Reviews from

in the past


Played through along side my partner, and we loved working through the puzzles. Two minds worked well for us here.

Sells itself as a language-based deduction puzzler, but has more roots in tedious point-and-click adventure design than it does in linguistics.

It quickly devolves into stealth segments and long boring stretches of walking between clues. The language puzzles are the central mechanic, but they’re so easy that you won’t spend much time on it. Most of your time will be spent walking between dull Myst inspired puzzles with none of the aha moments that make Myst work.

I like this a lot, I had never played a translation-based puzzle game before ... the little dudes were fun etc

However Conclusion: Weak & Disappointing

It’s very smart and unique, with a lot of beautiful scenes. The concept of learning these fictional languages through context and figuring out a culture from that is really cool, though I was left wishing the languages had more complexity and that the puzzles were a little harder. I don’t think it’s the best of it’s genre, but it’s still a really good game.

As someone who doesn't typically click with puzzle games (see Cocoon) Chants of Sennaar really gripped me the entire way. Figuring out what words meant through context clues alone, making up sentences with glyphs I didn't know was very satisfying and made me feel smart, and the drive of the game being essentially the thirst for knowledge was really unique. The narrative wasn't exactly mind blowing but it engaged me enough that I found myself pushing through to the conclusion and completing as much of the game as possible (22/25 achievements). Highly recommend this one.