Reviews from

in the past


Gorgeous. I really enjoy this sort of game, essentially visual novels where you have to actively choose to find the next page. Great story writing, although it feels like the story pulled its punches just a little bit. Excellent scenario writing, with the little lived-in details of the ships such as the scuffs on the walls and floor, the writing on packaging, etc. Love that sort of thing.

Well... while Tacoma lacks in some aspects, it surprisingly exceeds in others.

The setting is space-faring late 21st century, exploring an empty moon orbit station as a contractor. Main source of info is the environment and Augmented Reality recordings, most of the information is given through the AR logs while some unspoken details - although not hidden - can be found through notes and other items.

Honestly the writing isn't bad but it's not much to speak of as well, it takes a stage painting a world of post late capitalism. Currency has fallen, everyone's hurting for money, the corps are trying to screw over people and bust unions.
Nice themes, but the details aren't grounded. All our conceptions of modern geopolitics are irrelevant, not one country we know have been spared from being broken down into stupidly named unions, Confederates, etc... Those bodies are irrelevant other than character ID issuers, but it breaks the suspension of disbelief. Characters are somewhat archetypical with their lame quirks, I felt more attached and interested in the onboard AI more than any of them because ODIN - The AI - has the best writing and depth.

The soundtrack rarely shows, other than an obnoxious diegetic band one character really loves. Visuals are alright for the setting, usual sleek space design language.

Tacoma's best performance is in indirect storytelling, rummaging through the rooms and offices conveys more depth about characters and the world, both aren't that deep but the execution was nice.

It isn't a bad game or even boring if I'm being honest, but I've personally grown tired with this style of narrative and loop. For someone else, this could be a great experience, so hop on if you're still interested in trying it.

Joguinho excelente de história. Não tem mecânica pra sustentar nota maior, mas é ótimo. Obrigatório de ver sobre pra essa bomba de IA que estamos vivendo hoje em dia

A super cool short game with unique gameplay.

Interesting story that tackles ethical questions about space industrialism in the future. The game has a cool way of presenting its narrative through these holograms of people that lived on the spaceship. I do, however, think that the characters could have been a bit more interesting and in-depth. The ending was also a bit underwhelming. But overall still a good and enjoyable experience.


Court, sympa. Pas grand chose à dire c'est un bon petit jeu à faire

Videogames have taught me that every job on a spaceship no matter how relatively mundane is almost certainly going to end in your doom.

If you do not enjoy dialogue heavy exposition and sedate storytelling this game will not offer you much sustenance. Fortunately, I do.

It’s well trodden territory but the plot and atmosphere are executed well, it simply lacked some of the sharper writing of the developer’s previous outing ‘Gone Home’.

belo plot bela mecanica de gravidade zero boa revolução contra a propriedade privada

Kinda like Obra Dinn but in the 2001: Space Odyssey spaceship

- Really fun and gripping walking simulator. It is a sci-fi story that hit the theme of AI, space, and corporation. But it is also very human story where I got attached to the crew that I was investigating. This crew that is just trying to survive this future.
- The way that AR is used to help dissect scenes is really cool.

Tacoma is a wonderful little game from the devs of Gone Home where you explore a space station & uncover the stories of the previous crew in holographic recordings. Each recording depicting ensemble or concurrent solo scenes, a rewind mechanic to watch it all, the color coded silhouettes & plenty of environmental storytelling elements all develop the characters in such a minimalistic but deeply engaging style to create a lovely story. Also, a small detail I loved: whenever the protagonist needs to write something or initiate a command on the holographic operating system, they use sign language instead of a floating keyboard and it looks incredible.

Basically just a short walking sim with a kind of immersive story and a nice ending, although I wish there were more gameplay elements to it. It’s definitely worth trying out, when it‘s on sale.

Feels like a movie. Finished in under 3 hours I think. Good Game.

Прикольно. Центральная механика забавная, жаль что не сильно раскрывается, а история предсказуемая. Редкая тру-сайфайная атмосфера, один раз можно и пройти

tacoma is an awesome puzzle game with a very futuristic feel and is satisfying trying to get all the achievements

Starts off really strong and then....it just kinda ends. Felt like it was missing a second act.

Mucho texto para un juego que no tiene nada especial

Follow up game by the devs behind Gone Home, Tacoma was a fun experience while it lasted. I managed to get the platinum on this one and I don't remember wanting to tear my hair out while doing so. Gone Home is the better game but this is a worthwhile endeavor.

I opened the game expecting a cool little detective puzzle game, and instead I got one of the coolest narrative jigsaws I've ever seen and I'm so glad. Every time a piece of the story clicked and I put together the pieces a little more felt like such a rewarding experience.

The characters are interesting, the story is engaging, the exploration is great, highly recommend.

If you have played a space mystery game
You already played this
I find this to be one of the games in poor narrative storytelling genre.
I don't think it's clever it's been a clone over and over (see Fort Solis)
I love great narrative storytelling games this is the type of storytelling we see way too often with just higher production values.

Uma experiência gostosa em forma de jogo

The game is just walking, listening and reading for ~2 hours, and the story itself is cute, but not so great.
Wanna know what's nice instead? The way the story unfolds, the particular storytelling. I definitely want to see this formula evolve into more long and more structured games.
A really nice experience.

O jogo é realmente bão, eu já sabia que o jogo era bem curto, pensei que por isso seria algo bem paia, mas não é. Sua história é muito boa, as descorbertas são interessantes. O jogo é bem fluido, sem nenhum bug. Um ótimo jogo para descontrair.

Sua platina é ridicula de rápida e fácil.

Ça se savoure comme une bonne nouvelle de SF, un petit apéritif parfait pour passer une soirée entre deux AAA à 50+ heures de jeu.


It was a cool little game that gave me a smile at the end and made me think this was actually alright

I know I liked this game but honestly I don't remember a single thing about it.

Tacoma is a very weird but unique type of video game, there really isn't any gameplay but the story and narrative can make up for that. The set up for the game is sort of confusing but also pretty cool, I like the set up as a whole and I think it works well. I also actually like some of the characters, you get to know these holograms pretty well and most of them are pretty unique, my favorite was the dad who was asian. Overall the game isn't really super memorable but the story was good and even tho the ending was pretty bad I still had a decent time. 5/10

Reviewing every game i've fully completed #74