Reviews from

in the past


This is another Playdate game that probably looked interesting on paper, but really doesn't work in practice. Battleship Godios is a horizontal Shmup, in the same vein as Gradius or R-Type. The game is broken up into short levels featuring only a handful of enemies, where you must expose and destroy their cores to finish the stage. The game's main gimmick is that you only have a finite number of bullets, which fire at 45 degrees and bounce around the stage. They're finite in the sense that you must recollect the bullets as they bounce around before they can be fired again, and if any escape beyond the edges of the screen, they're gone forever. You only start out with two or so, but can find optional upgrades to increase your number. However, if you fail to recapture all of your bullets, you can no longer fire and are effectively screwed. The game does have a rewind mechanic to prevent you from being completely softlocked, but you lose any progress you made when you roll back. As a shmup, the game requires a certain level of dexterity to avoid enemies, but neither the control scheme nor the Playdate's mediocre D-pad are really up to the challenge. As an indie platform, many of the Playdate's games do sometimes feel like quick demos, but none so much as this. Even the artwork, which is usually excellent even on the least noteworthy of Playdate games, is really amateurish here. I think this is probably the first title I've been really disappointed with from the first season, and easily my least favorite Playdate game thus far.