Reviews from

in the past


This review contains spoilers

an absolute feast for the senses. one of the most visually stunning games i've ever played and i love the music too.

third time playing this but i was caught off guard with how hard it hit me even with knowing what was coming. not sure if it was just playing this in context of how it can be when being alive in 2024 among other things, if it hits harder with age, or both.

another thing that i hadn't really thought about or considered before is how funny this can be at times in spite of everything else. scattered moments like Susan asking Mitzi if she was emo, the babysitter fakery, and so forth are all great moments of levity given the surroundings.

might make this the time i finally go back to Downfall (and play the original version) and then get around to Lorelai and Burnhouse Lane for the first time, hopefully.

This review contains spoilers

Amazing, i've never played a game like this before, def for 18+, i downloaded it accidently, but i'm glad i did :),
i love it sooo much, the voice acting in this is amazing, I LOVE MITZI SO MUCH, kinda wished i got the best ending (where she lived), but yeah i'm playing the sequel now

We need more lonely middle-aged women as protagonists in videogames.

Tackling on mental health issues is a move most videogames aren’t touching with a ten foot pole. Unless you have first-hand experience dealing with this stuff (Games like Hellblade do it well because psychologists and neuroscientists were involved, for example), it’s easy to mess up and unintentionally stereotype and disrespect those that have to live with it. That’s why it’s so common to make the subtext do the heavy lifting when these themes come to light. It’s a move some might find cowardly, but it’s comprehensible.

Now The Cat Lady isn’t the least bit afraid to wear its themes of depression and suicide. Right off the bat it starts with its protagonist, Susan Ashworth, reading her own suicide letter before overdosing in sleeping pills, surrounded by the stray cats that keep her company.

It might feel heavy-handed at first, but it treats it how it should: without euphemisms, cutting out the bullshit; this woman is fed up with the world and is trying to kill herself to stop the pain she has been drowning in for so long. This is empathetic; it shows how she is feeling without beating around the bush.

Empathy IS what makes this game so good. This is an adventure game that’s bloody and gritty, there’s instances of fetishist serial killers, cannibalism, healthcare violence, dead babies; hardcore edgy death metal shit, but it doesn’t feel unwarranted. It channels the darkness of Susan’s past and present, mirroring how she feels on the inside.

That aspect is very interesting, because the line between what’s fact and what’s fiction here is very blurred. There are both supernatural elements and navigable dreams, and it often jumps between them and the actual world, making you question whether or not what’s happening is true, false, or something in between.

This surrealism works quite well here, for the abstract allows for abstractions; raw emotions flow out of the characters and are made form. This also is an interesting way of subverting expectations; the jumps between “this is just a dream” to “OH SHIT THIS IS ACTUALLY HAPPENING” make this an engaging and thrilling psychological horror experience.

This is all communicated through a Lucasarts-like aventure game, that works like a point-and-click but it actually presented like a 2D side-scroller. This is because it’s important to show the protagonist and her interactions, since it’s such a character-driven game. The camera is also used against the player, as it allows for the game to hide things that are in her field of vision, which works as a tool for creating suspense and horror.

The puzzles are standard Lucasarts and King’s Quest stuff, requiring lateral thinking in a mixture of common sense and thinking outside of the box to be solved. Unlike these games, however, they involve stuff like giving drugs to a heroin addict and killing a kidnapper with poison gas. Fun stuff.

Visually, it’s very singular. It mashes these semi-realistic pre-rendered backgrounds with black and white hand-drawn characters that look weird but still very much human; and they do come to life through the excellent voice acting (that does suffer from poor audio quality… it’s a budget game). As a vehicle for showing what it needs to show, it’s perfect. I actually finished the game in love with its style.


The soundtrack is amazing. The horrifying footstep sounds and music brings the scary moments to a whole new level, whilst most of the game is this alternative rock album that helps paint the picture and intensify the feelings it’s trying to convey so well. There’s sad, hopeful, and even badass moments that are dictated by how good the accompanying score is.

Susan is like that. She’s sad and lonely and charming and badass. A tough old lady. Through the trials she overcomes and the bond she creates with this lovely young woman that was also dealt a bad hand in life (but nonetheless teaches her so much) makes her grow a lot, and is a big symbol of hope for me.

Through this deep dive into her past, present and future (all at the same time) I was able to learn about myself and about people, and is something I can’t recommend enough for those struggling with themselves. It’s heavy, but beautiful. Isn’t that how life is?

The Cat Lady is a incredible and amazing yet depressing and sad point n click horror game. It's a game I recommend playing in smaller doses (preferably one chapter at a time with breaks between) as it can be quite tolling due to the nature of the game's themes and subjects.

What makes the game are the characters and the story. Following the story of Susan, her meeting with Mitzi and their adventure together trying to find the Eye of Adam is really fun to follow and their friendship is very beautiful. Every chapter (seven in total) is unique and there's not really anything that drags the game out.

This game is definitely recommended for both point n click and horror fans out there! It's very much psychological horror, although it does have its fair share of gore, murder and even some jumpscares. It's a great game, that's all.


(BacklogBeat’s Game Club - April 2024 nomination)

This one’s going to stay with me for a very long time, I think. Some of the best depiction of depression I’ve ever seen in a game. The game kinda suffers on the gameplay side as some of the puzzles are…a little out there but man is the storytelling super effective. Can’t wait to check out this guy’s other games out.

A brilliant point & click psychological game about depression and mental issues, very touching and great. Super recommended

One of the few indie games that should have gotten more recognition but gained more of a cult following. Heavy dark themes of depression, loss and suicide.

-the only scary parts if your not able to handle blood, body horror or any of the mature themes above
-the art style reminded me of old 2000s pc games online but i started to grow closer to it the more i played
-soundtrack fits perfectly with the overall theme
-the voice actor for Susan Ashworth, Lynsey Frost, deserves an award, she really killed it
-one of those games that I thought about for a long time after finishing it
-my fav scene was when Minzy was having a heart to heart talk with Susan on her balcony, the reason why she came to Susan in the first place. her whole story broke my heart + was read out very well by the voice actors
- i wish i could get amnesia and replay this game all over again

i think more games should have sad middle aged women as protagonists this is genuinely one of the most interesting game concepts ive ever played

one of the coolest and most heartbreaking games i have ever played