All in all I fell like this was a bit more disappointing than the first one.
I don't know if it's the scope of it or the missions' structure, but I was a bit dissatisfied...
Still, the game is enjoyable and is less trial and error than the first so it's welcomed, humor is on point, music is great, and gameplay is good.
I don't know if it's the scope of it or the missions' structure, but I was a bit dissatisfied...
Still, the game is enjoyable and is less trial and error than the first so it's welcomed, humor is on point, music is great, and gameplay is good.
Better in every way to the first game: the voice acting, locations, puzzle design, optional secrets/collectibles, music, etc. The only thing missing was the commentary bubbles that give insight into the design and development process that went into the first game. I really enjoyed that and was sad to see its absence.
Man, I was enraptured with this game. I just kept replaying the levels over and over, seeing how the scenarios could play out differently using different weapons/tools and messing up the puzzles, just to see if there was any dialogue they recorded for those specific situations. I was more than happy with how much variety is allowed per puzzle. There’s usually not one set solution. It’s kinda like an immersive sim where I kept messing with the systems just to see how it reacted.
Also the object collision is perfect now and their interaction is a lot more responsive. I didn’t realize how bad the flow of liquids were in the original until I replayed it right after. They knocked it out of the park with this one.
Man, I was enraptured with this game. I just kept replaying the levels over and over, seeing how the scenarios could play out differently using different weapons/tools and messing up the puzzles, just to see if there was any dialogue they recorded for those specific situations. I was more than happy with how much variety is allowed per puzzle. There’s usually not one set solution. It’s kinda like an immersive sim where I kept messing with the systems just to see how it reacted.
Also the object collision is perfect now and their interaction is a lot more responsive. I didn’t realize how bad the flow of liquids were in the original until I replayed it right after. They knocked it out of the park with this one.