Reviews from

in the past


I'm so offended that this game is listed as "Circle of Blood" on here but I'll get over it because Broken Sword: The Shadow of the Templars is one of my favourite ever games regardless of whether or not you call it a stupid name.

George Stobbart, the only likeable American tourist that has ever set foot in Europe.

If you do not love this game, you do not love life. I have nothing more to say. Truly the bedrock of why I still to this day adore adventure games.

Note* It is an abomination that the 1996 release is not available under its title in most countries 'Broken Sword: Shadow of the Templars'.

One of the best point & click games ever made and superior to the Director's Cut that added Wii-era sliding puzzles and unnecessary Nico sections.

Do Americans even call this game Circle of Blood?

look, i like this game quite a bit, the writing and humor is legitimately top notch, and even the puzzles (up until a point) use some good common sense logic that makes figuring them out satisfying, but the game does have a few problems that did hurt its overall quality. as mentioned before, most of the puzzles are pretty straight forward and feel natural, but many of the later puzzles will feel counterintuitive or even obtuse. like it hints you towards doing one thing, but that will sometimes get you killed (death isnt very frequent in this game and it autosaves often so dont worry too much about dying) and what you're actually supposed to do is something that SHOULD have killed you. also some pixel hunting, and a couple nonsensical puzzles. i got through most the game without a guide, but once it started pulling that, i was nearly dependent on it.
but the big thing that REALLY hurts this game is just how slowly george walks. if you need to check multiple areas trying to figure out exactly how you're supposed to do what you need to do, you'll spend several minutes just slowly walking around very very slooooowly, and it only gets more annoying as you get new areas that george just leisurely strolls through, and i couldnt help but remember those old point n clicks that literally came with a speed up function and wonder just why the hell this one didnt. i know curse of monkey island was a year later, but that game at least let you double click to immediately enter the next area. really hoping that's improved in the sequel.