Reviews from

in the past


Chespin was the only good starter

First Pokemon game to have lesbians but this story is bad for Pokemon standards.

Fue el juego con el que me regalaron la 3DS y por ello mi primer juego de Pokemon. La gente dice que es muy malo pero a mi me gustó mucho. Recuerdo que el juego tenía mecánicas bastante curiosas y peculiares, viajes en tren, una región que me hacía sentir acogida y sobre todo tenía una buena cantidad de misterios extraños que en el postgame yendo a una cafetería específica te contrataban como detective y podías resolverlos.
He jugado pocos juegos de Pokemon pero ninguno me ha hecho sentir lo que este, lo que me ha hecho darme cuenta de que lo disfruté por ser pequeña y compré los demás juegos por nostalgia, y que es en lo que se basa el mercado de Pokemon, tope de capitalista y bien feo.
Como sea, a mi me hizo muy feliz en su día e Yveltal es mi Pokemon favorito.

Y am i playing this🤣🤣

ok but actually, i grew up with this game and next to black and white it's the first pokemon game i owned, but i still find that this game is almost impossible for me to come back to. generation 6 as a whole is one that i personally find to be extremely lacking

the pokemon are...not the best, there's a good amount of well designed mons but for the most part we get a lot of boring additions to the franchise. the starters aren't terrible, but certainly not the best. i actually quite like the legendaries on the other hand! yveltal and xerneas are cool headliners and zygarde is one of the sickest third legendaries we've gotten.
kalos is fine all things considered, it does its job well but let us all be honest who is going nuts for paris. no one

i know people like to pin the blame on pokemons downfall to gen 5 but lets be fair about it and give x and y its dues as well


Sure pokemon finally goes 3d but man Gen 6 sucks.

baby game w/ some cool music (also stole so much from Pokemon XD)

Added the concept of mega evolution, which has been the best addition to pokemon in awhile. Easy, but great new designs.

Growing up was realising Xerneas is a bit cooler than Yveltal.
Maturing was realising that X and Y were great games, for what they were. They were just incredibly easy.

The Battle Maison allowed me to get to LEVEL 80 before the third gym. That is insane.

One of the Pokemon games of all time.

I liked the character customization and the new mons were mostly pretty good but that's it. It's a bunch of nothing special. It's a videogame. It's interactive software.

La historia es una terrible basura sin sentido, el juego es muy fácil (he ido 10-15 niveles por encima todo el rato con Foxy y el resto del equipo ha ido con los niveles de los enemigos debido al repartir experiencia), el equipo de villanos tiene un plan de mierda,el señor A.Z. tiene una historia sin sentido y el grupo de amigos/rivales son unos putísimos pesados que además son super débiles.

Ahora, el juego me ha gustado mucho, se ve genial para ser de 3DS y funciona genial, la música es muy disfrutona, la gran cantidad de Pokémon hace que al explorar las rutas encuentres Pokémon de todas las generaciones y eso está muy guay, porque hay muchas posibilidades para el equipo. Juego recomendadísimo de jugar saltando los textos, sobre todo para relajarse y tal.

This review contains spoilers

I'm afraid I don't like Pokémon's Gen VI, moreso than any other generation I've completed (as of the time of this writing, Pokémon Moon is the last mainline game I finished). I fully acknowledge that I'm not in the target demographic anymore, since this was the first game made for the mobile generation (to which I do not belong). This game has a lot of fans from its target demographic, which is perfectly fine. But with respect to what interests me in the series, there's little to draw me in.

Part of the issue is how easy the game is, even on a challenge run (which this playthrough was, see here: https://www.youtube.com/playlist?list=PLM77nBc1XrUqO6eMf6YSvq6Eizp8NHKsn). Pokémon hasn't been difficult for me since I was a kid, and I don't ever expect it to get back there again - but even then, this game is so easy to break. By the second gym, the player has access to two starters (one Kalos, one Kanto), a fossil Pokémon, Snorlax, and Steelix, none of which require much extra effort for the player to attain. By the fourth gym, the player has additional access to Lapras and Mega Lucario, also requiring little to no effort on the player's part. You could make an argument that this is simply the game giving the player extra options, but I dunno, when all of these Pokémon are more or less given to the player, there's pressure on the game's part to use at least some of those (and indeed, on my first playthrough, I used both starters and Mega Lucario).

I also generally don't think the game's theming really comes together in the way they intended. In interviews, the creators have stated that the game is meant to emphasize the confluence of individuals, the idea of the happy fortune that we should get to be alive at the same time as the other people we get to know in our lives. This is a deliberately less complicated than the themes of duality and taoism emphasized in Gen V and is reflected in the emphasis of rivals as a friend group rather than individuals embodying ideals (compare Calem/Serena/Shauna/Tierno/Trevor with Bianca/Cheren) and a lower-stakes villain group (compare Team Flare to Team Plasma). There's nothing wrong with shooting for a lower thematic scope, but to my way of thinking, the game completely fails at that. We don't really experience Gen VI's rivals as friends on shared/parallel journeys so much as we do pestersome individuals who keep crossing our path to exposit what they've been doing and fight badly before running away for a while; I guess we come close to that with Shauna being bi-coded, but that only really matters for the very start of the adventure and was done by complete accident. Team Flare as a whole poses a substantially more serious threat than Team Plasma, despite its individual members being pushover jokes; Lysandre is presented as a fascist who believes in aesthetic purity and the preservation of the elite few in the face of a genocidal pogrom, Malva implies that this movement has invaded both news media and the regional government, and (while I admittedly haven't been interested enough to explore the post-game, as I understand it-) Xerosic proves that Flare is willing to leverage ready slave labor. This is to say nothing of the fact that Lysandre is either the series' first confirmed kill or is immortal and doomed to spend the rest of his days buried under several tons of rock and steel. There is little consistency or deliberate choice in how these actors perform their roles.

There is also a lot of fatigue with the series' established structure by this point. By Gen VI, Pokémon was still adhering to the template of Gen I, resulting in the game trying to stuff 6 generations of content into a single generation's worth of pacing. This is why we see so few new Pokémon, and why so much emphasis was placed on making older Pokémon relevant through Mega Evolutions and the addition of the Fairy type. I'm not necessarily opposed to making older Pokémon relevant again - I LOVE regional forms - but later generations feel like they put a lot more thought into pacing out how older Pokémon are reintegrated. Here... well, I mentioned how many powerful options are thrown at the player early on; this is a consequence of that. After a certain point, the sheer amount of STUFF the player gets between Pokémon and key items is more tedious than anything.

But there are things I like. I think some of the gym leaders are well-implemented; I wish Korrina were more relevant than she was, I think Valerie is a great primer on the Fairy Type and well-placed as she is in the game's narrative, the Anistar gym is a nice spectacle piece, and there's some rare self-awareness with Wulfric admitting beforehand that he might be a throwaway fight. Some clever ideas are lifted from previous generations (Clemont is Elesa by way of Blaine, the Kalos league has the same neat freeform structure as the Unova league), but it's done with solid enough intent here. There is a lot of incidental miscellaneous stuff the player can get up to, and while I myself have little time for it these days, I'm sure I would've gotten a big kick out of it as a kid (certainly, we had a lot of fun making a Trainer PR Video in the challenge run). I don't think Kalos is a great take on France, but France is such an inherently interesting country that what does filter through in places like Lumiose City and Parfum Palace still shines bright.

The one thing I think the game does unequivocably well is the character AZ. What a compelling, concisely, well-written character. He barely shows up, but the few times he does, he carries such a strange, unique presence for the series. "The man's beloved Pokémon took part in the war. Several years passed. He was given a tiny box." is immaculately evocative in a way I never would have expected the series could be capable of. And my very favorite moment, one of those thematic beats that shines brighter than almost anything in a series with generally low thematic aspirations, is that surprise fight against AZ in the credits. Yes, the fight is hardly a challenge after the fight against Diantha - but that's the point. The fight isn't about YOU and YOUR journey, it's about AZ and HIS journey, his own rehabilitation into a society from which he condemned himself. It is the singular moment around which that central theme - the confluence of souls - works. In a game of missed shots, it nailed the one moment it needed to hit more than any other. It is this one, single moment that makes the whole rest of the game worth playing.

O primeiro jogo 3D da franquia, logo ele foi o modelo, o experimento, e PUTA QUE PARIU COMO KALOS PRECISAVA DE UM TERCEIRO JOGO!!! É minha região favorita, e meu Deus, como esse jogo parece não terminado em algumas partes :/

Por isso sempre defenderei que Pokémon Z seria o melhor jogo do mundo já lançado

This is the Dr.pepper of Pokemon, you love with all your heart or you don't.

My entire childhood I was so obsessed I did at least 5 different playthroughs/nuzlockes

Pokémon X and Y were the start of a downward trend in the Pokémon series. They’re not bad by any means, just a noticeable decrease in quality from Black 2 and White 2. This is the first Pokémon game entirely in 3D, which was a major change for the traditionally sprite-based franchise. Many have made the argument that the 3D models lack the “charm” of the sprites, but that’s 1) pretentious and 2) less X&Y’s fault and more a quirk of not being able to hand-animate each individual frame with the player’s fixed camera angle in mind. On a more positive note, Pokémon-Amie and the best way to interact with others online in the series were great additions too.

Just really average and disappointing. they could not beat the GOTY Black and White.

erm X is better cause I hate the letter Y!!!!!!

Pokemon Y is an odd game. Of the mainline Pokemon games, it was the first to be in 3D, and because of that, it has some issues. It's far from the best Pokemon game, but I think it's still a pretty fun one.
For the sake of simplicity, I'm going to talk about Pokemon X and Y here, since both games are about the same. And Pokemon X and Y have a lot of firsts to their name, the first 3D mainline pokemon, mega evolution, the fairy type, mega evolutions, etc. I think it's probably best to start with them.
The fairy type is one of the most notable things introduced in Pokemon X and Y, for reference, the last time a new type was introduced was back in the Generation 2 games. And genuinely, I can't imagine Pokemon without the fairy typing now, it creates a great balancing change, making dragon, dark, and fighting types a bit weaker, while giving more spotlight to steel and poison types. It's also crazy how many pokemon actually changed their typing to either have the fairy type added, or just becoming a fairy type exclusively. It's really cool!
Next, when it comes to the transition to 3D models, it's so-so, I would say. Not the fault of the game of course, but I find it unfortunate that these were the 3D models going forward. For the new pokemon introduced in the game, I do think the 3D models were really good! But some Pokemon I don't think got the same treatment, and a lot of shiny pokemon lost their luster. My first immediate thought of this is a Pokemon like Lanturn. But when it comes to the environment and player characters, I find them really charming!
Trainer Customization is introduced in this game, and while I really love it, it's also quite limited. See, the outfits in the game that you can buy rotate each day, which I personally don't like. It basically means you have to hope that you get the outfit you want on a specific day, and if not, who knows when next it'll appear. The hair customization as well has some weird limitations. If you don't know what the hair styles or colors look like, you have to take a leap of faith to find the one that you prefer the most, as there's no way to see what it is before you pay for it. Alongside that, the hair colors you get only go to natural shades, and while that's fine, since later games allow for a larger variety of hair color, this feels noticeably limited in comparison.
Now, I think Mega Evolution is cool! Giving new upgrades to older pokemon in the form of kinda evolutions that occur only in battle is really neat! It also gave a lot of weaker Pokemon ways to actually be strong, pokemon like Kangaskhan, Mawile, or Absol for examples. However, in the main campaign of X and Y, there's a noticeable lack of mega evolutions. Not only did 3 trainers in the entire main story have a mega evolved Pokemon, you can only find a small handful of the mega stones until postgame. And even with all of that, how I typically play Pokemon meant that I wouldn't encounter any opportunity to use a Mega Evolution in my main team. For reference, whenever I play a Pokemon game, I like to use Pokemon introduced in that game's respective region, X and Y, I would only use Gen 6 Pokemon. The issues comes with the fact that no Gen 6 Pokemon get mega evolutions during the entirety of X and Y, and only did one Gen 6 Pokemon ever get a mega evolution, and that was the event Pokemon Diancie. While this ultimately doesn't lower the quality of the game all that much, I think it was a baffling choice that I want to mention here.
Now, getting into the main campaign of X and Y, there's one change that I've yet to mention solely as it's really relevant to the general campaign as a whole. And the reason is because it makes X and Y's campaign just too easy. Now, you might be thinking this change might be how the Experience Share works, as instead of giving additional XP to one pokemon, it gives to everyone Pokemon. And, you'd be technically correct, that is part of why X and Y are so easy, but I don't think that's the big issue. What change I think made X and Y as easy as they were is how they changed the XP formula. In the previous games, specifically Black and White, alongside Black 2 and White 2, Experience took into account the level of your pokemon, and the pokemon you're fighting. What that means is that the higher level the pokemon you're fighting is compared to your pokemon, the more XP you would get, and the inverse is also true. The higher level your pokemon is, compared to the one you're fighting, the less experience you get. And this was an amazing design choice, as it allowed you to stay relatively on par with the pokemon you were fighting, while ensuring you were never overleveled. In X and Y, they do not use this Experience Formula, instead, each pokemon gives a specific amount of experience, regardless of the level range. So that, coinciding with how the Exp Share works now makes the game so much easier, thusly, so much faster to beat. And for reference, while most Pokemon games take me about 30-40 hours to beat usually, this replay of Pokemon Y took me under 20 hours to beat in full.
And while a typical Pokemon campaign at least fun, I wish I could say the same about X and Y's story. To me, most of it just feels underwhelming, and at times just forgettable. There is some cool stuff that happens, sure, but I'm gonna be honest, I don't really have a strong opinion on it overall. At best, the villainous team is mildly interesting, but you can never take them seriously because they're designs are kinda bad, though I do like the visors (I would say the visors are the one good part of their designs, in the case of the admins). And I made an odd realization during my replay of Pokemon Y, in that, I think the story was altered, and Team Flare specifically was just spliced into it, which could explain why they're just... like that. Especially because the game's ending scene in isolation is so powerful, but the game never feels like it justifies having it, like it just comes out of nowhere.
And while in this particular replay, I never did the postgame, I always felt like X and Y's postgame is rather lacking. Particularly, the most the game gives you is one town, and a short 2 hour mini-campaign. And while that's fine, it's such a minuscule postgame in comparison to postgames we see back in the generation 4 and 5 games. It's just kinda sad to me.
But, ultimately Pokemon X and Y aren't bad games, they're just okay. I still had fun with them, and I really enjoyed my replay through Pokemon Y, but at the end of the day, this game could've been a lot more. And I just find that unfortunate.


severely underrated (i am blinded by nostalgia)

Its pokemon. Pretty interesting antagonist and new pokemon. Dont like switch to 3d and the region that much tho.

cool box art legendary, would be a shame if the main bad guy is some uninteresting dorito looking fella commanding the most uninteresting bad guy team. also who were my rivals again?