Reviews from

in the past


- Played it on the 3DS, a very simple rpg but kinda hard to get into due to modern sensibilities, still fun to play and kinda just pass the time with.

This game is generally pretty fun and for the most part it's what you'd expect but the last few sections with the space station and the time traveling storyline shoot it up to legendary status.
I kinda love how despite being so early in the genre and the medium's life this game manages to convey a specific themeing of people coming together to fight against a higher power, which feels appropriate for a game where you control four characters at once - as the ending sequence says "the Four became One".
But it's not just the Four, it's everyone.
A lot of this game's story revolves around the player characters gaining favor with the people of the world and said people coming together to help them in return.
The game begins with the King of Corneria ordering the building of a bridge that the Light Warriors can use to continue on their journey, I don't think it's a coincidence that this monument to the cause built by the people the Light Warriors had just saved marks the game's opening text crawl and title sequence, as it's sort of emblematic of what the whole game is about.
Even at the end, when everyone has forgotten the deeds of the heroes, the legend lives on in the tales people pass among each other even when unsure of where it originated from, the propagation and survival of this story relies entirely on a community that's willing to share among themselves.
I dunno, it's kinda fun that the story here, despite being quite primitive and limited by the technology, still manages to have some cohesion and connective tissue - or at least as much of that as you're willing to get out of it I guess.

(Played Chaos Rush translation with bug fixes)

You know, I think that missing attacks if you target a dead enemy is a good thing. Not generally, obviously, but in this specific game it adds some nuance to an otherwise stale combat experience. At least in the first half of the game, I felt motivated to strategize in order to finish the battles in as few turns as possible. This made level-ups really rewarding, like when my weak mages could finally take out enemies with one hit, which made large encounters more bearable. Of course, this fizzles out when you get strong spells later on, but combat isn’t all there is to this game.

In fact, I think what really makes this one stand out is how charming it is. The biggest contributor is probably its soundtrack, which is no surprise, but I also found its world interesting to think about. Not because it’s unique, but more because I think it does a good job at selling you on the high stakes. You see all corners of the world and meet different communities/tribes that are all being affected by the evil force you’re prepping to face, despite having little contact with each other. For such a text-limited game, I think it presents its world really well and it kept me wanting to see the next area (airship was a great moment because of this!).

Still, charming as it is, it can be a slog at times. Those early dungeons had me concerned about the amount of grinding I’d be doing, but it eventually became no problem. Some obtuse level design choices and a few simply evil fake treasure rooms kept things mildly annoying throughout. Overall? I didn’t have a great time, but definitely not a bad one either. Its charm keeps it above water for me.