Reviews from

in the past


in donkey kong, one plays as jumpman, but in donkey kong jr, jumpman has taken our beloved dk, so jr must be controlled through four hazard-filled screens of jumping, vine-climbing, fruit-dropping fun. my favorite part has got to be seeing the mustachioed kong captor fall to his death at the end of the four stages, but he unfortunately comes back from the dead with a vengeance on following loops. or perhaps it’s only unfortunate if you’re afraid of a challenge, which i’m not. bring it on, you vile snapjaws, nitpickers, and sparks! rahhh!! anyway, great arcade game, great nes game, big w.

Feels like navigating a very primitive playground-- I like it! The difficulty is fair, it's a bit more fun to replay than OG DK, there's fun tricks you can pull off (the spring comes to mind) and it plays well. Very short, but that's just how it is.
And what's Mario's problem, man..!

I competed in this game with @MigMouse123

What's this? The original without any RNG and requires 100% actual skill to beat? Waiiiiiit