Reviews from

in the past


Choro-Q 2 is the awkward middle child of the PS1 trilogy, and with that comes some growing pains. While this game introduced the town, it would be a little underdeveloped compared to its successor. While I recall an odd secret or two, the experience of exploring it washes over me in retrospect.

"But how are the tracks?" I hear you ponder. They are... good! Highlights here include an underwater excursion through the sea and a tight squeeze through a subway. There are some other totally unique tracks, but I felt they more often than not sacrificed drivability for spectacle.

One (or four) particularly egregious track - for totally different reasons - is the game's seasonal variant. There's a seasonal mechanic in this game, one I had to look up to figure out, that will halt your progression unless you pick up on. During certain parts of the grand prix, the game's homescreen will change its theme and if you go into the course select at this time, you'll find a new track corresponding with the current season. The issue is that this tracks feels so indistinct, despite the season's changes. They all blend together in my head, with the layout largely remaining the same despite chunks being overhauled.

This entry does not stand out, but it doesn't have to necessarily. It offers up to the same Choro-Q fun I'd grown accustomed to, and while it isn't going to sweep you off your feet, when am I going to complain about another Choro-Q?