Reviews from

in the past


Have you ever held a game so close to your heart that you can't bear to read negative reviews on it?

I'm not going to be the person who says "This game saved my life!", but I will say The Cat Lady did a lot for me.

I was 11 or 12 when I first watched a playthrough of this game. For the most part I was much too young to really understand the subtleties and overarching messages, but by that age I was already struggling with my mental health. I won't get into details, but I was already extremely depressed and deeply contemplating taking my own life.

I vividly remember watching the early part of The Cat Lady, where Susan wakes up in the afterlife and meets the Queen of Maggots, and it shook me to my fucking core. It scared me. It was the first time I'd been faced with the concept of suicide meaning I'd wake up somewhere bleak and terrifying and sinister and revolting, that it wouldn't be an escape to somewhere peaceful and relieving at all. I couldn't get it out of my head, couldn't stop thinking about the possibility of something like that being real - I was a kid with a very overactive imagination who often had night terrors at the slightest glimpse of a Scary Thing or piece of media, and my brain took this and ran with it.

And I was too scared to go through with it. I was, unironically, too scared to risk meeting this fucking maggot lady.

And, God, was I pissed at this game. I hated it. I was so incredibly angry that it had scared me away from what I'd been viewing as a solution. If I just hadn't watched it, if I just hadn't experienced this story, I would've been able to do it.

My memory of it and my fear faded over the years, and I would go on to indeed attempt suicide several times. The last time would be the worst, and I ended up in intensive care for two weeks with doctors trying to save my internal organs from shutting down.

And then I came out the other side. That was two years ago now, and I can now say with full honesty I don't want to die anymore. In fact, sometimes I'm even brave enough to call myself happy. I'm engaged to a wonderful fiancee, I have a solid support network of amazing friends who care about me, my confidence is growing, and I'm proud of who I've become and am becoming.

And so I played this game again.

The Cat Lady is heavy on the heart. It's not a light game you can play on stream, or sink into to take your mind off reality. It's a visceral and real look into the psyche of a depressed, bitterly suicidal woman, and it doesn't make her palatable for you. Susan is resentful, she's cynical, she's reclusive and messy and often rude. But her journey, through her mission and her friendship with Mitzi and her backstory unfurling to the player and her love for her cats and her mental health and her path to learn to live again - it's so, so special. It's really something for a game so unabashedly raw and unfiltered to leave you with a sense of genuine hope and optimism and appreciation for life when the credits roll.

At 11, I hated The Cat Lady for forcing me to live, and now at almost 24 I love it for being here while I learn to do it myself. It took us 13 years to do it, but Susan and I climbed that insurmountable cliff side by side, and for that I'll always sing this game's praises.

Susan Ashworth is literally me... I said to myself as i started playing through the game. But as the narrative kept going i kept thinking. About my life, my mental health problems, my future, my past. Is it actually true? What kind of person is Susan really? What kind of person am i? This game sure made me ponder about... well, a lot of things.

Now, having just finished The Cat Lady just a few hours ago, all i can say is that i wish i was as strong as Susan. But i think we can all find that strength within ourselves, according to my interpretation of the game's message.

Disturbing, weird graphic style that I loved so much, some just sick scenes but still with some quiet emotional moments. Never had the feeling that it was just about shocking but that the horror always served a purpose. The relationship between the two main characters really got to me. Puzzles are less challenging, it's more about story and atmosphere.

Tackling on mental health issues is a move most videogames aren’t touching with a ten foot pole. Unless you have first-hand experience dealing with this stuff (Games like Hellblade do it well because psychologists and neuroscientists were involved, for example), it’s easy to mess up and unintentionally stereotype and disrespect those that have to live with it. That’s why it’s so common to make the subtext do the heavy lifting when these themes come to light. It’s a move some might find cowardly, but it’s comprehensible.

Now The Cat Lady isn’t the least bit afraid to wear its themes of depression and suicide. Right off the bat it starts with its protagonist, Susan Ashworth, reading her own suicide letter before overdosing in sleeping pills, surrounded by the stray cats that keep her company.

It might feel heavy-handed at first, but it treats it how it should: without euphemisms, cutting out the bullshit; this woman is fed up with the world and is trying to kill herself to stop the pain she has been drowning in for so long. This is empathetic; it shows how she is feeling without beating around the bush.

Empathy IS what makes this game so good. This is an adventure game that’s bloody and gritty, there’s instances of fetishist serial killers, cannibalism, healthcare violence, dead babies; hardcore edgy death metal shit, but it doesn’t feel unwarranted. It channels the darkness of Susan’s past and present, mirroring how she feels on the inside.

That aspect is very interesting, because the line between what’s fact and what’s fiction here is very blurred. There are both supernatural elements and navigable dreams, and it often jumps between them and the actual world, making you question whether or not what’s happening is true, false, or something in between.

This surrealism works quite well here, for the abstract allows for abstractions; raw emotions flow out of the characters and are made form. This also is an interesting way of subverting expectations; the jumps between “this is just a dream” to “OH SHIT THIS IS ACTUALLY HAPPENING” make this an engaging and thrilling psychological horror experience.

This is all communicated through a Lucasarts-like aventure game, that works like a point-and-click but it actually presented like a 2D side-scroller. This is because it’s important to show the protagonist and her interactions, since it’s such a character-driven game. The camera is also used against the player, as it allows for the game to hide things that are in her field of vision, which works as a tool for creating suspense and horror.

The puzzles are standard Lucasarts and King’s Quest stuff, requiring lateral thinking in a mixture of common sense and thinking outside of the box to be solved. Unlike these games, however, they involve stuff like giving drugs to a heroin addict and killing a kidnapper with poison gas. Fun stuff.

Visually, it’s very singular. It mashes these semi-realistic pre-rendered backgrounds with black and white hand-drawn characters that look weird but still very much human; and they do come to life through the excellent voice acting (that does suffer from poor audio quality… it’s a budget game). As a vehicle for showing what it needs to show, it’s perfect. I actually finished the game in love with its style.


The soundtrack is amazing. The horrifying footstep sounds and music brings the scary moments to a whole new level, whilst most of the game is this alternative rock album that helps paint the picture and intensify the feelings it’s trying to convey so well. There’s sad, hopeful, and even badass moments that are dictated by how good the accompanying score is.

Susan is like that. She’s sad and lonely and charming and badass. A tough old lady. Through the trials she overcomes and the bond she creates with this lovely young woman that was also dealt a bad hand in life (but nonetheless teaches her so much) makes her grow a lot, and is a big symbol of hope for me.

Through this deep dive into her past, present and future (all at the same time) I was able to learn about myself and about people, and is something I can’t recommend enough for those struggling with themselves. It’s heavy, but beautiful. Isn’t that how life is?

A brilliant point & click psychological game about depression and mental issues, very touching and great. Super recommended


First time I played I couldn't finish it. I stopped at the pest control chapter, was playing with my grandma who had terminal cancer at that time so it got too close to home to keep playing it... As a suicidal person, like Susan herself, and battling with this invisible desease I can connect with every single aspect of this story, the way it was composed, the enviroments and characters, and the love of my life Mitzi, like they nailed everything from a point and click perspective, the puzzles are interestings and mostly fun to go with, the references are great, I just can't get enough of it. I feel like I missed out by taking such a long time to finish this one, but I love it.

(BacklogBeat’s Game Club - April 2024 nomination)

This one’s going to stay with me for a very long time, I think. Some of the best depiction of depression I’ve ever seen in a game. The game kinda suffers on the gameplay side as some of the puzzles are…a little out there but man is the storytelling super effective. Can’t wait to check out this guy’s other games out.

A tense adventure game that will haunt your dreams. Perfect, down to every last minute detail.

i think more games should have sad middle aged women as protagonists this is genuinely one of the most interesting game concepts ive ever played

One of the most interesting games I've played, gives you many insights on people with depression and suicidal ideas.

Not a fan of the art style, the controls can be a bit clunky, and the delivery can get a bit heavy-handed as well, but I enjoyed every single interaction with Mitzi and found her to be one of the better secondary characters in a video game.

So edgy and awesome. Love the soundfx and music and art style. Really unique, captivating story. Another nostalgia game since I think I watched pewdiepie or markiplier or some other youtuber of that era play it way back when.

This review contains spoilers

"you can come in if you promise you're not a lesbian!"

This game is a masterpiece in so many ways... Definitely on my top 5.

We need more lonely middle-aged women as protagonists in videogames.

This review contains spoilers

an absolute feast for the senses. one of the most visually stunning games i've ever played and i love the music too.

third time playing this but i was caught off guard with how hard it hit me even with knowing what was coming. not sure if it was just playing this in context of how it can be when being alive in 2024 among other things, if it hits harder with age, or both.

another thing that i hadn't really thought about or considered before is how funny this can be at times in spite of everything else. scattered moments like Susan asking Mitzi if she was emo, the babysitter fakery, and so forth are all great moments of levity given the surroundings.

might make this the time i finally go back to Downfall (and play the original version) and then get around to Lorelai and Burnhouse Lane for the first time, hopefully.

now i understand why it is a cult classic
also i live for susan and mitzi's friendship <3

The Cat Lady is one of the most unique and moving games I've ever had the experience to play.

Extremely dark and emotionally heavy with its story telling and handling of themes.

One of the most unique and interesting experience in gaming for me. Absolutely loved this.

dialogi nagrane tosterem skradły mi serce, ulubiona depression game

A phenomenal game with some minor issues that were largely fixed in Burnhouse Lane

I loved this game! The style was unique, the story was interesting, and it made me feel some things I didn't expect it to. Definitely don't underestimate this game, It's 100% worth it.

One of the few indie games that should have gotten more recognition but gained more of a cult following. Heavy dark themes of depression, loss and suicide.

-the only scary parts if your not able to handle blood, body horror or any of the mature themes above
-the art style reminded me of old 2000s pc games online but i started to grow closer to it the more i played
-soundtrack fits perfectly with the overall theme
-the voice actor for Susan Ashworth, Lynsey Frost, deserves an award, she really killed it
-one of those games that I thought about for a long time after finishing it
-my fav scene was when Minzy was having a heart to heart talk with Susan on her balcony, the reason why she came to Susan in the first place. her whole story broke my heart + was read out very well by the voice actors
- i wish i could get amnesia and replay this game all over again

The Cat Lady is a incredible and amazing yet depressing and sad point n click horror game. It's a game I recommend playing in smaller doses (preferably one chapter at a time with breaks between) as it can be quite tolling due to the nature of the game's themes and subjects.

What makes the game are the characters and the story. Following the story of Susan, her meeting with Mitzi and their adventure together trying to find the Eye of Adam is really fun to follow and their friendship is very beautiful. Every chapter (seven in total) is unique and there's not really anything that drags the game out.

This game is definitely recommended for both point n click and horror fans out there! It's very much psychological horror, although it does have its fair share of gore, murder and even some jumpscares. It's a great game, that's all.


2012 tumblr simulator, cool concept but sometimes annoying sfx and writing. kinda felt rushed in the end.

Some story elements here were wonky. The opening with the Queen of Maggots misdirected to what the story would be like and what the focus would be on. Other elements of the story are so surreal I have to wonder if they're metaphorical or in the character's head so the extended opening set me up for the wrong expectations.

Judging this story's portrayal of depression is hard because I didn't get a strong essence of what Susan's problems are really like aside from she's lonely and traumatized. As a series of vignettes about sadism and horror– this game works very well. I like the aesthetics and thought that the dour environments were very realized.

I also like the simple controls and presentation. Using the keyboard exclusively– a handful of keys– worked well with the game's stripped down attire. The music could be a little goofy but it was mostly excellent taking from a broad handful of genres.

I've been marathoning a video games podcast and when I got to their episode of The Cat Lady, I decided to check the game as I have heard a lot of good things here and coming away from it, even if I had played more titles this October, I can't imagine me any other potential game giving a more affecting horror experience.

Despite all of its clunk, garbage controls, cheesy plot twists, graphics that look like old flash game, poor sound quality and whack of voice acting... it is still one of the best things i've ever played.

uma das melhores experiencias que eu ja joguei, é triste, e foda