Reviews from

in the past


Never have I played a game I felt so middle of the road on. Nothing about this game felt outright bad, but nothing really stood out as really great either.

The story has its moments but is overall kind of a mess pacing-wise. Plot threads get started and forgotten about before suddenly coming back and hastily wrapped up with little fanfare. There was a particular moment that felt like it was setting up the ending to the game only for the game to continue for another four chapters.

The gameplay is okay, but it is repetitive and lacking in room for strategy. Often you are just spamming your strongest skills until the enemies are dead. There are some mechanics involving manipulating the turn order, but it's too unpredictable to take plan around. This is only when you aren't farming for experience without even battling which the game generously lets you do the moment enemies are only slightly below your level. The side quests are a fun distraction with some entertaining banter between party members but also don't leave much of a mark.

After finishing the game I realized that, while I didn't mind my experience with the game, it really failed to leave a big impression on me. While the other Utawarerumono games are by no means perfect, those games have incredible high points that made them extremely memorable to me. My only hope is the inevitable sequel really steps things up because there is a good foundation here.

A trash game don't buy it :

Its like MGS Survivor for Utawarerumono Series
Just don't waste your money and your time for this trash 👎👎👎👎

This game revived my love for Utawarerumono tenfold and made it stronger than ever. It excells through letting you to get hands deep in Uta's world through its open world RPG game, not to mention characters I already loved were given many more dimensions to them, and elevated them so much more as a result.

A prequel that feels more like it was made for convenience rather than necessity. It has a handful of moments that will pique the interest of a hardcore Utawarerumono fan but it doesn't ultimately deliver something as gripping as Mask of Deception. Without saying too much, the mystery boxes the story leaves for you to mull over once the game is over just aren't that interesting.

The transition from turn based strategy to a more tradition ATB battle system isn't graceful either. I don't even think the developers were very confident in this new battle system because its very easy to overlevel which basically allows you to kill enemies on the overworld without even having to enter a battle. 70% of the game was me just auto killing everything and occasionally having to fight a boss legitimately occasionally.

As a big fan of Utawarerumono, my biggest fear was that Monochrome Mobius was going to be a flop that might tarnish my love of the previous games and while I don't think Monochrome Mobius exactly hit that mark, I feel very confident that I should probably quit while I'm ahead. I don't have much faith in this series going forward.

Just an overall letdown.

it's an alright game, they have some cool stuff you'll like if you've played the other uta games. Grinding in the last puzzle dungeon was peak, but the best thing gotta be when i had to load an old save because i was a bit underleveled for the final boss so i went back to grind and I was forced to watch 40 minutes of unskippable cutscenes I've already watched lol

Story, worldbuilding and characters are fantastic and beautifully crafted as expected from yet another entry of the Utawarerumono series; however the actual experience of playing it (gameplay loop, balancing and exploration) could use lots of improvements. Praying for the sequel.

Oshtor is truly one of the greatests ever.

This game revived my love for Utawarerumono tenfold and made it stronger than ever. It excells through letting you to get hands deep in Uta's world through its open world RPG game, not to mention characters I already loved were given many more dimensions to them, and elevated them so much more as a result.