Reviews from

in the past


Don’t have any nostalgic feelings about the game, but it’s wonderful

charming as hell
the characters in this game are so cool man
puzzles were kinda insane at times to the point where i wondered how you could even complete them without a guide but that might just be me being dumb

I'm a fan of puzzle games, but God sometimes you need a guide to complete this game. Not even a super genius could figure this out.

The dialogue and the characters are great though. Haven't got to finish it.

pretty great adventure game but there’s no way i would’ve beaten this without a guide. idk if it’s just my gen-z brain but i would have never thought of some of the solutions you have to do to progress through this game. nevertheless, story and aesthetics were really good and all the characters were great.

"Ninguém sabe o que irá acontecer no fim da linha, portanto aproveite a viagem!"


i dont like adventure games but i like manny

As a lover of point and click adventure games I'd been wanting to play this for a long time since it seemed to have the reputation as one of the best. With that being said, it was a bit disappointing overall.

Gameplay-wise it reminded me the most of Escape from Monkey Island, which I think is regarded as the worst entry of that franchise. And while I do remember that game somewhat fondly, I'd have to agree. It's honestly probably a bit worse than this, the only difference is I went into that game with zero expectations. But they're mostly on the same level I'd say.

With a bizarre, hard to follow story, baffling puzzles that I often had no chance of figuring out, and controls that were so slow that they made it even more impossible to try everything I could to figure out the solutions on my own. I think they did improve the input of the controls on the remaster, but the character still moves so slowly that I was often just twiddling my thumbs waiting for them to get across the screen.

The characters, setting, and story have a lot of creativity and charm, but I had a really hard time understanding what was going on, who was who, where we were going, and why any of this was happening. I think in another medium this story could have really shined, but I really struggled to connect with it here. It's not completely without merit, and the puzzles I enjoyed I did enjoy quite a bit. But I found myself mostly frustrated and confused between those moments of enjoyment.

I'm glad I played it and I think anyone who's interested in playing it should play it (with a walkthrough handy, just lower your expectations is all. As iconic as this is, I don't think it holds up very well. Glottis rocks, though.

(6.5/10)

There are some pretty dismal puzzles here-and-there, as well as two (out of four) chapters that somewhat miss the mark for me in terms of humor and tone, but it turns out that Years 2 and 4 are beautifully-written noir-ish masterpieces and I forgive all of this game's faults because of this. LOVED the ending, LOVED the art direction, the music; this one is one for the books right here.

Now no monkey business this time, Calavera

every time someone tells me they haven't played this game i get a little more jokerfied

As one of the last classic point and click adventure games, Grim Fandango's gameplay is undoubtedly dated and puzzle logic can be esoteric. However, the story, characters, and world building still hold up fairly well. Manny and Glottis are fun protagonists and the massive cast of supporting characters are all unique and memorable too. Unlike some other comedy games from the era, I laughed quite a bit while playing.

I really like this game. The atmosphere is awesome, and the story is superb. The music is also great. The puzzles are difficult, and if you are like me, they will give you some trouble. It is an old game in the genre, so that'd make sense. However, I just found it unnecessary sometimes, especially when the items blend into the background or it's hard to tell when I could interact with something.

i don't know if the puzzles were awful or the gameplay made them awful

like, wtf with the inventory

Ahh... The childhood classic! I was pleasantly surprised that it was picked up and re-released in its remastered form nearly 2 decades later after the original's release. You are Manny Calavera, a grim reaper/travel agent in the Land of the Dead, assigned to sell travel packages to the recently deceased people in order to make the trip to the Ninth Underworld more convenient. If Manny makes enough premium sales, which good life-leading people qualify more for, the travel agent will have worked off his time in the Land of the Dead and follow suit (no pun intended). However, despite his professional experience and promising clients, Manny has been caught in a slump with low-qualified sales. Deciding to do things his own way, he finds a special client who could turn the course and save his job: Mercedes Colomar.

Around that point is where the Grim Fandango story starts off, as you familiarize with the noir-tinged environment and solve different problems using your wits and objects you find. The game's Land of the Dead is a modernized take on the description from the Mexican (Aztec) mythology, which makes the world immersive and diverse with both fantasy creatures and real-world cultures. This setting helps the plot stand out more for its originality and can leave some aspects to gamer's imaginations. Besides the Mexican day of the dead as the main source of graphic and aural inspirations, there are plenty of noir-style elements that add to the tone of the experience including jazz and bop music, as well as graphic designs taking cues from the landmarks of early 20th century.

The game characters are colorful and diverse to the point that each one of them sticks easily out. That's why I have a soft heart for Manny's demon companion Glottis of the entire cast. It also helps that, in contrast to the humorous interactions you're provided throughout the game, the plot's darker undertones augments the immersion with the cast as well as the world itself. Tim Schafer and his dev team has succeeded in making the Land of the Dead a stage that's able to leave a mark on the inhabitants and travelers or vice versa. This game shows what can occur around visionary people, the corruptible, the florists...

I've spent over a dozen playthroughs since my childhood that I admit this game as a unique adventure beast with an intriguing depth. Admittedly, some puzzles may suffer the essence of logic to shed light on your progression, so use community hints if you feel stumped. Nevertheless, I would say that this game is a must for fans of adventure games!

Really wonderful characters and great performances. Love the style, love the music, and even some of the exploration is compelling. Rubacava is a really neat level at first, was shocked at how large it was. There can be some great satisfaction from completing certain puzzles, makes you feel clever. Others feel too obtuse to get without hours of trial/error or a guide, and some just require loads of backtracking, which is not fun in this particular game. I don't regret playing it, and the conclusion is satisfying, but not sure I'll go back to adventure games soon. Funky controls too, didn't even try for tank controls, lol.

Apesar de uma excelente história, diálogos muito bem escritos e um ambientação fantástica, o jogo herda muito dos problemas que grande parte dos jogos de point and click dos anos 90 sofriam, com puzzles que por muitas vezes não tem muita lógica e dependem de ações extremamente especificas para a progressão na história.

Grim is a story driven adventure game. As such it's all about the story and puzzles, both of which are fantastic. The story is really great, with awesome characters and really is the main reason to play the game. The puzzles are mostly well done and fun, there's just a little to much back tracking in some areas. Otherwise this is a fantastic game worth playing.

Super solid!! Fun characters, great va, cool art direction!! Shocked this never got a sequel of sorts

What holds this game back is the game breaking bugs and crashes lol. The amount of times i had to reload a save due to smth not working was too many...

my 12th grade astronomy teacher showed us gameplay of this in class on Halloween five years ago, and I decided 'why not' in 2023 while perusing my backlog. I was pleasantly surprised at the unique art style, great soundtrack and most of all the captivating story. Not all the puzzles are that intuitive, and Its plagued with game-freezing bugs although I've read that's just the remastered version. Thus the 4 is only for the remastered version's bugs otherwise the game itself is a 4.5

Played on every platform.
It's the original with S L I G H T L Y better graphics.
I mean it plays on modern hardware (more than the original can say without a patch more complicated than the code of the fucking game).

If you haven't played grim, play it. it's the best point-and-click ever made.

This was the all-star max-budget project from the biggest gaming studio of its era. literally the Avenger's Infinity War of its time.

Holds up in every conceivable way, with excellent characters, story, sets, music, etc...

the highlight is in year 2 when the game starts interweaving its world like the fucking dark souls of point-and-clicks. You solve puzzles by dealing with a huge cast of interesting characters that interconnect as much as the levels do.
For a brief moment this game actually introduced a concept that could have been the future of the genre entirely.

The rest still holds up but isn't as deep, and shortly after this the studio imploded and point-and-click fell out of fashion.

good story
some of the best french dub ever
dont hesitate to check a guide

This game is carried by its amazing dialogue and performances. So much so I liked talking to every character just to hear what they say.

Sadly, the game suffers from lack of puzzle logic, conveyance, animation skips which the remaster does not seem to address. At the very least. I feel this game just needed an accessibility option to show what and where the interactables and transitions are on screen to avoid checking everything. As a fan of tank controls, the turn speed is so slow and it does not have a 180 turn that I could not use it viably here. I do like that the puzzles are creative and require thought but I rarely felt clever solving them.

Still recommend this but with a hint or guide resource.


Would be a great game if not for the awful convoluted puzzles

Que jogo estiloso, transborda um charme antigo e aconchegante junto de uma história divertida de acompanhar

MANNY MY MAN 5 YEARS IN THE UNDERWORLD GOT NOTHING ON THIS MAN

Mecanicamente anticuado, pero artísticamente sienta cátedra