Reviews from

in the past


É um ótimo jogo no começo. As fases são interessantes e criativas, cada alien tem uma funcionalidade única e o combate é ótimo. Porém o jogo vai ficando cada vez mais maçante após vc desbloquear o controle mestre do Omnitrix, já que depois disso não vemos nenhuma novidade no jogo, e ainda temos metade do jogo pra zerar.

Before we begin the review, it is important to clarify that I do not intend to severely criticize the game. There are many elements in this work that I respect, but there are also flaws that we might not have noticed at the time.

Released in October 2007, the game is about to turn 17 years old in 2024, but we will consider it 16 years old at the time of this review. The story is independent of the main series, being original and focused on the premise that:

"Vilgax steals DNAs stored in the Omnitrix, converting them into energy crystals. Now, we need to traverse the United States to unlock new aliens and unique abilities while facing various villains from the show. Additionally, Vilgax plans to launch Earth into the Null Void."

Though simple, the story provides a solid foundation for new levels and bosses.

The graphics are impressive, especially due to the use of cell-shading with grainy textures, giving the game a unique visual identity. Interestingly, the game seems even more beautiful now than when I used to play it, possibly due to the varied and detailed environments of each level.

The gameplay centers around transforming through the environments, combat, evolving aliens, unlocking new aliens, and collecting sumo cards. Playable characters include Ben, Four Arms, Heatblast, XLR8, Cannonbolt, and Wildvine. However, the latter seems to have been added just to complete the roster without much prominence.

Each alien has a specific utility outside of combat, but in combat, their mechanics are quite similar. Four Arms carries heavy objects, Heatblast absorbs fire, XLR8 is used to pass through time-limited areas, Cannonbolt rolls on ramps, and Wildvine swings on specific spots with a sound reminiscent of Spider-Man.

"Ben 10: Protector of Earth" is a typical "Beat 'Em Up" game with relatively simple combat. This does not mean the game is bad, just that its combat mechanics are straightforward and can become repetitive over time. In my experience, Four Arms, Heatblast, and Cannonbolt were the most effective for progressing through the levels.

Outside of combat, exploring the environments is enjoyable, using the five aliens in a balanced manner and involving puzzles that require the combination of two aliens' abilities. This ensures that no character is underutilized.

The levels follow a simple formula of alternating between platforms and combat, which I do not see as a problem, but the excessive number of levels makes the game unnecessarily long and tiring. An ideal duration would be around 3 hours instead of the current 4 hours.

After unlocking the fifth alien, there is not much new content to motivate further progress, except for the curiosity to finish the game. Although the Master Control and reduced energy consumption for special attacks are unlocked later, this does not sustain the extra hours of gameplay.

The bosses are varied, and some are gigantic, including QTEs (quick time events), which add dynamism and fun to the campaign, requiring the use of all the aliens' abilities.

The multiplayer mode does not significantly change the experience, depending more on who you are playing with. However, the fixed camera can present problems, requiring the second player to disconnect to adjust it.

In conclusion, is it worth playing "Ben 10: Protector of Earth" today? That depends on you. This type of game requires patience to advance, and if you lack this disposition, it may not be the best choice. Despite the "era of immediacy," it is important to appreciate the moments offered, even if they take time to become ingrained.

The biggest flaw of the game is the lack of content after the first half of the campaign. The absence of new aliens and unnecessary extension significantly affect the overall experience, making the game lose the appeal it had in the past. Games need a constant point of interest to keep the player motivated, and not even the final confrontation with Vilgax is enough to fulfill this need.

Something that always frustrated me is the presence of enemies that look like Wildmutt, Diamondhead, Stinkfly, Mummy, Blitzwolfer, and BenVictor, but without the possibility of playing as them. It is disappointing to see these models as enemies but not as playable characters, bringing my childhood frustration to the surface.

i remember that i memorized the action scenes from the cutscenes and quick time events because of how much i played this game when i was a child!

lembro que decorei como eram as cenas de ação das cutscenes e quick time events de tanto que joguei esse jogo quando criança!

I enjoyed my time playing the first half, but as time passed, the pace slowed, but gameplay mechanics remained solid and fun.

One of my childhood games, don't remember much except for how satisfying every alien's move combos were to perform. Will keep a neutral score so as to not let my nostalgia influence it.