Reviews from

in the past


Most people nowadays that pick up Xenogears go in knowing it's going to be a good game, a great one, even. Word of its quality has spread gradually over time, primarily due to the success of its descendants; Xenosaga and Xenoblade. What people don’t seem to know is how ambitious it was.
The game having a good story is practically a given thanks to the names behind it, but it's the rest of the game that really impresses. Not only does the game have a ‘normal’ form of combat, in which up to three of your party members use their three attack types to combo their opponents into hell, there’s also gear combat. Gears are the mechs in this game, and unlike the normal characters, gears need to build attack level to combo, rely on fuel, and can’t be healed normally. The game switches between these two combat forms depending on the situation, and each of them are remarkably fleshed out, making it much harder to tire of combat than it is in most jrpgs.
Besides the main combat forms, there are also side modes and mini games such as gear combat. Not the same gear combat as before, the battlin’ gear combat is a lot more comparable to an arena fighter (albeit much less fleshed out) giving the gameplay even more variety. There’s even a speed minigame, a goddamn fully built card game that looks pretty good even now.
Xenogears bleeds creativity and is fully deserving of its legacy. The game is far from perfect - there are some glitches and some party members feel a tad underdeveloped, for example - but it's a truly one-of-a-kind experience worth anyone’s time.

Going into Xenogears, I knew 3 things. The first was that this game was supposed to be Final Fantasy VII, a game I played just a few months ago and became an instant favorite. The second is that due to a hard locked release schedule, the team didn't have enough time to properly "finish" Xenogears. The third is that it's basically just Evangelion.

I also felt it was fair to assume that this was gonna be a favorite. What I didn't assume was that this game would challenge the way I think about my relationships. At the age of 22, I didn't really think I would be able to have my worldview shifted by stories anymore. That was a thing for my teenage years. I get now this was a stupid thing to think.

I struggle to think about what I can even say about a classic like this that's unique or fresh. It's an old beloved RPG, everything that can be said about it has. So in order to talk about it I have to get vulnerable. Hi. My name is Mads. I have BPD.

The way being borderline has impacted my relationships is almost all internal. I seek validation, I want to belong, to have an impact on the people I love. Nothing I or they can do is able to convince me of that. I feel incomplete. Consequently, I feel my relationships are hollow because of me. I'm not able to get as intimate as I'd want to. I'm not able to ask for a shoulder to lean on. It feels selfish. It feels undeserved.

There's a scene about a third into this game that hammered home just how much this game made me feel seen. Without going into specifics, it involves 2 of the main cast members talking about how incomplete they feel. One describes their acts of kindness as a selfish act because they don't feel they belong, and all they hope to get out of that kindness is a place to be. The other validates that it's ok to act kindly out of selfishness. Eventually, in trying to fill yourself up, you'll complete yourself with the lives of those around you.

Another scene in disc 2, which was a flashback regarding the history of one of the main characters and explaining why they are the way they are, filled me with an intense urge to call my abusive mom and say "I'm sorry." I can't explain that. I have nothing to be sorry for. It's not my fault she treats me the way she does. I don't know what else to do besides talk about it, because god knows I have no interest in following through on that.

As far as this game not being finished goes, well, I don't think it's fair to call it that. It's a front to back story. It covers all the beats it needs to in order to function. Sure it's not fully realized, but I think it's okay to not be whole.

First time I heard about Xenogears and its narrative’s incredible reputation was sometime around ten years ago. I tried to play it not long after, but my inexperience with JRPGs at the time and Xenogears’ unreliable special ability leveling mechanic failed me and I didn’t progress far. All that time since then I kept thinking about this game and how cool, deep, and entrancing its story must be. I adored its aesthetics. Now I have finally completed it. Has it lived up to its unfathomable reputation?

Yes! Yes, it did. Well, I probably wouldn't call it the one and only best, most definitive story to ever exist in the form of a videogame, but it surely is one of the most interesting and grand. I loved its sense of mystique, a world drenched in thousands of years of sinister history, a slowly unraveling, heavely foreshadowed story about fantastical concepts grander than the universe, but still about human condition at their core. I loved the way characters are reflective about themselves, and how their flaws and dilemmas are expressed particularly well.

It’s not all ideal of course. Most compelling characters are the main duo - Fei and Elly. Citan and Bart are also good, although have way less depth. And all other characters feel severely underdeveloped compared to the aforementioned four. They still have cool things going for them - I especially enjoyed the church arc with Billy, and the concept of Emeralda is interesting - but their involvement in the story is almost nonexistent.

Story is also feels a little uneven in its quality. Many bits like battle arena in Nortune (FUCK SEWERS) or Shevat are interesting from worldbuilding standpoint, but feel unneeded otherwise. I guess most of this comes down to the fact that some characters’ stories - like with Rico in Nortune or Maria in Shevat - are a lot worse than others.

Second disc is a pretty big imperfection, no way around this. But it didn’t grate my opinion too much. Honestly at that point in the story I even appreciated that it became more straightforward and stuck to storylines that mattered most. It’s not the ideal way around things, but considering the game’s overflowing storytelling ambition - it was the best one. Honestly I think even if Takahashi’s team had time to make a full proper part of the game out of disc 2 - it would crumble under its own weight, because it just has way too many events for one game for it to be paced in a fulfilling way. First disc already had slight problems with focusing on what matters most, and, strangely enough, disc 2 cuts gave the story a much needed focus, even if at the expense of other things.

Gameplay is admittedly barebones and rather boring, but I think the game understands that and doesn't let the player spend too much time fighting enemies except for a couple annoying dungeons like the final one or the fucking sewers.

more like KINOgears.

I wish they finished this

I know the story and characters are phenomenal and one day I'll experience both through a lets play or perhaps a remaster. But my god did the overall controls and gameplay REALLY turned me away from this one. Tried to play it 3+ times.


Oh man, Square Enix, why have you forsaken this IP and won't give us a port, a remaster or even a remake of this amazing game :D Xenogears, even if it's obviously unfinished, is a fucking masterpiece. The themes addressed here are simply not found in current JRPGs which is super unfortunate. Among other things, it deals with the abuse of religion and power, human experimentation, racism, metaphysics and much more. The soundtrack is one of the best I've ever heard (Mitsuda at his best), the combat system (or rather combat systemS) is innovative and fun, the characters are almost all very well written and the story is the big highlight of this game. Unfortunately disc 2 really isn't finished but also not as bad as its reputation and yes, the story is completed and finished, only some passages aren't playable and are presented as a slide show.

The game is phenomenal, it's amazing that Square was capable of producing something like this in the past.

I really like the lore and mythos surrounding the game, but the combat wasn't that good, the mecha mechanics weren't that fleshed out and the dungeons in this game are the WORST I've ever seen, I hated every second of it, it made me want the game to just end already.

I recommend reading perfect works too, it's really interesting.

One of my favorite stories in fiction but is difficult to play through. Could benefit from a remaster or remake despite what some ppl would tell u. Also disc 2 is not bad