Reviews from

in the past


I actually never finished this game before, but honestly, from the experience my sister played through this game, this game is such an odd entry for the Super Monkey Ball series. released in 2006 for the DS, this game's visual art style seems to be more between Banana Blitz, and the original Monkey ball series. It also features some stages from said games, too (outside banana blitz). The game can be played with either the touchpad or the D-pad, which makes the game a bit more challenging due to the lack of an analog stick.

This game features 12 worlds, which for a DS game, is surprisingly huge. And the best part? They all feature 10 stages. How did the develops cook so well for this game, and none of the exclusive stages from this game was featured in any other Monkey Ball Game? I mean, some parts of the soundtrack have been carried over to Banana Blitz, but those are just remixes and whatnot.

This game also has a great (and slightly memorable) selection of mini games to play from. I remember replaying some of these with my friends especially Monkey Wars. Monkey Race, Fight, Golf, Bowling, Wars, Hockey (Which the AI is EXTREEMLY RIGGED for some reason), and Mini Golf. Most of these were inside of other Monkey Ball games, but I don't know. Some of the exclusives from this game are going to be missed lol. I also thought that there used to be a smash-like one, but that's the one on the 3DS that I barely hear anyone talking about from the community of Ballin Monkeys.

And that's pretty much it for this review. I'll give it three stars because while it ain't the best Monkey Ball game, it's a pretty solid one for the very least.

Now you can touch the balls.
Magnificent!

I guess Iā€™m just the early-DS libraryā€™s biggest defender. Look, Iā€™m not a Super Monkey Ball expert, but Iā€™ve earned my stripes. I was there in the McDonaldsā€™ PlayPlace with a GameCube controller in-hand, running the gauntlet while breathing in the stale air of a public indoor playground. I grew up mostly, though, with this title, and Iā€™ve come back to it in anticipation of the seriesā€™ newest entry, only to find the reviews filled with anti-fun losers!

The people who complain about this gameā€™s controls just sound like the same drones who complain about every Nintendo DS game actually integrating one of the consoleā€™s defining features into their gameā€™s design. I personally never had a problem with the touch controls, but, also, they are completely optional? You can just use the control pad if youā€™re skill isnā€™t up to par to use the stylus, which, obviously requires a little more precision and patience and steadiness that isnā€™t required of button inputs. Touch controls, though, also allow for a different and more fliud kind of movement because youā€™re not tied to 8 different directionals. The world is your oyster. I found I was using the control pad for maps that needed speed and the touch controls for maps that needed precision.

Some of the levels here were real gems, too. Had me really under pressure, stressed, frustrated, but that coaster of emotion is, like, the core of this series. While the later levels drove me crazy, the satisfaction of beating them was there at the end every time. Those last two zones are a real doozy, just the last couple of levels took me about half of today. Super Monkey Ball is so fucking exhilirating, man.

Then thereā€™s the party games, all perfect for the DS and its multiplayer functionality. Earlier last year, actually, my partner and I had a bit of a game night with this game and it was plenty of fun with one cartridge and DS Download Play. Remember that? By the time the DSi was rolling around, it basically ceased to be used in any meaningful way in most games, but this era of ā€˜04-ā€˜07, the DS was really stressing its wireless capability, in a grand celebration of the death of the link cable.

The air hockey and bowling segments are highlights for me, I can definitely see myself getting into heated matches in the hockey game, or trying to get 300 in bowling. The ā€œmonkey warā€ one is just insane, though. That was where younger-me was spending the most time when I had this way back when. Then thereā€™s the credits mini-game which you canā€™t skip through and are given to play after every zone of the challenge mode. Bad idea, truly, especially since the credits are accessible from the menu. Even in the credits, though, like in some of the party games, the physics isnā€™t completely there and there could be some tweaks to be made as well.

ā€˜Touch ā€˜nā€™ Rollā€™ is an amazing display of the Nintendo DSā€™ features, and my reviews of past handheld titles will reveal that a game, especially a DS game, actually utilizing the console its on really reels me in. Admittedly, I guess, more than it does for most. Though, if I wanted to introduce someone to this console I would probably pick this game, honestly. Levels are great, itā€™s got a great look, perfectly utilizing both sprites and 3D environments.

Absolutely sinister that you have to sit through the credits each time you beat a world. By far the most obnoxious thing I've seen ever.

The game is surprisingly fun, and the controls work very well. Has no right working as well as it does but it's well worth checking out if you enjoy the series, though the art style might be a bit of a deterrent.