Pikmin 3: HD visuals, new camera angles, rock Pikmin and THERE'S VOICE ACTING? Well, it had been 9 years since 2. Pikmin 3 is beautiful and has a lot to offer new and existing players in the series. It has a slower start than the first two games, but it also does not drag. It has new visual cues and UI that is still reminiscent of the previous games, which I really like. One of my favorite additions, which doesn't sound like a big deal, is the lock on. The lock on mechanic was a godsend after how brutal some of the angling was in Pikmin 2. I also love the new enemy variety. Pikmin 2 was a nice jump in variety from the first game, but it very clearly used Pikmin 1 as a base. Pikmin 3 includes familiar enemies while introducing many new ones to the mix. I kind of see Pikmin 3 to be more similar to 1 than 2. The gameplay is out on the surface rather than dens, which I prefer. There's a sense of urgency with a crash landing and limited food. AND JOURNAL LOGS ARE BACK! I didn't really dig the emails, so I'm glad the logs came back. It's also closer to length and difficulty to 1 than 2, which I know a lot of people are unsure about, but I liked. I didn't want 3 to be as long as 2, since 2 felt padded with dens. I also like that there is side content in the game if I wish to keep playing later. Also I didn't like how unforgiving 2 could be at times with its difficulty, so I preferred 3 in that way as well. Overall, this game aligns closer to 1, which while others may not like as much, I preferred. It felt like I was on a big adventure with nice puzzles rather than a dungeon crawler/collectathon. I think Pikmin 3 is just as good as 2, and I'm excited to get into Pikmin 4. That is, after a much needed break, as now it's time for Spider-Man 2 and Mario Wonder
This is wjat i think a pikmin game should be like just a chill rts game with cute flower creatures and a sense of exploration with beautiful areas and biomes. Many criticise its difficulty and i do understand however for me pikmin shoild just be more about optimising your run or just taking it chill and take in the visuals and this game delivers in spades in those aspects. Worth noting most of the bosses in this game are by far the best in the series
Pikmin 3 definitely scratches a pikmin itch and fine tunes some of the mechanics that need fine tuning from the first two games, but it feels almost too forgiving and loses a bit of the intensity that the first two brought. I played on "Hard" mode and it was incredibly easy, only losing large groups of pikmin to certain bosses (and I do think the bosses are fun, but they almost got Mario-fied in this game). They introduced the flying and rock pikmin which I felt were fun additions, but neither are really used too much apart from an obstacle here and there. I think having a pointer on the radar that says "go here" makes this game lose a bit of that exploration element which I loved so much in the first two. Everything really was right where it told you it was, so it felt like I blazed through it way too quickly. Ultimately, it's still Pikmin and the charm is still there so I had a pretty fun time. Excited to play through Pikmin 4 when I get around to it.
The graphics update compared to the wii/gamecube versions of the game were phenomenal, however the straightforward gameplay of "Do this or you'll never advance the story" always bothered me as a kid. There was barely any free range to the game, which is just a me issue when it comes to it. It doesn't have too many rewarding aspects when it comes to replayability, and overall the ending felt kinda disappointing to me.
Love the game, but definitely my least favorite of the franchise. Still love Rock and Winged pikmin tho. Silly little critters.
Love the game, but definitely my least favorite of the franchise. Still love Rock and Winged pikmin tho. Silly little critters.
I have a lot of respect for this game, i mean it tried to change and mix the pikmin franchise and build something with that.
Pikmin 3 feels very different than its predescessors, it's easier, less sketchy and well refined, maybe too refined.
I rarely had chaotic moments in this game, moments where i would be more angry at my pikmin than myself.
The graphisms are strangely amazing, i mean it makes sense they would choose pikmin to showcase the performance of the wii u but still.
Also the game is toooo short, after Pikmin 2 that took 20~ hours to beat this kinda feels like a joke, but at least it has the best final boss of the first three bosses.
Pikmin 3 feels very different than its predescessors, it's easier, less sketchy and well refined, maybe too refined.
I rarely had chaotic moments in this game, moments where i would be more angry at my pikmin than myself.
The graphisms are strangely amazing, i mean it makes sense they would choose pikmin to showcase the performance of the wii u but still.
Also the game is toooo short, after Pikmin 2 that took 20~ hours to beat this kinda feels like a joke, but at least it has the best final boss of the first three bosses.
A nice little homage to the first game, with just the right amount of polish both in terms of gameplay and visuals. There were some challenges that felt less challenging and more infuriating, and as someone who doesn't really do multiple runs, the amount of content in the main campaign was slightly disappointing. Still a very good game overall, and another solid entry in the series.
Pikmin 3 is not a game we deserve as a species. It is baffling to me that a game so polished, so unbelievably amazing, has gone so unappreciated for so long. This game is an artistic achievement on every level. The level design is impeccable. The environments are gorgeous. The music is enchanting. The gameplay is satisfying. The campaign and mission modes are endlessly replayable. People often wonder why this game took so long to come out, but when you really think about it, to make a game that works this well on a fundamental level must have taken years and years of effort. Play this game. Just play it. Buy it right now and play it. I promise you will not regret it.