Played this on and off since 2022 (though technically 2011 also). Never beat it back then and kinda just left this one rotting due to events in my life overpowering any urge to play it. As my life returns to somewhat normalcy I'm happy to at least finally have beat it. Stellar level and visual design
I played the 3DS version
It's been years since i last played this, so i went through it again to see how it holds up. Yeah, it holds up pretty well. Level design is pretty tight, although not as good as Tropical Freeze (understandable). Music's good and the difficulty is just about right, though it admittedly can be cheesed with items at times.
The main problem with this game is that it's not Tropical Freeze. So it's not really a problem but much like how Galaxy 2 takes everything that made Galaxy 1 amazing and improves it tenfold, Tropical Freeze does the same. Returns is the Galaxy 1 to Tropical Freeze's Galaxy 2.
....ok i do have an actual problem though: the puzzle pieces. They're not hard to find but it often involves you stopping in your tracks to pound a flower or blow a dandelion. For a 2D platforming game with decent schmoovemnt, this feels contradictory. I don't remember if Tropical Freeze was like this too (probably) but then again, i don't care for the Puzzle Pieces that much. You can get to 100% without getting all of them.
It's been years since i last played this, so i went through it again to see how it holds up. Yeah, it holds up pretty well. Level design is pretty tight, although not as good as Tropical Freeze (understandable). Music's good and the difficulty is just about right, though it admittedly can be cheesed with items at times.
The main problem with this game is that it's not Tropical Freeze. So it's not really a problem but much like how Galaxy 2 takes everything that made Galaxy 1 amazing and improves it tenfold, Tropical Freeze does the same. Returns is the Galaxy 1 to Tropical Freeze's Galaxy 2.
....ok i do have an actual problem though: the puzzle pieces. They're not hard to find but it often involves you stopping in your tracks to pound a flower or blow a dandelion. For a 2D platforming game with decent schmoovemnt, this feels contradictory. I don't remember if Tropical Freeze was like this too (probably) but then again, i don't care for the Puzzle Pieces that much. You can get to 100% without getting all of them.