Reviews from

in the past


Mindless fun... segmented-rogue-lite(?)

(I honestly don't know what we call these? The gamewide upgrade system is like a rouge-lite. But instead of a full game run, MythForce is split into levels that themselves are self contained mini-runs where you start with nothing and RNG into the perks that help you.)

Early on with little upgrades, the Mythic difficulties feel weirdly balanced (most enemies pose the same threat as on normal, but some enemies can 1-hit KO). But this might be because the game doesn't expect higher difficulties to be touched until the game is fully complete on Normal? (Which itself has been pretty simple, hence the trial of higher difficulties.)

Played this solo, I will most likely only touch this again as a MP experience.