Reviews from

in the past


Out of The Blue's sophomore title has something to prove, and I think it succeeds immensely. This game has the hook of "Truman Show but make it about 24/7 twitch-style livestreams with a dash of corporate espionage thriller," takes it, and by the end of the game, turns it on its head. It humbly wears its influences on its sleeve (Inside, first person walking sims like Firewatch, The Stanley Parable, et cetera.) but stylizes itself in such a unique way that it stands on its own in a way.

Overall? Sure, the writing's a bit heavy-handed, the story's conclusion (however well written and cynically realistic it may be) leaves a bittersweet taste in the mouth, and it's clear there hasn't been a lot of stability patches to prevent glitches and crashes (I actually thought the game was making an Undertale-style fourth wall break with a well timed crash at the literal most pivotal point of the climax. It was not.), but overall: This game rules, plain and simple.

I would compare it to a really, REALLY good movie that doesn't have much influence on the greater culture as a whole. Is it interesting? Yes. Did I enjoy it and would I recommend it? Absolutely? Do I think this game will be the lynchpin of game design for the next decade. Nah. But that's alright. It doesn't have to.

Yuri Lowenthal screams a lot in this game and it's funny 8/10

I really like the ideas presented here. The platforming is basic, and the puzzles are basic too, but the story was handled very well, and I think it has the best ending possible, which was really what drew me in to begin with. So yeah, pick it up if you've got the time. It's pretty good.

Un jeu qui, honnêtement, m'a beaucoup plus malgré le fait qu'il soit très narratif.

Even if you haven't seen it, thanks to the internet probably everyone knows about The Truman Show. American Arcadia takes that idea and puts extremely clever spins on it with great worldbuilding and a good use of references like the history of Walt Disney to take inspiration from. The 70s utopia aesthetics of Arcadia are also gorgeous to look at and the game makes some creative use of the 2 playable protagonists, for example one scene where you have to play both at the same time but Trevor's playstyle is a 2D cinematic platformer and Angela looks around in first person.