Reviews from

in the past


I'll openly admit that I did not grow up with this game, so understand if any of my complaints come from playing different PC games in the 90's like Myst and Freddie Fish does taxes. I got lost playing through this A LOT. Like almost every level I was getting frustrated because so much of the map looked similar to me. But what kept me going was how short each level ultimately was and the variety of spaces I wandered through. It's essentially Doom: Star Wars edition so the actual shooting was fun enough. 3/5

Now for the actual remaster side of things, have to give props for the excellent job on the new graphic rendering, the vault filled with behind the scenes art and cutscene preparation, and being able to play this at 120 frames was really nice.

Sometimes enough perks can rise a game out of an average slot, and this is one of those cases.

Nightdive hits it out of the park once again! The last time I beat this game, I had just come home from getting my wisdom teeth pulled and I was all doped up with a mouthful of bloody cotton. It was nice to get the chance to beat it again in full command of my faculties.

I was pretty impressed this time around at how well the game holds up. It's impossible not to compare it to Doom, and in that regard I think it makes an admirable showing. The enemy and weapon variety and design are pretty weak. Bad guys are basically all hitscanners with various levels of health, and several of the weapons don't really have a very well defined role. The thermal detonators and land mines in particular seem undercooked to the point of being missed opportunities.

Where the game really shines is in the level design. Here it is enormously helped by the setting and lore. The levels aren't naturalistic, but Star Wars movie sets themselves are rarely naturalistic, opting instead for a strong, unifying aesthetic that's instantly recognizable. It's that aesthetic that the game nails so well and made it feel like a genuinely authentic Star Wars experience.

Dark Forces came out at a really awkward time in the franchise's history. The Extended Universe existed, and there was a fanbase, but LucasArts wasn't really putting the series to work in any meaningful way. I liked the movies and had a bunch of the guys, but I was the only one I knew who was into it at all; the kids at my school thought of it as "old." It was far from a given that a AAA Doom clone in the Star Wars universe would sell, much less start a whole spin-off franchise. My memory is that this was the first 3-D Star Wars experience, and it delivered on that in spades. The authentic sound effects, extremely detailed sprites and beautiful interiors made it more immersive than anything I had seen from this franchise before.

The technical improvements over Doom are very impressive and do a lot to really open up the maps. Moving walls, conveyer belts, rooms over rooms and a handful of true 3-D objects really expand the desingers' toolsets and make for a lot of really great little surprises and help keep things fresh. This time around I did notice a bit more jank than I remember the first time; in particular a few instances of really badly misaligned textures that I thought were pretty disappointing in what was otherwise such a polished experience.

I'm mostly reviewing the original game here because as always Nightdive just nailed the remaster. The uprezzed (?) textures look great, controller play feels fantastic, the new look for the cutscenes is spot on, and the extras are all really interesting. Geezers like myself (and anyone interested in games preservation really) truly are blessed to have these guys doing such diligent, skillful work keeping these old classics alive, and I can't wait to see what they have coming next.