This review contains spoilers
A big step up from the first game in terms of visuals, gameplay, story and above all else: scariness. There were some legitimately terrifying sequences here that transcended the first game's creepiest moments by a mile.
The game is more polished than the first part overall, but there are still some hiccups in the gameplay mechanics that limit it from being a completely smooth experience. There are a lot of chase sequences here and my character frustratingly refused to grab onto ledges or got stuck on geometry one too many times. I'm also still not a fan of these games' combat moments, I feel like to properly deal with these enemies the game requires tighter controls than it has. I was also left with a bit of a sour taste in my mouth because of the cheap twist ending. I played this directly after the dlc of the first game and it felt like an expectation they should have subverted instead of just going for a (way more clichéd) twist ending again.
It's still an 8/10 though, because the game's art direction is hard not to love and the way more involved story connects the chapters in a more effective, engaging way than the first game. The big enemies in every chapter are great as well, especially the teacher. I also liked the player expression enabled by the handholding-mechanic, grabbing Six' hand after an especially harrowing set piece had a nice, simple roleplaying feeling to it that I really liked.
I'm excited to see what the third game has to offer, hope it surpasses its predecessor as well.
The game is more polished than the first part overall, but there are still some hiccups in the gameplay mechanics that limit it from being a completely smooth experience. There are a lot of chase sequences here and my character frustratingly refused to grab onto ledges or got stuck on geometry one too many times. I'm also still not a fan of these games' combat moments, I feel like to properly deal with these enemies the game requires tighter controls than it has. I was also left with a bit of a sour taste in my mouth because of the cheap twist ending. I played this directly after the dlc of the first game and it felt like an expectation they should have subverted instead of just going for a (way more clichéd) twist ending again.
It's still an 8/10 though, because the game's art direction is hard not to love and the way more involved story connects the chapters in a more effective, engaging way than the first game. The big enemies in every chapter are great as well, especially the teacher. I also liked the player expression enabled by the handholding-mechanic, grabbing Six' hand after an especially harrowing set piece had a nice, simple roleplaying feeling to it that I really liked.
I'm excited to see what the third game has to offer, hope it surpasses its predecessor as well.