Reviews from

in the past


Um dos melhore JRPGs para introduzir novos jogadores ao gênero

Great game if you’re having trouble falling asleep

Back in 2001 this would be an easy 10/10. Today 7/10, really surprised me, very good story, puzzles.

I LOVE GBA JRPGS I LOVE GBA JRPGS I LOVE GBA JRPGS


Very large amount of meandering, repetitious dialogue gets in the way of very good looking GBA game. Cool but pointless class system that you can't really fully utilize until the second game.

Got about 5 hours in before I gave up. It has a great visual presentation, and the gameplay is good! But the story and characters are so painfully bland that I just cannot keep myself engaged. It fails in one of the most important aspects of an RPG. I don't get why people hold this game in such high regard.

This is a pretty good entry level handheld RPG with some good systems design and enjoyable dungeons, clearly riffing on Zelda, but it's doing more than your typical RPG dungeons. The real flaw with the game is how bland the main cast are and how simple the story is, despite the games abundance of text to tell it. It can just get absurd how long some scenes are when what's actually communicated to the player could be boiled down in a fraction of the words used. Overall its a decent RPG, but kind of the epitome of a comfort food game that doesn't ask terribly much from the player nor challenge them in its mechanics or writing.

Bounced off this as a child whose relationship with their family involved a lot of Shining Force. Came back to it after the switch re-release to discover how well made this game is, especially in the face of recent playthroughs of the kinds of classic games this one walks in the wake of. Fiercely economic in word and action.

Não é o meu rpg favorito mais eu curto bastante

This one took time to grow on me. If someone played this like a standard rpg, I think they may be bored to tears. The main cast mostly has nothing going on. Like there's enough there to distinguish them, but outside of that they're more like lightly toasted white bread. What makes it for me is the sense of world. It feels like this place has stuff going on. Little rivalries and discussions amongst the towns and cities. The characters acknowledge you when you come back home and they respond to changes in the world. The puzzles seem like they're working towards something more. Feels like they're figuring it out, but I like how psynergy is grounded in interactions with the environment. Like the fact that you can read everyone's mind is fantastic.

Outside of that the combat initially felt very standard rpg, but when the tough battles came the djinn really shined. You need to balance the stat drops it takes to use them while prepping summons, while also making sure you don't take too many that important psynergies drop off. When it works, it really works, but unfortunately it was just for a handful of good bosses. Outside of that it's the general standard rpg encounter affairs. This didn't grate on me though, mostly because I'm playing it the way it was originally intended, while commuting to work and on my lunch breaks. When taken in small chunks, it's a very cozy game. I can't remember, but someone said something similar of DQ11. This is one of those that should be taken piecemeal and casually. I'm very excited to finally give Lost Age a shot. According to everyone that's where this series really shines and if it's anything like this, it should be great.

This review contains spoilers

Overall, I really enjoyed my journey in the first part. The use of puzzle elements and graphics is really exceptional for its time. The battle theme is now living rent free in my head^^ In my opinion, the Colosseum was the best arc. The use of Psynergy to find a way to win the tournament was really engaging and fun. I finished the optional Dungeon for the first time to beat the tough pirate boss. The only gripes I have is the slow beginning and the Djinn structure in comparison to the sequel. I really liked the revisit of the hometown to see the comments of some family members on the party's progression.

I appreciate what it's going for, the idea of the elements and having Psynergy that manifests in puzzles outside of battle. Combat was rough, luckily I had a turbo mode button...
The final boss took me over a year to beat, as you can see. I even used tons of save states, but he was just so tanky

Finished this sometime in 2023. Played it to pass time at family events and such. What a bore, lol. Still, the battle mechanics got me going.

Golden Sun delivers a classic JRPG experience on the Game Boy Advance. With engaging turn-based combat focused around the unique Djinn system, a charming cast of characters, and beautiful visuals pushing the GBA's limits, it shines brightly even today. Puzzles dot the world and dungeons, encouraging exploration. While the lengthy dialogue and story may not be for everyone, Golden Sun is a must-play for fans of portable RPG adventures.

Most underrated RPG, but actually fucking amazing!

Classic. Wonderful story and unique combat system. Puzzles!

Ich liebs. Nicht so sehr, wie den ersten Teil, aber ich liebs.
Isaac Theme zu geile, Antagonisten sind super (Saturos ist Liebe).... ja, kann nicht mehr dazu sagen.

Unfortunately, this game was plagued with bland characters and too much text. I never finished this as a kid and never had any real interest in going back to finish this either.

Nintendo recently released 'Golden Sun' on Nintendo Switch Online, offering people who missed out on its initial release on Nintendo's GameBoy Advance another opportunity to play this beloved RPG classic.

After playing ‘Final Fantasy VII: Rebirth’ with its copious amount of systems, it was nice to play an older RPG with a lot simpler mechanics. Unfortunately though, the one mechanic it does have is vast and can be very confusing. I have started ‘Golden Sun’ on numerous occasions but never got past the first area due to the slow pacing and lack of interest.

You start in a town called ‘Vale’, home to Isaac, Felix, Jenna and Garet. They are your starting party members. The town is being bombarded with falling boulders as the nearby volcano is erupting. Boulders block your path meaning you need to find alternative routes around town. This can make the starting area feel like a bit of a maze as you get used to the game’s traversal mechanics.

Some time after the eruption, Isaac and the others discover elemental stars located in a sanctum. As they retrieve them, the antagonists of the game, Saturos and Menardi, ambush them and steal most of the stars. Isaac, Garet, Ivan, and Mia pursue the antagonists to retrieve the stolen stars, prevent them from lighting the 4 lighthouses with the stars, and save their friends who have been taken by Saturos and Menardi. What sets this game apart is that the antagonists don’t all share the same views; in the scenes where they appear, they often argue with one another about what should be done with the stars and their prisoners.

The beginning of the game sets up all the basics, movement, fighting and using Psynergy. Psynergy is the magic that your team can use either in battle or on the field. While on the field you can use Psynergy to interact with the landscape, clearing or creating obstacles.

Psynergy is very much like the items found in the Zelda games where you can backtrack to a previous area and unlock passages previously blocked to reveal items. The bad thing about this fun gameplay mechanic is having to perfectly place Isaac in front of the obstacle to successfully use the magic. Sometimes this could get quite frustrating as I couldn’t find the right placement or I would interact with the object normally rather than using psynergy due to the GameBoy Advance’s limited buttons. The game does allow you to hotkey the moves to the devices shoulder buttons which can be a godsend.
The battle mechanics are pretty standard for an RPG: attack, magic (attack, status effects and healing), summons and items. The elements do matter as some enemies are weak to some elements and stronger against others.

As mentioned earlier, Golden Sun debuted in 2001 for the GameBoy Advance, embodying the characteristics of a classic RPG from that era. Compared to RPG games nowadays with upgrade and unlock systems galore, ‘Golden Sun’ has Djinn, equippable summons much like ‘Final Fantasy VIII’ with your usual battle levelling and armour/weapon shops. Those are the only 3 ways to improve your character and I like it that way. However, akin to older RPG games, Golden Sun lacks a quest tracker and fails to effectively remind players of their objectives and where to proceed next. If you have a few days gap between play time you may completely forget what you were doing and why.

For my playthrough I opted to use guides for parts where I was absolutely clueless what was going on. I did love the equipment shops in this game where it tells you how each weapon affects each character. Then you can buy and sell your old equipment in a quick series of prompts to save you wasting time going in and out of menus.
For character levelling, ‘Golden Sun’ does not require much grinding, fortunately. Just fight every battle, seek out additional areas, collect Djinns, upgrade weapons and you’ll be good as gold for the end game.

The Djinn summon system may be one of few mechanics in the game but the game does not do a great job of explaining it so players may figure out its full potential. So I will try to explain the Djinn system as short and concisely as possible. Each one of your 4 party members has an elemental affinity. There are 4 elemental Djinns corresponding to each party member. You can just stick Djinn on their respective party member based on the elements but if you experiment with mixing and matching you will be provided with different character classes and abilities. To fully understand the potential of your characters you will need to do a lot of research online to figure out how to allocate the Djinn for the best outcomes.

Once assigned to each character, you can opt to allocate the Djinn to be ready for summoning in battle or to be "set," granting the owner of the Djinn a significant stat boost. For 90% of my playthrough I opted for this method over summoning to help strengthen my team. Most of my battles were basic attacks or spells for the boss battles.
Players can collect Djinns akin to Pokémon; however, each elemental type only has four distinct designs available. You can either find Djinns in secret areas or out on the world map. Some will come with you without a fight but some require battling and may even run leaving you out of pocket for a wasted time battle. You can leave the area and come back to try again.

For a GameBoy Advance game the Graphics of Golden Sun are incredible. The game features a pseudo-3D effect, with the camera panning around the battlefield during attacks. The summon cutscenes are awesome too. The environments are vibrant and well detailed. ‘Golden Sun’ has such a wonderful design style.

The music isn’t much to write home about, the most memorable song is the battle music which you will hear very often. The game has fantastic background sound effects which can make the game feel atmospheric, much like “The Legend of Zelda: Link of the Past’. I felt that the music didn't effectively convey the emotions of the characters during dialogue scenes. The game relies on speech bubble sounds, and emotive faces appearing above the characters to let the player know the attitude of each character in a scene. I found the speech bubble sounds irritating so I turned them off immediately after I started the game.

The dialogue in this game is one of its biggest downfalls. Too often conversations will be lengthy and go around in circles without progressing the story much. ‘Golden Sun’ has a dialogue selection feature like all other RPG games where you can select ‘Yes’ or ‘No’. However, your choices ultimately hold no significance, giving the impression that the choice system was merely included as a checkbox requirement for RPGs. I can imagine that if there were ever a remake, this would be a feature greatly improved upon.

Playing this via Nintendo’s Online GameBoy Advance emulator allows for rewinding gameplay. This will make the game more palatable for modern gamers. Full disclosure, I used this feature from time to time if I made a poor decision in battle or messed up a puzzle. This is because I have a massive backlog and want to complete & review games within a reasonable timeframe.

Golden Sun is actually part one of a two part game. 'Golden Sun: The Lost Age' has also been released on NSO, offering players the chance to delve into the conclusion of the story initiated in 'Golden Sun,' akin to the two-part finale of Harry Potter and the Deathly Hallows.

I enjoyed my time with Golden Sun. The stunning gameplay design, smart puzzles with satisfying outcomes. Casting epic attacks or summons on enemies in battles is thrilling and as your team gets stronger you feel invincible. However on a downside, from the midpoint of the game I felt it started to drag a bit. The last two areas felt long and complicated as you need to unlock certain areas in each of them to progress. These areas are frequently concealed, requiring players to utilise a Psynergy called "Reveal" to uncover the secret passages. The game isn’t always clear when you need to do this. Even after consulting two online guides and a YouTube video, I remained lost about what to do next, as none of them offered consistent guidance.

‘Golden Sun’ is an iconic game and worth the time spent playing it that’s for sure. While I wouldn’t recommend this to someone who is new to RPG games as the game doesn’t do a great job of explaining itself but the game doesn’t sting you for making bad decisions. It's certainly one to play for gamers who are RPG fans and already have a few franchises under their belt. The game has become much more accessible with its availability on Nintendo Switch's Online service. I hope we see a remake of this game one day because it definitely deserves it.



This is a really impressive RPG for the GBA that I played through all the way something like 5 times. It's a great game for a portable system and the way you change character's classes by giving them different combinations of summons is neat... but I will say that the story is pretty dull and the amount of dialogue they use to tell it is pretty absurd. The cutscenes can really drag on due to the amount of times you have to watch a little character sprite bounce while they have a little sad face bubble appear over their head.

This review contains spoilers

Golden Sun starts with a tragedy. Before you even really know who you’re playing as, or what kind of game this is, you kind of only know two things: your village is under siege, and a bunch of people around you are casting magic spells to stop it. They do their best. Not everyone makes it.

The narrative cuts forward a few years, and you and your friends are sneaking into a forbidden temple on the edge of town because you’re RPG protagonists. Plot happens, and before you know it, you’re on the road trip with your buddies to save the world.

Golden Sun feels very standard, except you keep running into obvious puzzle choke points. There’s a puddle of water near a door. There’s a giant boulder in the way. People in the new town aren’t talking. This is when you realize you’re playing as a bunch of wizards in a world where most people are not wizards. It feels obvious to say “you use magic in the world because you’re a roaming gang of teenage wizards,” but most RPGs limit the applications of magic to battles. In Golden Sun, there’s a wizard power menu that works anywhere in the game. Other characters react to the fact that you have wizard powers and they don’t.

The best of these wizard powers feel like cheats, like “reveal”, which tells you where there’s hidden treasure alongside lighting your way in dark passages. “Mind read” adds another line of writing for nearly every character. It’s wild.

Golden Sun’s battle system is pretty simple if you’ve played one Final Fantasy and one Pokemon game, and it doesn’t matter which. Along the way, you collect little pocket monsters that give you more stuff to do in battles. The battles are fun enough, but it’s a 23-year-old game, so expect grinding and repetition.

The game borrows from Zelda here, by placing these little monsters just out of reach all over the place. It’s a clever bit of spatial design, and you’ll probably enjoy solving these puzzles.

The protagonists are pretty thin. They’re almost just the vehicle through which you play the game. You spend most of your time dealing with issues that come up in new towns. You show up, notice a problem, explore a dungeon, restore the town to normalcy, and move on. This isn’t bad. It feels episodic and classic. The game remembers its “A” plot just in time.

What gives this game its life, I think, are the tiny animations. The sprites bounce and stretch as they talk. The battles are over-animated for the GBA, with rotating cameras and insane effects. Watching a scene with a dozen sprites all bickering at one another becomes delightful thanks to these little moves and emojis.

I know it’s just a part 1 of a larger story, but Golden Sun holds up. I can see why so many people still speak so highly of it.

Screenshots: https://parosilience.tumblr.com/tagged/Golden%20Sun

Muy entretenido, la música es top tier.


The game overall had a really beautiful story with great character development. The only thing that I thought was a bit of a drawback was that one to two bosses were really difficult to conquer and the characters needed nearly 10 levels more to conquer them.

A lot of the dialogue stunk. It seems like it was written for story illiterate people. Like the amount of times people just repeat what someone else said was wild. While this did bog down a lot of the major plot moments, I loved this game.