Reviews from

in the past


A cool Metroidvania that is based on close-quarters combat rather than long range. Instead of an arm cannon or a whip, you have a sword, so you get to hack and slash through your enemies. The movement was a little weird at first, but quickly became very fluid and easy to understand. The world design is good, but the story is really lacking. It's stuck in a limbo where both more and less story would be welcome, but what's there is confusing and hard to follow. I would still recommend it.

Um jogo decente, história básica, gameplay simples e com mecânicas legais. Boss final é o melhor chefão do jogo disparado, seu design o faz ser único e que distoa perante os outros inimigos, o mais próximo disso é o dragão. Mesmo jogando no Hard, senti que o jogo é um tanto fácil, o que pode incomodar alguns.

Um metroidvania/hack n' slash levemente satisfatório, com uma estética cyberpunk bem legal e uma velocidade de movimento boa. O enredo não é grande coisa, mas vale a pena uma jogada.


Strider 2014 is a hidden gem within the Metroidvania genre. Sure, the character models look disgusting up-close, but dang it if the gameplay isn't incredibly fun. The fact I missed this when it released during the 2D Metroid drought is truly unfortunate, because I think I'd have somehow enjoyed it even more without having experienced MercurySteam's two Metroid games beforehand. I mean, it's a 10 already, but just imagine how it'd break the scale.

Legitimately one of the best 2D platformers I have ever played, full stop.

Uma jóia escondida nos jogos de plataforma da capcom. Muito divertido e bonito

Era mediocre até a reta final, onde dropei por ter um pico retardado na dificuldade, quando todos os problemas dele se agravam mais ainda.
Você não tem I-frames depois de tomar um golpe que te atordoa, então caso um boss use um golpe que te derrube, facilmente tu vai tomar stunlock e perder toda a vida ou morrer. Outro problema que vem disso é a hitbox dos bosses e mobs comuns, a hitbox não é só a parte do corpo do inimigo com o qual ele ataca, é a MERDA DO CORPO TODO, ou seja, tu escapou do golpe mas relou na cabeça do boss? Ficou de xereca. Isso sem contar quando você fica preso entre 2 mobs e fica tomando dano sem poder fazer nada.


Hoy pasé por delante de la página principal de Humble Bundle

Tenían el Strider (2014) de oferta, así que lo pesqué

Y la verdad

Hiryu mola más que mi puta madre

El juego en sí está ok

Feels like a low budget action game, very hard to call this a Metroidvania.

A surprising return on an very overlooked game

played on xbla back in the day, really fun

Mi colega aquí presente escalando con un piolet.

Bon metroidvania dans lequel on incarne un ninja cyborg, dois-je en dire plus ?

Maybe this was born too late. It’s a beautiful resurrection of a style, sensibility, and approach to design that is apparently destined to be continually forgotten. It is and is not retro. This is like the game we dreamed about after experiencing its ancestors long ago. It’s an earlier ideal of pure action given high def form—faster, stronger, smoother, better than what came before.

A lone swordsman slashing through a dystopia at high speeds. Run fast, slash faster. Jump, double jump, and climb your way to the heart of the empire. And it all feels so good.

You begin the game with the abilities of a hero and then the game gives you more along the way— and expects you to fully master everything it gives you. Jump, slide, and dash at just the right times. Quick swap between those eternally cool plasma swords to dispatch different threats: break enemy shields, reflect incoming lasers, start fires, and freeze enemies. Use specials to summon futuristic animal companions for aid—keeping an eye on timing and positioning and the meter. And you have to be quick about it all to survive. But it all flows naturally once it’s really in your hands.

The existence of a map and the possibility of exploring and backtracking might have set up misleading expectations: “look there’s a mysterious city to be explored however you see fit.” But that’s not quite the spirit here. The game is at its best when you are moving fast. So just follow the arrow for a really good time. Stray a bit from the path if you want to find some upgrades to make the experience a bit easier. But exploration is more or less a diversion from the core experience.

The all-knowing arrow hovering in front of you will unfailingly guide you through everything if you let it. This creates a kind of focused linear simplicity inside an interconnected environment. Fight your way into and through a futuristic citadel, down to the lower depths of the oppressed underworld, up to the top of a panopticonic tower looking over it all, slash through the dystopian leader, and watch the sun set on empire as you reenter the atmosphere on the back of of your defeated foe.

Not a bad way to spend an afternoon.
And some other afternoon, you can do it all again. But even faster.

Loved the return of Strider especially after the release of MvC3.

Sad to see this game not get a reboot since 2014. But hey, Strider's hot lol.

Very fun action platformer, not perfect tho, it's kinda dull sometimes

Good platformer/hack 'n slash game, very fast paced-arcade style. You really feel like a ninja. The game encourages exploration and there is quite some backtracking to get all the upgrades and extra content.

The only thing I didn't like was that in the last mission the enemies become "cheap" difficult: they turn into damage sponges, attack you in groups, or freeze you all the time (literally, in some cases they give 1 second of movement before they freeze you again) frocing you to adopt some shameful (for an overpowered ninja) strategies to progress.

Apart from that it is a solid game.