Reviews from

in the past


How little self respect must you have to play this

What an exciting period of time this must have been for gamers. To be part of an emerging art form, where with each release developers would have been discovering what was possible, not only through the technological advancements, but also through the discovery and growth of their own talents.

I'm not sure the gaming industry now has the ability to produce a series of games where the fourth release is better than what came before.

Everything good about 1-3 dialed up and improved. I enjoyed every minute.

Final Fantasy IV (1992): Menudo salto de calidad dieron con el paso a SNES. La historia es un meme en forma de suicidio colectivo, pero hay intencionalidad de contar algo, la narrativa pega un paso de gigante. Y este juego inventó la ATB, así que respeto absoluto por ello (7,60)

A true masterpiece. The fighting system is nice, so it's very pleasant to play. But the main strenght of this episode is the story. All the characters are interesting, everyone got his "time to shine" and the game contains many epic sequences.


Realmente impressionante, acho que aqui que realmente se formou oq conhecemos sobre Final Fantasy.

My first foray into the Pixel Remasters and well worth it. Love the story, although obviously its age shows.

They really stepped up the production value of this game, but the endgame boss cannot prevent me from rating this game poorly because holy fuck is the boss insufferable. I HATE having to grind for a few days just for my team to still not beat the boss. It's a frustrating game design and ruins the entire experience of this game. It would've been in my top three for the classic Final Fantasy games had this not been an issue, but now it's gonna be at the very bottom for me.

I will return to this game again when Im not fuming mad at the game, but until then I'm content shelving this game before I waste any more of my time.

Tous les Final Fantasy sont différents, et tous brillent à leur manière, tels des cristaux aux couleurs infinis. Final Fantasy IV est le premier à m'éblouir de sa lumière.

Final Fantasy (1) était important pour la structure qu'il a fondée, des bases aussi capitales à une licence qui n'aura de cesse de les tordre pour en sortir à chaque fois une essence particulière.
Final Fantasy II a marqué de ses essais, ses réussites et ses échecs, et à donné à la saga ces encrages narratifs qui formeront l'ADN scénaristique des futurs épisodes.
Final Fantasy III prend beaucoup au premier épisode, et l'améliore sur tous les points. C'est aussi celui qui pose les fondations du Job System dont on ne pouvait qu'entrevoir le potentiel jusqu'alors.

Ces épisodes sont tout aussi nécessaires qu'ils ont permis à la série d'avoir une direction, à la fois malléable pour continuellement ce renouvelé, mais aussi très marqué de signatures comme un bestiaire, des boss, une façon de concevoir la progression et surtout, un système stratégique complexe et puissant. La licence aurait pu s'arrêter ici, et essayer d'améliorer chacun de ses points à chaque itération. Mais Final Fantasy IV.

Final Fantasy IV est important, au regard de la série bien sûr, mais aussi dans la grande histoire des JRPGs. Cet épisode fait table rase du système stratégique pour en créer un nouveau, plus tactique, le célèbre Active Time Battle. Vraie révolution qui permet d'approcher chaque combat avec une tactique différente, nous forçant à réfléchir dans le vif, pour la première fois dans Final Fantasy, on ne se contente pas d'établir une stratégie, on réagit à celle qui est en face. Ce système, le jeu va le mettre au service d'une narration nouvelle, beaucoup plus centré sur ces personnages et leurs évolutions, c'est enfin un jeu qui nous offre une perspective plus évolué que le mal contre le bien, la lumière contre les ténèbres. L'écriture rend ces personnages réels. Enfin, dans un Final Fantasy, on ressent.

Bien entendu, cela a un prix, car vous ne trouverez pas de Job System dans FFIV, bien trop concentré à rendre son système tactique pertinent.

Je ne pense pas que les trois premiers Final Fantasy soient mauvais, mais à côté d'FFIV, ils ne peuvent que faire figure de prototypes. Et en même temps, FFIV ne serait pas sans eux.

Ce fut un réel et sincère plaisir que de parcourir le monde de Final Fantasy IV, d'accompagner ses personnages haut en couleurs, de souffrir et rire avec eux. Et j'ai maintenant grande hâte de jouer aux épisodes V et VI, voir comment la saga a su répondre à une œuvre aussi imposante que Final Fantasy IV.

Bref, vous l'aurez compris, totale et absolue recommandation pour cette retro-pépite.

Simplesmente maravilhoso do início ao final.

Acertaram em cheio na história e nos personagens, o jogo te cativa instantaneamente e só vai melhorando. A dificuldade também aumentou bastante em comparação aos jogos anteriores, principalmente por mudarem o sistema turn-based para o ATB (como em Chrono Trigger), mas nada que uma boa persistência e um farm não resolvam. Finalizei recentemente e já estou com saudades.

Francamente decepcionado. Recuerdo las dos primeras veces que lo jugué con mucho cariño, pero ahora solo le he encontrado muchas costuras. Respecto a los 3 primeros hay cierta evolución en el sistema de combate, primero por la barra ATB y luego por la implementación de hasta 5 aliados, también el uso de combates scripteados para darle emoción a varios eventos está muy acertado. Los personajes en su mayoría están bien, sobretodo los más jóvenes, pero no llegan a ser nada destacable y volvemos al mismo error de Final Fantasy II de sacrificar personajes para darle algún sentido a sus existencias, porque más allá de eso la mayoría solo son compañeros de combate.
El mundo si me parece que da un paso atrás respecto a los anteriores, mucha agua y pocos lugares interesantes, demasiados regresos a varias mazmorras/lugares (por dios, no quiero ver más la torre Babel).

Ya digo, recordaba el juego mucho mejor de lo que me he encontrado, muy decepcionado con la historia en general, muchas escenas (malas) sacadas de la manga para darle ese falso efecto de obra de teatro.

Esse é o meu primeiro Final Fantasy clássico, então é meio difícil avaliar, já que não joguei nenhum na época. Mas vamos lá.

O que mais se destaca no game é a história e uma boa parte dos personagens principais. Se eu tivesse jogado esse game na época, teria achado a história incrível, por conta das diversas reviravoltas que acontecem nela e os personagens como Cecil e Kain. Porém, apesar de começar muito bem, com o tempo acaba ficando previsível. Fico imaginando como seria um remake desse game atualmente nos moldes do FFVII Remake; tem muita coisa que poderia ser melhor aqui.

O combate de turnos é bom no geral. O problema é que o tempo não para realmente quando você está selecionando a ação que irá tomar. Ele até para se você selecionar os menus de magias e itens, mas se ficar pensando em que ação irá tomar, o tempo continuará passando e os monstros te atacando, o que faz com que você não consiga pensar direito no que fazer e tenha que tomar a decisão do que fazer o mais rápido possível. Isso acaba deixando o combate chato e maçante com o tempo, uma vez que você vai sempre usar os mesmos golpes e magia. Outra coisa que incomoda é que mesmo você usando uma magia para analisar um monstro para saber suas fraquezas e vida, é algo que só mostra quando você usa essa magia. Então, se você não decorar a fraqueza e a vida do monstro, terá que usar a magia novamente ou olhar no bestiário, o que não é nada prático e muitas vezes o uso dessa magia nem funciona, o que faz você gastar um turno à toa. Obviamente, se esse game fosse feito hoje, ao usar essa magia, as fraquezas e a vida ficariam sempre visíveis.

O game também é longo demais. Poderia ter metade do tempo, o que seria bem mais agradável de se jogar. Quando cheguei na metade do game, tudo que eu queria era só que acabasse o mais rápido possível, pois já estava cansado de fazer as mesmas coisas sempre. Para ser jogado hoje em dia, fica bem difícil, mesmo eles tendo feito um ótimo trabalho com as animações do game.

Eu não joguei os Final Fantasy anteriores a esse, mas vi vídeos completos da história e detonados completos de todos os anteriores a esse, e dá para se ver uma grande evolução desde o primeiro game da série, principalmente na história. Só indico jogar esse game se você realmente quer conhecer mais a série ou se joga bastante games retro e já está bastante acostumado com games retro, caso contrário, você irá se frustrar bastante. Minha nota para esse game é 8.0/10, mas, na verdade, eu daria até menos. Porém, por conta de ser um game antigo que tem uma notável evolução se comparado com os anteriores da série, além de um bom combate e uma boa história no geral, acaba por merecer essa nota.

ATB and its consequences have been a disaster for the human race

One of the weakest versions of the game IMO. I get that with mods we can get the proper difficulty, but as the standard one it was really disappointing. We're talking about US FF II level.

It looks good as a remaster of the original SNES game. But why play this when there are the DS and PSP versions?

Also V-synch is screwed and make the game less enjoyable than already it isn't as expected (IMO. If you like an easier version similar to FF II US then you'll love this).

My first experience with the ATB-system. I like it very much, it makes the turnbased gameplay more engaging. Read a lot online, that this Final Fantasy is pretty easy but i still struggled quite a bit at some points and especially towards the end. Still had a lot of fun with the game

This review contains spoilers

This game is goofy as hell but it has charm. If someone isn't sacrificing themselves (which happens more than a few times) then it's making me smile because of the wacky characters it has. I don't regret buying and playing this for the first time.

This is the worst fucking ending i've ever seen in a videogame oh my god, the antagonist turned out to be complete shit and they tell you the most important piece of story in 2 sentences. I know I shouldn't expect a brilliant storytelling from a game so old but even FF2 had a better ending.

Just about the most “classic” you can get from this era, this game finally strikes that golden formula that makes for a good balance of story and gameplay. The customization from III is lost but battles are now way more involved which is cool, and the story/gameplay play into each other way more than was ever possible before. The story is not that good tbh but it’s got some really good moments. The whole thing is just so comfortable to slip into and get absorbed in, very accessible and fun. Pales in comparison to what comes later but it’s still a game I like a lot, more than I should honestly, it’s equal to III for me.

Really solid pace for most of the game. I enjoyed the story a great deal, and the battle system was enjoyable, if a little too simple.

The final boss was way more frustrating than it should have been and left a bad taste in my mouth, but it doesn’t undo the importance of this game in the franchise and the quality of it outside of that.

A childhood favorite, finally conquered. These pixel remasters are really solid, upgrading the look and feel just enough (and otherwise leaving out new additions) so it feels like playing a memory without any quality of life bog-downs.

I can't ever separate the impact this had on me as a kid, but the game has its ups and downs. It's heavily linear, tends to slog through one too many caves (especially in the back half, when it's caves-a-plenty), and hits the same sort of plot twist buttons over and over and over (sometimes immediately in succession)... but those first dozen hours shine. I never owned this on SNES, but the fact that I could rent it and reliably cruise through a heaping helping of locales and dungeons and characters and adventures in a single weekend made me feel nothing but warmth about this entry. I can't ever shake that first impression when I was little, that a game was telling me a story with dramatic stakes. It's an eternal classic that finalized my turn into an RPG sicko.

Best Ff so far. First one that had memorable characters. Just all around good ff with decent story.

A lot of JRPGs these days get flak for being so long, and I agree, but this isn’t one of those games. FF4 has great pacing throughout, lovable characters, and a solid enough story with fun twists to keep you invested. It falls off and drags a little bit in the last few hours, but it’s not a big deal, and the ending itself is satisfying.

Story and character-wise, FFIV is a big step up. The cast is incredibly charming, and everyone gets their time in the spotlight. Unfortunately, a lot of the personality disappears past the halfway point, and most of the cast starts feeling like cardboard cutouts, and the sliver of character development that's there feels superficial and unfulfilling. On top of that, most of the heavy-hitting story moments get completely undone for no reason at all.

It's still a blast to play through, but the second half was such a letdown that it somewhat soured the experience for me.

Again a very nice FF! This time much more linear and easier, but also with a stronger story and more character depth. Has picked me up! Something more customization would have been cool, but you can not have everything :D

To play Final Fantasy IV is to be forced to appraise it along two axis: against the moment it came out, and in comparison with what JRPGs would become afterward. It is a game that feels at once boundary pushing, palpably energized by the new hardware of the SNES, and simultaneously thin, spinning a tale that would be handily outclassed in terms of complexity within a few short years. I ended up liking FF4! But it is a bit of a strange object, permanently caught in a transitionary period between the evocative bareness of the NES Final Fantasies and Square’s future, more extravagant output.

FF4 goes out of its way to reintroduce the series to new players, often functioning as a greatest hits of the prior games. There’s a gradually intensifying sci-fi narrative bent last hinted at in FF1, affixed onto a plot that feels like an expansion of FF2’s fight against an evil empire (complete with a rotating cast of playable characters), all joined by an expanding world map, breadth of locations, and discrete character abilities that feel in line with FF3. FF4 takes things further by constantly foregrounding its narrative and world in ways that the NES did not allow for. FF2’s opening scene, where your party is cut down by the empire’s troops within the battle screen, feels like the template upon which FF4 bases much of its identity on. Characters have firmly established combat roles with unique abilities (largely modeled on some of FF3’s jobs). They will often leave or join battles mid-fight, meaning that only Cecil is consistently in your party throughout the entire game. “Cutscenes” will often play out as automated battles that you view as an outsider; in one of the game’s best moments, you have to defend against Cecil’s shadow self in order to win and become a Paladin. All of this represents a new interest in integrating characterization into what your party members can do in battle.

This is all very cool to see! But FF4’s actual thematic content lacks depth. Characters typically get One bit of growth or wrinkle to complicate their archetypes. For instance, Cecil has to atone for his sins of pillaging and (accidentally) blowing up a town by becoming a Paladin…and then he’s pretty much good to go from there. Kain tries to be a rival/foil to Cecil (as well as his friend), but continually gets brainwashed. Rosa is a woman. There are characters I have a little more affection for than others (the summoner Rydia, who disappears partway through only to return older and more experienced, is my favorite), but none feel particularly interesting in and of themselves. Nor does the game seek to take its most interesting ideas, like its opening half hour where you work for the bad guys, anywhere other than the path of least resistance. FF4 is therefore in a bit of an awkward position, more interested than ever in emphasizing its narrative but unequipped to fill all that time with something particularly engaging. At least the setting feels at its most diverse and exciting yet! Towns probably get the biggest facelift, filled with the best bits of NPC dialogue in the series so far and demonstrating more of an inclination toward naturalism. There are finally bespoke rooms and buildings you can enter that serve no other purpose than to give the world a little more personality!

Combat also gets a pretty major overhaul with the implementation of the Active Time Battle (ATB) system, wherein each character has a bar that fills up over time before they can perform an action. I like how this represents each character’s agility more, but I personally never got much out of the added focus on reaction time; I kinda wished the wait mode just paused time whenever one character’s bar filled up. More interesting is how the game continually rotates your party members, which effectively ends up de-incentivizing grinding for most of the game (since you could lose a character you’ve put time into building up at any given moment). This meant that the difficulty curve generally resulted in a measured level of challenge throughout most of the game, as you’re encouraged to use each party member’s abilities to get through challenges instead of spending much time leveling them up. It gives the game a similar kind of puzzle-y feeling that FF3 had, although FF4 has the added strength of being able to design battles while knowing the player’s exact party composition.

Reading back over this, I feel like I may be coming off a little more negative than I intend to. Part of this might be due to me playing these early Final Fantasies via their pixel remaster versions; I get the desire to have the NES games at a “comparable” fidelity level to the SNES games, but there’s an aesthetic flattening that occurred in the process that I think dulled my perception of FF4’s generational leap and ambitions. Nobuo Uematsu’s increased compositional acumen shines through more than the game’s art at least; while the IOS version of FF4 PR does not allow one to switch back to the original OST, there’s a comparative scope and playfulness to the PR tracks that feel like they’re drawing on denser arrangements than what were present on the NES. Every facet of the game has some marked addition like this. It makes me excited to see this team’s iWork going forward; if nothing else, FF4 certainly lays a compelling groundwork for future Final Fantasies.


started off good, then it became very generic after that. fun, snappy combat until the endgame where it gets kind of terrible. characters are extremely bland and the story is just... fine. pretty disappointed

A huge leap forward for the franchise. An amazing sequel with solid storytelling, world building, and mechanics.

I have to say this has been my favorite of the originals so far. Being my 8th FF game to play (only 5th finished though) I enjoyed this one from beginning to end. It truly feels like they pulled everything that worked from the prior games and utilized the better tech available to create a near perfect game.

The story is not dissimilar from the prior 3, and is nothing to write home about, but the storytelling and worldbuilding are the best yet. It's the same old fated heroes tasked with saving the world from evil, and it involves crystals. This one changes things up a bit though where you start out as a dark knight, on the wrong side of things and makes the decision to leave that path behind. All of the characters feel truly unique with pretty decent dialogue. This one also offers a lot more storytelling through cutscenes (including battle sequences) that truly add to the depth of the game. The story is fairly linear, with an open world, but there are some side quests you can miss out on if you're not paying attention. The end game was a challenge, but was pretty rewarding in my opinion.

Gone are swappable classes (or jobs), and magic is no purchased this time around. You learn new magic at certain levels based on the characters predefined class. Though characters swap out in your party throughout the game, it did not feel like a burden. You had a pretty consistent core of characters with one or two that change periodically. There weren't a whole lot of puzzles, and the dungeons were fairly straightforward, with secret paths throughout.

Combat felt really good and varied. You had to use your characters abilities and specialties more, and it didn't feel forced. Mini-bosses and bosses felt like a proper challenge, and progression made feel like you had to grind too much to continue on in the story.

Exploring the world was pretty straightforward as well but you get an airship much sooner. There were a number of dungeons littered throughout the world, and a couple other zones related to the story (no spoilers).

The game felt cohesive, challenging, interesting, and fun. All of the game systems, story, and world made for a remarkable experience.

I played this entirely on Steam Deck and it ran flawlessly. 60hz/60fps and didn't break a sweat (not surprising, but still nice). I had 0 crashes or frame dips. The deck is tailored for this kind of experience. It took me just over 22 hours to complete.

Overall, this is one of my favorite Final Fantasy games. It had awesome storytelling, the progression and combat felt solid, and it was just a fun experience. Highly recommend for any RPG/JRPG fan.

Если к предыдущим трём частям у меня были претензии к слабо прописанным персонажам и среднему сюжету, то здесь никаких претензий вообще нет. Сюжет интересный, персонажи хорошо прописаны и интересны (у каждого имеется своя мотивация и драма, сделано это прям качественно) , геймплеем увы ни чем не отличается от предыдущих игр. Но 6 я поставил не потому что игра средняя, а потому что я не фанат такого геймплея, каждые 20 секунд ты должен сражаться в пошаговом режиме и нажимать на одни и те-же кнопочки. Честно это очень подбешивает, особенно когда перемещаешься по карте. Но любителям такого я уверен игра зайдёт.

Uma boa evolução em comparação aos 3 primeiros jogos, principalmente no desenvolvimento dos personagens.