DickSherman
Bio
Desperately trying (and failing) to catch up on my ever growing backlog
Desperately trying (and failing) to catch up on my ever growing backlog
Badges
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
Liked
Gained 10+ total review likes
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
424
Total Games Played
016
Played in 2024
138
Games Backloggd
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As someone who’s a big fan of “The Messenger” when I heard that this game was made by the same dev, AND is directly connected to The Messenger, I instantly scooped it up, and boy am I glad I did.
The story and writing in this game is solid, it’s nothing groundbreaking, but it’s endearing and serviceable.
This game is absolutely gorgeous, some of the greatest pixel art work in a long long time. Every area is unique, colorful and diverse. The music is also fantastic to boot.
The world on a gameplay level is pretty good, lots of rewarding stuff to find throughout, and it even has some nice dungeons with permanent overworld utility upgrades.
The biggest plus of this game is the gameplay. Sea of Stars has one of the best combat systems in a turn based RPG, period. It’s like Mario and Luigi on steroids. The lock system and the way the different abilities for the six characters interact with the lock system makes fights engaging and strategy heavy.
Now I’m just exited for the next game this dev puts out.
The story and writing in this game is solid, it’s nothing groundbreaking, but it’s endearing and serviceable.
This game is absolutely gorgeous, some of the greatest pixel art work in a long long time. Every area is unique, colorful and diverse. The music is also fantastic to boot.
The world on a gameplay level is pretty good, lots of rewarding stuff to find throughout, and it even has some nice dungeons with permanent overworld utility upgrades.
The biggest plus of this game is the gameplay. Sea of Stars has one of the best combat systems in a turn based RPG, period. It’s like Mario and Luigi on steroids. The lock system and the way the different abilities for the six characters interact with the lock system makes fights engaging and strategy heavy.
Now I’m just exited for the next game this dev puts out.
Previously I wrote a review about how I did not enjoy Alan Wake 1 very much. Well playing Alan Wake 2 made 1 worth it. Playing 1 is pretty much required to get as much as possible out of 2. Now onto the main review.
Alan Wake 2 is probably the single most definitive example of how video games are art. This game hits nearly every single mark
Let’s start with the very basics. I’m not usually one to care all that much about the graphical fidelity of games, but this game is absolutely gorgeous. The opening sequence’s graphics and atmosphere completely floored me right off the bat. I will say near the end in particular I was having some issues with textures not loading in properly, although that was likely due to my hardware.
Next is gameplay. Alan Wake 2 is now one of the greats of the survival horror genre. The combat is quick, weighty and punishing, and the game spaces our encounters enough so I always felt dread about when the next enemies were going to pop out. Exploration is super rewarding as there are tons of collectibles to find throughout that are satisfying to hunt down. As a horror game AW2 blows it out of the water. This is by far the scariest game I’ve played in years, if not ever.
Last but certainly not least is the story. There’s not a whole lot I can say here is that it is fantastic. It’s mind bending, it’s meta, it’s goofy, it’s serious, it’s quite literally everything a fantastic story can be, all wrapped into one. Switching between two different campaigns on the fly was a fantastic and unique addition, and each one is so different that it was almost like playing two games.
I’m kind of all over the place with this one, but this game absolutely blew me away, and I really can’t properly explain how great it is. Just go play it.
Alan Wake 2 is probably the single most definitive example of how video games are art. This game hits nearly every single mark
Let’s start with the very basics. I’m not usually one to care all that much about the graphical fidelity of games, but this game is absolutely gorgeous. The opening sequence’s graphics and atmosphere completely floored me right off the bat. I will say near the end in particular I was having some issues with textures not loading in properly, although that was likely due to my hardware.
Next is gameplay. Alan Wake 2 is now one of the greats of the survival horror genre. The combat is quick, weighty and punishing, and the game spaces our encounters enough so I always felt dread about when the next enemies were going to pop out. Exploration is super rewarding as there are tons of collectibles to find throughout that are satisfying to hunt down. As a horror game AW2 blows it out of the water. This is by far the scariest game I’ve played in years, if not ever.
Last but certainly not least is the story. There’s not a whole lot I can say here is that it is fantastic. It’s mind bending, it’s meta, it’s goofy, it’s serious, it’s quite literally everything a fantastic story can be, all wrapped into one. Switching between two different campaigns on the fly was a fantastic and unique addition, and each one is so different that it was almost like playing two games.
I’m kind of all over the place with this one, but this game absolutely blew me away, and I really can’t properly explain how great it is. Just go play it.