Um jogo bem bonito graficamente falando, a LEGO consegue sempre trazer bastante qualidade nos seus jogos, sou muito fã dos jogos da lego, esse em especifico é um jogo bem divertido. Ele conta uma história de um pai e seu filho, por mais que não tenha nenhum tipo de narração ou diálogos o jogo consegue até que deixar bem clara a sua proposta em quesitos de história, é uma mini história, o foco maior fica para a jogabilidade que é bem divertida, acho que é um jogo bastante intuitivo e ideal para uma uma criança jogar, tem bastante raciocínio logico mesmo que por mais fácil o jogo pareça ser ele em alguns aspectos possa ser desafiador para alguns.
O jogo prossegue numa serie de desafios, uma trilha sonora bem relaxante, bem calma que mesmo sendo agradável acaba em alguns momentos deixando o jogo meio chato e sem emoção alguma, acho que esse quesito foi para mim um dos maiores problemas, jogo é bem curto terminei em duas horas mas com certeza da para terminar em menos tempo, mas, pareceu que eu estava jogando bem mais do que duas horas, por que acabava ficando muito entediante as mecânicas serem bem parecidas para cada fase e a trilha sonora bastante sonolenta, e o jogo em si é bastante silencioso também que em sua maioria não tem som algum, apenas das peças de lego. Os efeitos sonoros estão impecáveis, som das peças parece que eu estou realmente brincando com lego, o barulho dos cenários, barulho da agua, da lama, da chuva estão muito bem feitos, mas ainda sim pelo jogo ser bastante silencioso acaba interferindo na experiencia final de jogo e deixando um pouco tedioso demais.
Gostei de jogar ele, mas tenho algumas ressalvas de como poderia ter sido melhor para a minha experiencia jogando, ainda sim é um ótimo jogo
O jogo prossegue numa serie de desafios, uma trilha sonora bem relaxante, bem calma que mesmo sendo agradável acaba em alguns momentos deixando o jogo meio chato e sem emoção alguma, acho que esse quesito foi para mim um dos maiores problemas, jogo é bem curto terminei em duas horas mas com certeza da para terminar em menos tempo, mas, pareceu que eu estava jogando bem mais do que duas horas, por que acabava ficando muito entediante as mecânicas serem bem parecidas para cada fase e a trilha sonora bastante sonolenta, e o jogo em si é bastante silencioso também que em sua maioria não tem som algum, apenas das peças de lego. Os efeitos sonoros estão impecáveis, som das peças parece que eu estou realmente brincando com lego, o barulho dos cenários, barulho da agua, da lama, da chuva estão muito bem feitos, mas ainda sim pelo jogo ser bastante silencioso acaba interferindo na experiencia final de jogo e deixando um pouco tedioso demais.
Gostei de jogar ele, mas tenho algumas ressalvas de como poderia ter sido melhor para a minha experiencia jogando, ainda sim é um ótimo jogo
It's cute! A series of LEGO puzzle dioramas that are, by and large, fairly simple but do allow for some level of creativity when finding a solution. The story isn't revelatory, but it does touch on father/son relationships and ideas of work and play. By far, my favorite parts were the early game hike and the moments when the father and son would build together alternate turns.
I kinda feel bad giving this such a low score because it's such a pretty game with a good story and it's really creative, but it has a lot of big issues from a design standpoint. Not to mention the controls are just so unintuitive and awful.
You play by dragging and dropping Lego blocks, except you don't actually drag and drop, you click to pick up and then click + hold to place. Clicking without holding while you are already in possession of a block will make it rotate. I know that right click shifts the camera but come on there had to be a better way to do this. I assumed you had to click + hold to carry a piece because that's how drag + drop works in any other game/software/whatever but not here, I genuinely thought my mouse was broken.
The game is also constantly changing its mechanics and goals. Some levels are finished by putting the right piece where it needs to be, others are finished by reaching the correct place on the map. I think the worst offenders are these two levels that mirror each other, where you're switching between things on the surface of the world and things underground. The problem is, both of these levels (especially the first one) are very very unclear what you're supposed to do. And if you make the wrong kind of mistake, you have to sit through the entire other half of the level all over again. It doesn't make much sense here, but it's really awful to sit through, especially when the game, in any other context, doesn't punish you for being slow/making mistakes.
The game is also pretty sluggish. Not like it runs slow, but a lot of things just feel like molasses. Spinning dials is egregiously difficult when it absolutely doesn't need to be, and the camera controls are just as heavy and swampy. I also think it could due to be much more clear about certain things, like for example, it's pretty obvious for the most part the range your character is able to jump to, but when you start adding in things like different heights of blocks it gets much more confusing. I also think it could've been more clear what blocks you can pick up and which ones you can't.
This game definitely isn't worth $20 in my opinion. I think I got it on sale, and I'm glad I did. I don't usually say that, but come on, it's Lego. They know better. It's a gorgeous game, but it just doesn't feel smooth or clear enough to be truly fun. If the controls were better and the game didn't feel so sloggy and foggy then I know it would've been pure bliss to play.
You play by dragging and dropping Lego blocks, except you don't actually drag and drop, you click to pick up and then click + hold to place. Clicking without holding while you are already in possession of a block will make it rotate. I know that right click shifts the camera but come on there had to be a better way to do this. I assumed you had to click + hold to carry a piece because that's how drag + drop works in any other game/software/whatever but not here, I genuinely thought my mouse was broken.
The game is also constantly changing its mechanics and goals. Some levels are finished by putting the right piece where it needs to be, others are finished by reaching the correct place on the map. I think the worst offenders are these two levels that mirror each other, where you're switching between things on the surface of the world and things underground. The problem is, both of these levels (especially the first one) are very very unclear what you're supposed to do. And if you make the wrong kind of mistake, you have to sit through the entire other half of the level all over again. It doesn't make much sense here, but it's really awful to sit through, especially when the game, in any other context, doesn't punish you for being slow/making mistakes.
The game is also pretty sluggish. Not like it runs slow, but a lot of things just feel like molasses. Spinning dials is egregiously difficult when it absolutely doesn't need to be, and the camera controls are just as heavy and swampy. I also think it could due to be much more clear about certain things, like for example, it's pretty obvious for the most part the range your character is able to jump to, but when you start adding in things like different heights of blocks it gets much more confusing. I also think it could've been more clear what blocks you can pick up and which ones you can't.
This game definitely isn't worth $20 in my opinion. I think I got it on sale, and I'm glad I did. I don't usually say that, but come on, it's Lego. They know better. It's a gorgeous game, but it just doesn't feel smooth or clear enough to be truly fun. If the controls were better and the game didn't feel so sloggy and foggy then I know it would've been pure bliss to play.
"The little brand people made me cry" - Some self-proclaimed Disney Adult, probably.
Glad I got this game for free; it's not worth my money. I thought we'd already perfected placing blocks on a grid, but the way this game controls says otherwise.
It's a bunch of slow puzzles with little room for actual puzzle-solving. Fine for a narrative game - and I can respect what they were going for in that department - but the story reads to me as a little up its own ass. Any bit of narrative was drowned out by the frustration of trying to place a block without picking it back up again anyways. I can't stress enough how godawful the controls are.
Glad I got this game for free; it's not worth my money. I thought we'd already perfected placing blocks on a grid, but the way this game controls says otherwise.
It's a bunch of slow puzzles with little room for actual puzzle-solving. Fine for a narrative game - and I can respect what they were going for in that department - but the story reads to me as a little up its own ass. Any bit of narrative was drowned out by the frustration of trying to place a block without picking it back up again anyways. I can't stress enough how godawful the controls are.