Reviews from

in the past


Admito que, eu tive bastante expectativa antes de jogar isso. Lembro de não só ver gameplays como também de ter jogado por pouco tempo na casa de um amigo meu há anos atráa, e de ter gostado. Hoje, tendo zerado ele, dá pra dizer que o jogo é bem ok, genuinamente me decepcionei um pouco com o fim dele.
A fita de Slender The Arrival, pra mim pelo menos, foi mais a ambientação, o Slender te observando no fundo da floresta, vendo os seus movimentos e analisando eles, pra depois começar a realmente te caçar é algo muito daora, e todos os lugares que você passa são bem legais e a atmosfera é pesada as vezes, especialmente quando tu vê que o Slender foi responsável pelo assassinato de praticamente uma família toda, da qual uma pessoa dessa família foi responsável por invocar ele. Deu merda geral. As perseguições são tensas, o Slender, principalmente quando tá com os tentáculos aparecendo, é muito tenso, e as cenas de perseguição do The Chaser são bizarras também, com ele sendo ridiculamente veloz. O sound desing também não deixa a desejar, as músicas de perseguição e sons que o próprio The Chaser faz enquanto corre na sua direção dão um clima bem daora, sem contar nos gritos distantes dele, que dão um medão. Mas a pica mesmo é o final do jogo, você genuinamente não sente nenhuma sensação de recompensa ou algo assim, nem uma satisfação sabe, e isso é foda porque você botou tempo no jogo, que sim, é curto, bem curto, mas uma parada curta dessas com um final insatisfatório desses ser 104 conto na PSN? Isso é foda, isso é foda pra caralho. Ainda bem que peguei por 10 conto na promoção HADSUAS obg sony. Maaaas a fita muda quando você descobre a história por trás do jogo, que você não é a primeira nem a última pessoa a ser atormentada pelo Slender, e que ele vem estando na ativa há DÉCADAS inclusive. Pesquisar a história e finalmente entendê-la me fez criar um carinho maior pelo jogo, papo reto.

If every part of this game was like the free DLC levels, this game could have been really freaky. As it stands, slenderman himself isn't that scary. Unsettling at times, mostly when he's seen intermittently stalking and not actively chasing, but the proxies here are actually pretty freaky.

It's whatever, I honestly prefer the original low graphics game because you get to the point faster.

¿Es bueno? Definitivamente no, pero si recomiendo que lo jueguen acompañados de panas, es un cagué de risa (y de gritos si son collones como yo)

While I did enjoy the atmosphere that this game still conveys even after a decade. The gameplay is outdated and just isn't very fun to actually play.

This being an official continuation of the OG games continuity, while simple and neat, is left very vague throughout the entire experience. You HAVE to look at all the collectable notes to really understand everything, hell, I didn't even know the character you played as had a name throughout my entire five-hour playthrough. It was just odd. They were inspired by Marble Hornets for certain plot beats as well, and it does show. But you'd be better off experiencing the objectively better Slender-Man story IN Marble Hornets.

Overall, while I didn't hate playing this, nostalgia was HEAVY carrying my enjoyment. This game deserves to be remembered for the impact it had on indie games and internet horror. But you should probably just watch an old playthrough instead.


"Slender: The Arrival is a tedious and uninspired game that offers little more than aimless wandering and paper collecting. The many comparisons that have been made between this game and Death Stranding is laughable, as Slender lacks the depth and innovation of Kojima's game. The gameplay is repetitive, and the horror elements are predictable. Overall, a forgettable experience that fails to deliver on its promises."

Score: 4/10

That throwback mode somehow turned the original game from the easiest shit ever into an absolute nightmare

This shit barely counts as a game, its horror is less fleshed out than fucking fnaf or even the original slender game. Slender had the horror of constantly being stocked but because this game replaces that with being chased (by mostly people who aren't even slenderman) at specific points, its more of just an anxiety of when the next loud jumpscare is going to happen. Also the fact this game is being sold for 10 dollars when its less than 2 hours is a complete insult to anyone who bought this

This review contains spoilers

I played the release version when it wasn't even on Steam ages ago and loved it then (I was 15). I recently saw that they remade it in Unreal Engine and added a few new chapters, so I decided to replay it with its fresh new coat of paint.

I beat all the chapters, including Genesis (which is a recreation of the original 8 pages) in just under 3 hours and came out of it feeling like it was okay. There were two new chapters added to the original base game. One of which was a short interlude that gave us some insight on a character we didn't get before. The other was a whole new area, but there were no additional challenges. The new area is mainly just a haunted house walkthrough with some jumpscares. I was hoping for another chapter like the park or the mine level.

Replaying it now, it feels like everything in the game has untapped potential. The bones for a really good horror game are all there: the vibe, the music, the environments, the story...it just feels like I'm left wanting more substance. I know this game is long finished by this point and I doubt the devs will make any significant overhauls, but some things I would have probably suggested are to make the story of Kate and CR more interesting, and maybe make the Matheson story more involved or mysterious. Add some meat to the gameplay, more sections involving Slenderman and the proxies would be great. Expand on the soundtrack, there's some great stuff there already, but it needs more tracks and situations where those tracks would be effective. If a sequel were ever to happen, I hope it's a true iteration. I just feel like there's a good story hidden in the Slender Man mythos, but no one has really been able to find it, aside from maybe Marble Hornets.

Le meilleur jeu de la licence, de bonnes frayeurs entre potes.

TOO SPOOKY COULDN'T PLAY

new update is so gorgeous i love this guy (the slender man)

Es malo, pero se merece buena nota solo por el recuerdo de ver a mi amigo saltar 3 metros hacia atrás en el sofá después de un jumpscare.

im still scared of him because of this game

Actually a pretty cool, atmospheric experience. If only it was more polished.

que miedo tio nucna pude pasarlo del miedo

This review contains spoilers

I know this game is about a trillion years old and based off a total pop culture fad, but honestly, I found it relatively enjoyable. I only played the 8 main chapters, and I'm going to give each one a few sentence review and a rating to average out for my total score.

Chapter 1 - Prologue: An acceptable start, moderately unnerving but also slightly silly in how quickly night falls? Not a huge gripe, just slightly odd and didn't really resonate with me. 5/10

Chapter 2 - The Eight Pages: Probably my least favorite chapter overall. Features the classic 8 pages system from the original indie game, making you wander a forest with 9 total POIs until you get all 8 pages. Tedious, frustrating, and sometimes downright bullshit if you get unlucky spawns on ol' Slendy. 3/10

Chapter 3 - Into The Abyss: Very similar to C2, except instead of a forest with pages you're in a mine with generators. I think generally this chapter utilizes Slender better than 2, as he isn't the primary threat but instead serves to cause friction from escaping the actual threat. A bit tedious but nowhere near as frustrating as 2. 6/10

Chapter 4 - Flashback: Rating this level at all feels unfair, so I think I'm just going to skip out on it. All it does it serve to facilitate accessing three other levels; 5, 6, and 7.

Chapter 5 - Memories: A more linear level (which sets the style for the rest of the game, as only one other chapter features collectathon mechanics from here) where you play as the missing child, Charlie. Relatively short but in my eyes didn't give me much impact, just sorta happened and then ended. 5/10

Chapter 6 - Escape: A pretty solid level, genuinely. Technically a collectathon level but generally easier and more tense than the others, as unlike 2 and 3, 6 is time based with a radio track playing to communicate how much time you have left. Generally unnerving but also pretty short, relatively solid level. 7/10

Chapter 7 - Homestead: A fairly lengthy linear progression based level, with some nice visuals and a bit of expansion on the (albeit pretty barebones) story. Generally enjoyable, probably ties with 6 for favorite chapter status. 7/10

Chapter 8 - A weird run through burning woods followed by some okay outro stuff. The burning woods part is pretty boring, as its lots of running down every path to facilitate all of them getting blocked by burning trees so Slendy will move from the main path. Never felt like I was in any danger, just pretty bored. 4/10

Averaging out the chapter ratings brings us to a swimmingly mediocre score of 5.3/10, so I'll be rounding that down to a 5/10 for stars. Even if only completely mediocre, was a fine way to pass some time.

A slog based around an even-then overused pop culture horror icon. Trying to launch off of Marble Hornets' success and attempting to capture feels.

I had played this game when it came out but was never able to finish it. So today I decided to play it for the first time in years and actually finished it in less than 3 hours.

The gameplay is very limited as there's barely any interaction with your environment.
Visually and plot-wise it's very boring too!

I think that the sounds are the best thing about this game (except when you get trapped in a room, at the end of the game. The use of scary sounds in that room made me stressed out of how annoying it was)

Envelheceu muito bem, foi medonho jogar.

love the foreboding atmosphere + how this game plays on ur expectations esp as a slender game. Watching every level progressively build off the previous was also really cool. game is gonna look amazing with the new update coming this year. There is a lot more downtime than I expected but I understand the point, game mechanics are REALLY simple but in some levels they are used in rlly cool ways

objectives and esp plot are fun to piece together from just visual storytelling and collectibles even tho I wish there was a more to it, like if the story built more on Kate and Lauren's friendship rather than just Kate and CR. Not nearly as interesting or fleshed out as Marble Hornets from a storytelling perspective but you can tell some of the same things that made it good as an analog horror are here too (same writers lol)

The Kullman Mine and the Homestead are fucking peak, third best walking simulator I've ever played

the little great value jeff the killer guy from the tunnel level used to make me soil my tighty whities when i was 12


Wembanyama chasin me thru the dang woods man

eu me diverti, mas também não é lá aquelas coisas

heard this was getting a update... that's pretty cool i guess