Incredibly good game
The visuals are brilliant, the music is some of the best in the genre, netcode works really well and the tutorials are super in depth to help learn the game. Gameplay just hits that perfect spot for me with fairly in depth combos and system mechanics paired with faster paced more grounded gameplay.
My only complaints are that the PC port was pretty buggy at launch but that's all fixed up now it feels and that the damage feels ridiculously huge with the newer system changes(Celestial increasing damage by an aditional 10% and also giving you tons of meter)
The visuals are brilliant, the music is some of the best in the genre, netcode works really well and the tutorials are super in depth to help learn the game. Gameplay just hits that perfect spot for me with fairly in depth combos and system mechanics paired with faster paced more grounded gameplay.
My only complaints are that the PC port was pretty buggy at launch but that's all fixed up now it feels and that the damage feels ridiculously huge with the newer system changes(Celestial increasing damage by an aditional 10% and also giving you tons of meter)
As of writing this I’ve got like 30 hours in this game. Given how fucking weird GRD is I’m definitely not an expert on the systems yet, but I think I understand enough to have a coherent review. Anyway, Uni is really great. I didn’t play the first one and was worried I’d be getting steamrolled, and I did. But the tutorials and training mode are great so it didn’t too long before I could actually put up a fight. After playing a lot very offense oriented games in the past few years (Strive, BBTAG), it’s refreshing to have a game with some really thoughtful defensive mechanics. Being good at defense in Uni feels like more than just whether you can block high low mix and tech throws, and after dealing with Nago and Giovanna endless blockstrings, I really appreciate that. Oh also GRD is pretty cool, yeah it’s really complicated and kinda disconnected from the actual fighting but I like playing to it. Man what else is there to say? The visuals are great, so is the music I like Nanase’s theme, I miss the old CSS though. Idk there’s a lot to like in this game for me, I wish I had more people to play it with but that hasn’t really affected my enjoyment yet so who cares.
TLDR:
Good game.
TLDR:
Good game.
Really solid fighter. I adore the interactions that his game focuses on. Plus the combo system is super easy to pick up, but really has some depths to let you grow. The characters movesets and visuals ooze personality. The 2D pixel art visuals are solid as hell. The tutorials go from teaching you about the fundamentals of fighting games, to straight up showing you how to utilise option selects.
Overall really solid as hell. Has rollback netcode. Only really held back by having an iffy PC port and the character Byakuya (pls remove).
Overall really solid as hell. Has rollback netcode. Only really held back by having an iffy PC port and the character Byakuya (pls remove).
Honestly has my favorite system mechanics in any fighting game.
The characters can be quite absurd to play against, but the replay takeover feature makes labbing against them a lot easier.
Only real complaint would be lack of singleplayer content (and releasing 1 day before Tekken 8), but else this game is great.
The characters can be quite absurd to play against, but the replay takeover feature makes labbing against them a lot easier.
Only real complaint would be lack of singleplayer content (and releasing 1 day before Tekken 8), but else this game is great.
I quite remember something Sun Tzu once said to me in coversation. It ran along the lines of "We are so back, my friend!"
Under Night 2 is a perfect game among the bounds of its own features and whims. I could not ask more from a sequel to an already fucking great game. I will, however, address the large network-based elephant in the room, and perhaps its release date was also a case. With a solid week of shady network and having each update being fifty-fifty on whether the matchmaking works or doesn’t work. It’s a weighted coin flip, really, and I wish it wasn’t because the times I was allowed to play in a room or in unranked, I enjoyed it a lot. The success of this game has been stunted, to my personal theory of mine, by the release of two much larger games within the same week, one even being a fighting game. However, I cannot deny the fact that Under Night as a franchise was already niche and therefore has a harder time breaking the market.
The gameplay is perfect, an art piece of its own caliber. It helps that this really is a sequel, an iteration of the previous with some changes given to individual fighters here and there. Perhaps it is my own bias, or more likely my lack of experience, but the new fighters feel like the toolkit is much stronger than the legacy cast from the previous game. All but personal thoughts at the end of things. The arcade mode is very straight forward, doesn’t do anything new within that regard, but still good. The movement is lovely, the flow of combos, based on buttons, is great, I feel like the command list is a bit cryptic, and I know this is a nit-pick but having the option to have the UI of the buttons to be the buttons on the controller someone uses still annoys me. The music has a few standout pieces but none that can ring back and forth in my head, making it memorable.
With wonderful art, great movement, hell, maybe the best movement in the fighting game market as of recent memory and interesting yet still doujin fighter-esque plot, I would recommend picking up this game. As a warning, if you play on steam, wait a few more updates to see if the online net play improves. If you are reading this in the future, as of the first day of February in 2024, then perhaps its fixed now, ill leave on a hopeful note.
Under Night 2 is a perfect game among the bounds of its own features and whims. I could not ask more from a sequel to an already fucking great game. I will, however, address the large network-based elephant in the room, and perhaps its release date was also a case. With a solid week of shady network and having each update being fifty-fifty on whether the matchmaking works or doesn’t work. It’s a weighted coin flip, really, and I wish it wasn’t because the times I was allowed to play in a room or in unranked, I enjoyed it a lot. The success of this game has been stunted, to my personal theory of mine, by the release of two much larger games within the same week, one even being a fighting game. However, I cannot deny the fact that Under Night as a franchise was already niche and therefore has a harder time breaking the market.
The gameplay is perfect, an art piece of its own caliber. It helps that this really is a sequel, an iteration of the previous with some changes given to individual fighters here and there. Perhaps it is my own bias, or more likely my lack of experience, but the new fighters feel like the toolkit is much stronger than the legacy cast from the previous game. All but personal thoughts at the end of things. The arcade mode is very straight forward, doesn’t do anything new within that regard, but still good. The movement is lovely, the flow of combos, based on buttons, is great, I feel like the command list is a bit cryptic, and I know this is a nit-pick but having the option to have the UI of the buttons to be the buttons on the controller someone uses still annoys me. The music has a few standout pieces but none that can ring back and forth in my head, making it memorable.
With wonderful art, great movement, hell, maybe the best movement in the fighting game market as of recent memory and interesting yet still doujin fighter-esque plot, I would recommend picking up this game. As a warning, if you play on steam, wait a few more updates to see if the online net play improves. If you are reading this in the future, as of the first day of February in 2024, then perhaps its fixed now, ill leave on a hopeful note.
It's a very fun game but dear god the pc launch for this game was one of the worst things I've seen, the game could've had a really good chance to be one of the most popular fighting games of the year but they failed horribly and killed the amount of hype for the game, but other than that the game is both extremely fun to play and extremely challenging at the same time. Also just one minor complaint I have about the game is just the release date for the dlc characters but other than that its a perfectly good fighting game that wasn't given a chance.
also fuck wagner
also fuck wagner
- PC port literally unplayable at launch
- Introduces a new main villain, but since Chronicle Mode got gutted his story has to be told through the fucking Arcade
- Aesthetically a massive downgrade from the first game - the new portraits and UI look like ass in comparison
- No crossplay
- Still lacking in in-battle/post-battle character interactions (don't care if it's a nitpick, shit like this was one of my favourite things in games like Blazblue.)
- Still no English Dub (more of a neutral observation than a negative, though it was expected.)
- Player match room system kinda sucks
± Colour customisation, but still kinda limited since it's an exact copy of MBTL's
+ The actual gameplay is still fun, though good luck finding many people on a similar skill level to you on PC if you're a newer player because most people jumped ship from the shitty port.
+ Miyashiro Erika Wagner
Overall this game kinda makes me mad and I wish I had gotten a refund before it was too late.
- Introduces a new main villain, but since Chronicle Mode got gutted his story has to be told through the fucking Arcade
- Aesthetically a massive downgrade from the first game - the new portraits and UI look like ass in comparison
- No crossplay
- Still lacking in in-battle/post-battle character interactions (don't care if it's a nitpick, shit like this was one of my favourite things in games like Blazblue.)
- Still no English Dub (more of a neutral observation than a negative, though it was expected.)
- Player match room system kinda sucks
± Colour customisation, but still kinda limited since it's an exact copy of MBTL's
+ The actual gameplay is still fun, though good luck finding many people on a similar skill level to you on PC if you're a newer player because most people jumped ship from the shitty port.
+ Miyashiro Erika Wagner
Overall this game kinda makes me mad and I wish I had gotten a refund before it was too late.
Okay its pretty much fixed now bar the 720p UI and shit that someone has to mod in unless FPAN with ArcSys and that one dookie cyclone zero decide to go the extra mile. Aside that, greatest fighting game to do it i jerk off bodacious boner while playing i wont front on you. we got a year and a half worth of slop coming in due time settle down and play the game young one.
Un juego precioso completamente flexible en dónde todo combea con casi todo, lo cual permite crear tus propias rutas de combos y reinventarlas en medio de partidas. Yo que soy más malo que el hambre pude hacer de 0 combos propios en medio de los Match.
Lamentablemente de salida crashea bastante y el medidor de MS no sirve para nada además de que se la ausencia del crossplay le pesa. Nada que ue futuros parches no puedan solucionar
Lamentablemente de salida crashea bastante y el medidor de MS no sirve para nada además de que se la ausencia del crossplay le pesa. Nada que ue futuros parches no puedan solucionar