Luna Nights is absolutely stellar, probably the best metroidvania I've ever played. The elements are light, as most backtracking is just to acquire unnecessary stat upgrades. I actually appreciate this though, as it cuts down on monotony and put the focus on puzzle-solving and combat - which it greatly excels at. You play as Sakuya, a maid with the ability to manipulate time by slowing it, or stopping it completely. The game stays true to its bullet hell roots, especially in the phenomenal boss encounters. They really throw everything at you to balance out the power differential your time powers create. Having to juggle your time, health, and mana creates a fun gameplay loop that encourages you to take risks to recover them. This is the second time I've played through this game. The first being before the bonus level was released, and it's just as good as I remember. All this, and I haven't even mentioned the gorgeous pixel art and awesome Touhou jams that play throughout the game. I only have a two small issues with the game. One, towards the end they send a few too many spongey mobs at you, but they are at most a mild inconvenience and easily ignored. Two, you can get the ability to sprint in the bonus level, but it's a double tap input. The sprint is never necessary, and misinputting every now and then hurt me more than it helped. In the end, it's a short time, but damn if it isn't a good one.
As much as I don't like 2hu I fw my queen Sakuya HEAVY in this game. Most balanced and savory mechanic ass metro-whatever-the-fuck-its-called. The timestops, slowdowns, dashes and stuff were gas. The NG+ Was for sure worth it. The entire game was worth it, didn't require lazer focus and it was perfectly smooth and encapsulating to play during a school day. The boss fights were creative as hell and the power up system was balanced and fair. After finishing it, I kept coming back because with the power of save edditing, abillities I loved became boundless. I was there with an infinite time stop and max MP spamming knife throws like a hoe. Knives with abillities were a huge addon with the masterful time altering mechanics. The basic stun knife held my game together so hard, swatting shit ass faries out the air with chainsaws was also something else. Huge props to the dev, more people should play.
For a metroidvania based on a bullet hell game, this is surprisingly well designed and solidly balanced for difficulty.
The metroidvania aspects of the game are mid. The combat is unique and encourages risk taking and close calls over safe play.
Encourage it for fans of metroidvanias that don't care about a story (this game is all about the Touhou universe and I don't understand any of the references in it).
The metroidvania aspects of the game are mid. The combat is unique and encourages risk taking and close calls over safe play.
Encourage it for fans of metroidvanias that don't care about a story (this game is all about the Touhou universe and I don't understand any of the references in it).
Decent game. I wouldn't really call it a metroidvania. It feels like one, but its entirely linear. The only backtracking is for optional stat upgrades that feel pretty lackluster. The game play is good, but isnt really anything special. Especially when optimal strategy devolves into spamming thousand knives. Good level of challenge. The best part about this game is how short it is. Much longer and it would overstay its welcome.
¿Es el metroidvania más simple y linear que he jugado en toda mi vida? Si.
¿Es un juegazo que se ve increíble, dura 8 horas pasárselo al 100%, tiene musicote y un sistema de combate muy interesante, versátil y que, aún dándote el poder tan roto que es el detener el tiempo, maneja la dificultad de sus combates y exploración de maravilla?
Pues también.
¿Es un juegazo que se ve increíble, dura 8 horas pasárselo al 100%, tiene musicote y un sistema de combate muy interesante, versátil y que, aún dándote el poder tan roto que es el detener el tiempo, maneja la dificultad de sus combates y exploración de maravilla?
Pues también.