Reviews from

in the past


The best combat monster hunter has to offer and also the best endgame it has to offer

Amazing roster, amazing switch skills, even better endemic life, just an all around perfect expansion

World babies will cry and hate that you don't have to temporal mantle clutch claw tenderize wallbang the monster repeatedly to have fun

Pretty good dlc. GORE MAGALA IS BACK!!! Cool new monsters and theme with the medieval stuff.

Meu segundo contato com a franquia foi ainda melhor que o primeiro, já que é um jogo mais direto ao ponto e divertido que o World, além de um cast de monstros superior. Amatsu, Primordial Malzeno e Shagaru Magala são um absurdo de incríveis


I'm at peace with this game now. It definitely isn't World, it's more old-school I guess, but I had a really great time.
The big problem is to really get into it because you need hours to get to the new monsters, but the complete roster is really really good.
The new moveset thing is a nice addition, being able to play with NPCs is both fun in itself and useful if you have a shitty internet. And this seems to be an unpopular opinion but I really enjoy the new mechanics introduced with anomaly monsters.

Out of the monster hunter games I’ve played this one is honestly my favorite in terms of gameplay because there really is no feeling of wasted time compared to old gen games like 4 ultimate and generations ultimate. It certainly has some pretty big issues namely in the fact that base rise has absolutely no end game and sunbreak has the worst endgame grind I think I’ve ever seen. I also just absolutely hate rng build optimization just let me make what I want to make with at least some guarantee like being able to purchase mantles after enough grinding. Definitely could see myself jumping back in and sinking countless more hours despite my issues.

This game sucks because it's not kino. In all seriousness, this game is not a bad Monster Hunter, those exist and this game is way far above them. If we're being real and I am allowed to stash away my hate-boner for Rise for a moment, the game genuinely isn't bad. It's actually got some really great things going for it, the problem is they didn't fucking finish the game again so it sucks if you had gotten it when it came out. It's balance is better than 4U's and XX's for sure but, those are not high bars to clear. Wirebugs still suck, the progression sucks, the "difficulty" is built around AoEs and instant-kill moves to "compensate" for how busted and overtuned they made the player characters, it has too many MMO elements bc they want to replace Frontier for some reason, you know that game that failed for being fucking ass. At least it has a respectable (although far, far from perfect) monster roster and the skill meta isn't that fucked. No Fatalis armor bullshit. The charm system sucks, and the augmentation is the worst thing the franchise has done, above Hyper monsters and the Temporal Mantle. 1 in 7.6 billion odds to get what you want? Fuck you.

The monsters are better than base game and rampages are gone, but still has some problems from the base game

Yeah baby, MONSTER HUNTER!

Rise, depending on who you ask, was a pretty good experience, but didn't offer a lot for people wanting to sink time into a new monster hunter. There are many people that, at the time, wanted to jump back to world, and used the disparity in content between the games to herald their supremacy of world>rise (which, is a wholly unfair comparison at the time since rise didn't have an expansion). so, with sunbreak being announced, and now fully released, how does it stand up to the monster that was world + iceborne?

WOOOOOOO ITS SO GOOD LIKE HOLY SHIT, two new maps that were fantastic additions to rise's (admittedly) very average base map roster, a BOMBASTIC monster cast with honest to god NO horrible fights (yes, even magma almudron). All the weapons got fancy shmancy new wirebug moves, and i think sunbreak is the closest a game has ever been to have every weapon be strong and balanced at endgame (lance being the biggest exception, with some others im surely forgetting). The post-game update cycle also didnt have the issue that Iceborne's had where each update made the last one's builds irrelevant, but instead would bring either lots or no changes depending on what weapon you used. I'm mixed on this, as I think it's probably better for the game, but I also mained Gunlance for sunbreak and didn't see ANY build/meta changes until like... the second to last update.

Despite my rating, I still don't think sunbreak is perfect. backloggd doesnt have a 4.9/5 option so I just gotta round up. The endgame grind, while it's probably one of the better monster hunter ones, still really doesn't serve a purpose other than "fight bigger and badder versions of existing monsters" and hardcore min-maxxing your sets. It also feels like player power creep hit SERIOUS levels here, to a point where I feel like we need a refresh with MH Wilds so we don't hit god level powers. As much as I loved wirebugs they absolutely need to stay in this title.

The WORST thing sunbreak did, hands down, isnt an issue with the game itself: this game brought out the ugliest people from both sides of the monster hunter fandom, with World Defenders and Rise Defenders at eachothers throats 24/7 about which game is better. People claim to be super hardcore MH fans and then act VILE online anytime the game they don't like is brought up. I then challenge you to think, would a true fan not love every child, even the ugly ones? But still, online discussion of any monster hunter past GU is pretty much ruined due to how loud these people are and it's honestly pretty rough. I hark back to the days when the MH fandom was less toxic before World came out (i wont say it was all sunshine and rainbows lol) but, such is the burden of popularity.

I can't talk enough about how much fun I had with Sunbreak. If you thought base Rise was just okay, and that it could've been a bit better in some places, this expansion 100% fills those holes. If you're afraid to hop into Rise because of how used you are to World, get out of your comfort zone a little bit. You're missing some seriously good monsters here.

take MH gen 4.5 and give it G rank and one of best new monsters in years. GARANGOLM and you get omega ultra peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak peak

While Sunbreak does little to change its tried-and-true formula, fantastic new monsters and a brilliant new set of weapon subsystems offer a ludicrously deep gameplay experience. It’s a shame that its first dozen hours feel so recycled.

Full Review: https://neoncloudff.wordpress.com/2022/07/31/now-playing-july-2022-

AN AMAZING IMPROVEMENT!!! Better story and cool lore implications!! Some of the coolest fights! (⁠ ⁠╹⁠▽⁠╹⁠ ⁠)

Killed final boss around new years. Will be marked as complete when I kill the final monster.

Es increible diga esto pero la verdad no me gusto mucho Sunbreak, y esto viene de alguien que se fumo el juego base + Sunbreak 2 veces.

Me gusta que trajeran de vuelta a Espinas de Frontier
Y tambien fue un gustazo pelearle a Gore Magala de nuevo.
La pelea contra Malzeno Primordial fue una de las mejores peleas que tuve en MH hasta la fecha la verdad.

El Sistema de Followers traido de vuelta de Frontier fue una muy buena adiccion y la verdad espero esto vuelva en futuras entregas.

Pero eh de admitir esta Expansion se sintio muy underwhelming comparada a las anteriores como
MH4U, MHGU y Iceborne..

El Endgame puede ser 2 cosas.
Matas a Malzeno Primordial y acabas el juego ahi.

- O -

Te pones a Grindear Qurio Quest que son total RNG que te salgan las que queres, para matar mas de los mismos monstruos de siempre, PERO MIRA FUA CHAVAL AHORA SON ROJOS Y EXPLOTAN SI NO LES PEGAS EN CIERTAS PARTES...
Nahhhh lo cambia tod- (NO CAMBIA UNA MIERDA)
Se vuelve bastante repetitivo y cansino luego de un rato.

En general una de las entregas mas debiles de MH.





As someone who considers Monster Hunter World: Iceborne to be among their favourite games of all time, I kinda regret that I never reviewed the base game and its expansion separately. That's because Iceborne was already out by the time I started this Backloggd account, and I didn't think I'd really be able to remember my thoughts on World separately from Iceborne enough to make a full-fledged review. Now THE TURNS HAVE TABLED however, as Sunbreak did release after the creation of this Backloggd account and - if you can believe it after I have reviewed base Monster Hunter Rise. I don't know why I didn't write a review at the time of finishing, maybe because I knew there was post-launch content to come? Maybe because I was feeling lazy or depressed or dealing with another case of old-man-back which made me wanna avoid sitting at my desk or hunching over my laptop and typing. (Realistically, it is the latter.)

Now that the dust has settled and my chiropractor has snapped me like a wishbone, I can confidently say that Monster Hunter Rise's expansion, Sunbreak is - good! Like Monster Hunter Rise itself, it's just kinda good! I like it! But it's not a patch on the combo that is World and Iceborne imo. It does all the stuff that's worth getting excited about for a Monster Hunter game's expansion. It adds a bunch of dope ass monsters, a new hub, some super tough endgame fights and a couple other little niceties here and there. That stuff alone is enough to make an expansion worth it, but it does feel like a noticeable step down from the way Iceborne transformed World. Iceborne's new hub was a significant improvement over the base game's, it added the Raider Ride to make traversal much easier, as well as the Guiding Lands and the Clutch Claw (the latter of which, don't get me wrong did not work out as intended and hugely fucked with the game's balance, but it was something significant.)

Maybe you could argue Sunbreak didn't need to bring such big changes because the Palamute which Rise introduced is already basically the Raider Ride and no one really had any problem with the hub world (except me, I do not like Kamura Village, lmao.) But what we get in these things' stead just feel super inconsequential. NPC followers? A bunch of drab, unlikable characters who talk too much to come along with you and trivialise fights even more? Sunbreak desperately needed to make Rise harder imo, not even easier. The new hub, Elgado is like...Nice, I guess? I prefer it over Kamura at least, I find its music less annoying and think it's more aesthetically pleasing, but as far as layout is concerned it's super uninspired. There's really not much to see here. When you see how little Sunbreak actually does to change or iterate on Rise fundamentally, I think you realise how much the Switch's hardware truly hampered them. Yes, the game eventually got ported to PC, Xbox & Playstation, but it started out as a Switch exclusive and what I would've liked to see from an expansion like Sunbreak is some of the nifty little details World has that Rise is missing. Seeing monsters you've captured in pens back at the hub, seeing the environment of the maps change when an Elder Dragon is present. None of that came, and I think it's clear to me that it's because the Switch just couldn't handle it. What we're left with is some pretty limp stuff like...New Silkbind moves, which I just don't think is something we really needed. Rise already gives you enough options as is, gameplay was never the problem.

I like Sunbreak, but it's not an evolution of Rise the way Iceborne is for World. It doesn't really bring anything new to the table, it's just more Rise. Which is fine! Rise is fun! And getting to play a version of Rise where I can fight Astalos and Seregios and fuckiiin' Espinas is fine by me. Including a Monster Hunter Frontier-exclusive monster like Espinas in a main series game for the first time might be the coolest thing Sunbreak does. The monster himself might be pretty whatever but it sets such an exciting precedent, I really hope we can expect some of the cooler Fronter-exclusive monsters like Lightenna and Akira Vashimu/Jebia down the line in main series games. That'd get me pogging in my fuckin pants

Anyway, it's more Rise! If you like Rise, good! If you were hoping for its difficulty to be ramped up at all, gotta wait for those Risen Elder Dragon fights! Which are good, don't get me wrong (Risen Shagaru Magala actually gave me like 6 heart attacks) - but you gotta wade through a lot of the same old boring characters and iffy presentation to get there. Thankfully, as was always the case, the gameplay might just make it worth it!

I had intended to leave my second run of Sunbreak until much later in the year to focus on my second run of world/iceborne but a friend of mine wanted to do his second run through so I joined in.

Big fuckin sexy zip and dip moves go wheeeee, bullet barrage is incredible, the title update monsters were absolutely fire and for the first time in 10 years I have played a MH game without using Hammer, I really miss it lmao

Sunbreak adds SOOO much to this game, it practically becomes a new game in itself. Playing this with a friend has been a blast, and the new monsters and Master Rank really puts your skills (and builds) to the test with these stronger monsters.


Also that final fight with Dracula Dragon was full on panic adrenaline mode, and I would love to experience that again.

While it takes longer to get going compared to Iceborne and the new areas are not as impactful, the new monsters added end up being really fun. The new skills for each weapon are incredible and some of these new armors are fantastic.

Talvez esse seja meu Monster Hunter favorito, essa expansão traz toda a simplicidade das hunts que adoro no Rise, mas tira as rampage quests que eu odiava, adiciona os melhores monstros do jogo e novas habilidades ótimas, e um sistema de upgrade para as armas no endgame que te faz querer continuar jogando.

Eu ainda acho o World um jogo melhor, mas me diverti mais com o Rise e ele me prendeu mais, o wirebug deixou tudo mais rapido e dinâmico além de focarem no que mais gosto, lutar contra os montros, deixando as investigações de lado.

Endgame content more fleshed out and new content arrived quicker than base Rise, but the true endgame (anomaly investigations) is remarkably boring.

it's good that it was built for the switch, actually

Very gud, just wish they didn't make me fight so many base-game monsters


Children become adults when the Dracula dragon closes its wings like a cape and starts to teleport.

this once again proves that the expansion makes the game 10 times better

happy Hunter Schafer birthday!!!

...oh yeah, Sunbreak is pretty good too I guess

I think this is probably the most feature-complete Monster Hunter game that doesn't feature Clutch Claw, and for that, I must give it 5 stars. Again, amazing subspecies/new monsters.