Reviews from

in the past


Chuzzle is an extremely ok puzzle game. It's a match 3 style game where you drag rows to complete sets of colored chuzzles. You can identify moves that will cause combos when chuzzles of different colors fall into place, but in this case it feels like those matches are very incidental and reliant on the game spawning the right colors of chuzzle. Its not unenjoyable to make these combos, but rounds can go on for so long that the gameplay loop becomes a bit tiresome. My first run of Chuzzle lasted for 80 minutes, and admittedly I'm not the fastest player but by the end of that 80 minutes I was very ready for things to be over. I think part of the issue is that I don't find its loss condition to be very compelling. It's the same loss condition that Bejeweled uses, where a game is over once you can't make any more moves. It makes sense, and in Bejeweled it's easier to end up in a no move situation, but its not exactly a loss condition that has a lot of tension. It doesn't have the slowly encroaching doom of something like Tetris of Zuma. Chuzzle does gradually lock up your chuzzles, preventing you from moving certain rows and columns. That does add some tension back to the game, but it's a threat that can be worked around by making certain matches.

Overall, I think Chuzzle its fine, as in its not unenjoyable. It has some fun twists on this style of game, and some of its ideas are pretty neat. It's worth a play if you are into puzzle games if you can get it cheap.