Reviews from

in the past


I found this DLC pretty fun. I thought the gameplay was really unique. The character of Jack was wild and hilarious to control. The story was alright and I liked the locations the game takes the player to.

HOLY FUCKING SHIT

(Played on Normal)

Dumb fun, a nice wrinkle to the RE7 story

58

Not quite as punchy (the irony) as Not a Hero, instead focusing on a stealthier approach to its gameplay segments— which aren’t all that exciting. The alligators are one of the more annoying enemies in the game, as you have to either sneak past them or use a spear to kill them, and you’ll end up doing the former most of the time because you can’t possibly craft 15+ spears in a single playthrough. This is made even worse on Joe Must Die, as you’ll come across less materials with increased enemy health, making those entire segments a drag to get through.

As with the base game, the difficulty scaling is absurd; if not for the achievements, I wouldn’t be able to withstand it. Locations are rigged with explosives, traps, and more enemies, making it more of a trial-and-error based thing than something you can naturally progress through. It completely sucks the fun out of everything, and makes something that could be done in 40 minutes— take hours.

The boss fights with Jack on this difficulty, and even on normal are repetitive. You’ll fight him three separate times, each being slightly different but not enough to make them distinctive and enjoyable on each occasion— slowly getting more and more tiresome on every subsequent one; even though the spectacle of boxing Jack’s new mutated form for the first time is pretty hilarious. It’s even funnier how little bitch Ethan had to use an entire arsenal of weapons to keep Jack down, and even then he couldn’t… it now makes two characters that have completely humiliated that loser! and I’m here for it. As a matter of fact, Joe Baker is insanely fucking cool, and makes Ethan look like that much more of a scared, spineless, annoyance. We have Joe Baker out here boxing these molded to death, and Ethan has to use a shotgun, a flamethrower, and a whole ass grenade launcher to do less than he can… it’s pitiful honestly. Chris also makes an appearance at the very end, further humiliating Ethan with his mere presence, all my homies hate Ethan Winters…

Aaaaand I’m finally done! What an incredibly mixed bag this game was, but at least this DLC managed to have a good conclusion to the RE7 storyline. I’m probably going to play RE2: Remake next, but not before I’ve had a long break from survival horror, because this was an exhausting experience.

DLC's - Ranked
2017 - Ranked

A parada é sair na mão, isso já me ocorreu no ensino fundamental

A very clear and concise dlc adding more exposition to critical moments of the game while simultaneously introducing fun gameplay mechanics. Great close to the Baker story.

Just as Not A Hero tied up loose ends with Lucas Baker, End of Zoe dealt with Zoe's fate in the aftermath of the main game. Joe Baker took the mantle of protagonist, and his playstyle differed from the usual. Instead of conventional weapons, Joe relied on his fists as well as more crudely crafted equipment. It shook things up, that's for sure, but was equally frustrating as it was enjoyable. The crocodiles in particular tested my patience.

I liked how Capcom experimented with melee stealth gameplay, though. It made for memorable DLC.

Diferenciado, uma proposta arriscada para um Survival Horror, porem, muito bem executada, recomendo.