I've been accompanying this game on YouTube even before it was released (fellow Fancy subscriber here), and since then, I've been looking forward to playing this game.
I already enjoy the game in its current state and will be waiting for more levels, for sure! I have fun even in solo mode. That party level where we have to be stealthy is kinda unnerving, tho. I still need to play more of this game, but keep up the good work!
UPDATE: The game has now more levels to play, as well as a sanity system. Also, my girlfriend gave the game a second chance, and we both played with a friend of ours. I can finally say that the co-op experience is much better than solo!
I already enjoy the game in its current state and will be waiting for more levels, for sure! I have fun even in solo mode. That party level where we have to be stealthy is kinda unnerving, tho. I still need to play more of this game, but keep up the good work!
UPDATE: The game has now more levels to play, as well as a sanity system. Also, my girlfriend gave the game a second chance, and we both played with a friend of ours. I can finally say that the co-op experience is much better than solo!
The best Backrooms game out there. This dev has serious love for the Backrooms and it shows in the game. You can tell the amount of work and passion he has put into this project and making it a truly "terrifying" adventure.
I will say this game does have its issues with the massive amount of body blocking when playing with friends, a buggy voice chat system in game, and the AI of entities that are just camping corners waiting for you... Overall though, this game is fire.
I will say this game does have its issues with the massive amount of body blocking when playing with friends, a buggy voice chat system in game, and the AI of entities that are just camping corners waiting for you... Overall though, this game is fire.
The Backrooms have definitely had their moment in video games over the last few years. Escape the Backrooms is definitely coming from a place of love, especially if you sit down and watch Fancy's various YouTube videos breaking down the development. The game itself is a hodgepodge of loosely strung together ideas- some of which are really fun and others aren't the best designed and might give you a bit of a headache. Overall though, there's so much variety here that with a friend we were always discovering something new and having a good time overall as we made our way through each of the levels. This game is still expanding so I'm curious how it will evolve over the next few years and how it will ultimately shape up. For now it's a very soft recommendation.
6/10.
So... I like this game, as I tend to enjoy most Backrooms media, though it has things pulling me in opposite directions.
I wanna stress this is an early access game, and I very much have that in mind when reviewing it and doing so with the hopes it can turn out as good as it possibly can.
The first chase scene spilling over into that balancing section was excellent, and had my heart pounding as well as creating a purpose for me to quickly use the balancing/peeking mechanism, I like that.
I also really like how the entities and levels are designed, they feel significantly faithful to the Backrooms lore while shedding a lot of the PG crap that came with the 'mainstreamification' of the lore itself.
I also am very excited to try it out with friends and my sister at a later time, since we're all quite invested in the lore.
However... there's a lot holding it back. I'll start with the minor stuff. auto-equipping picked up items is a bit annoying, as I'd rather put them in my inventory and take them out if I need to. Also the inventory itself and the way you move/use items is a bit odd and could use some retooling.
The more severe downsides however, come from the unavoidable nature of some of the entities. Hiding from them, at least as far as I can tell, is not possible, and your character also runs very slowly, to the point of barely outpacing the entities. While running from danger your stamina isn't capped, but when it is capped, it is very very low, and not very good.
The sanity meter is also not very well defined and could use some extra numeric clarification as to where your sanity is at.
Apart from that, it's also just slightly janky and glitchy, most notably with the keypad in Level 1, it took a few tries for my clicks to register on the buttons.
Promising beginnings, and I may amend my score to a 7/10 depending on how fun the multiplayer is, and given that the game seems designed around it, that seems likely.
So... I like this game, as I tend to enjoy most Backrooms media, though it has things pulling me in opposite directions.
I wanna stress this is an early access game, and I very much have that in mind when reviewing it and doing so with the hopes it can turn out as good as it possibly can.
The first chase scene spilling over into that balancing section was excellent, and had my heart pounding as well as creating a purpose for me to quickly use the balancing/peeking mechanism, I like that.
I also really like how the entities and levels are designed, they feel significantly faithful to the Backrooms lore while shedding a lot of the PG crap that came with the 'mainstreamification' of the lore itself.
I also am very excited to try it out with friends and my sister at a later time, since we're all quite invested in the lore.
However... there's a lot holding it back. I'll start with the minor stuff. auto-equipping picked up items is a bit annoying, as I'd rather put them in my inventory and take them out if I need to. Also the inventory itself and the way you move/use items is a bit odd and could use some retooling.
The more severe downsides however, come from the unavoidable nature of some of the entities. Hiding from them, at least as far as I can tell, is not possible, and your character also runs very slowly, to the point of barely outpacing the entities. While running from danger your stamina isn't capped, but when it is capped, it is very very low, and not very good.
The sanity meter is also not very well defined and could use some extra numeric clarification as to where your sanity is at.
Apart from that, it's also just slightly janky and glitchy, most notably with the keypad in Level 1, it took a few tries for my clicks to register on the buttons.
Promising beginnings, and I may amend my score to a 7/10 depending on how fun the multiplayer is, and given that the game seems designed around it, that seems likely.