edge as the game unfolds. The first bosses pose a satisfying challenge, but the later stages become noticeably easier, especially for those who went through the additional subquests. It's a system that offers a decent level of challenge, but that could have been more consistently rewarding throughout the game's duration.

While the game presents players with the option to utilize spells and customize equipment with special effects, these elements, regrettably, turned out to be disappointingly irrelevant. Opting for the highest-powered gear and mastering the parrying mechanics should be enough to let you win most encounters. Even money and loot end up having little purpose, as you will get disgustingly rich and full of gear without even noticing.

Despite an intriguing art direction in key visuals, the in-game graphics lacked the polish expected, and the level design succumbed to unexpected repetitiveness. The cutscenes are also some of the most uninteresting things I’ve ever seen in a videogame. Poorly directed and atrociously written.

In summary, the game is a decent yet highly forgettable experience.