Reviews from

in the past


Pretty solid gameplay that might not be deep enough for some. Cute and Sick story that's bogged down by internet celebrities.

No matter the problems, River City Girls is absolutely worth the time invested. I fell in love with the art style, the flashy gameplay, the pitch-perfect humor, and just the amount of care to the product shown on the screen. It's a near-perfect addition to the beat-em-up genre, and with the extra content after the credits roll, will give you plenty of reasons to strap in for more than a few runs through the City.

Eu amo essa franquia do fundo meu coração, river city ramsom merece mais

I have basically nothing nice to say about this game story wise. I know it really shouldn't matter much for this kinda game but the dialogue was like, distractingly bad. Plus that ending was one of the worst I've ever experienced, Holy fuck. I actually don't know what they possibly thought they were cooking.

Beyond that though... this is a solid game! A bit basic for my likings, but the controls feel nice and I like the more open environments! I also really love the game stylistically, with nice pixilated sprites and honestly fantastic character designs. That might legit be my favorite part of this game, I love the designs so much.

I do wish I liked this more, but as it stands, I did enjoy my time with it.

loved how silly they were and gameplay was a ton of fun, definitely worth playing with a buddy


Scoot pilgrim da nova geração

I think I don't like beat em ups. I played this one cause it has cute girls in it, which is also why I will pay the sequel.

If a game is cute I automatically want to play. Also wanna get back into beat-em-ups

This game quickly became one of my favorite beat'em ups of all time. The graphics look great, and controls are tight and responsive. I like the RPG elements they added. The cash you collect from defeating enemies can used to purchase health, accessories, and learn different moves which expands the amount of options you have during gameplay. The music is really good too. I even have the album on my Spotify lol River City Girls has a new fan on the block. Can't wait to play the second one!

Jogar com um amigo e deixar o fogo amigo ativado deixou a experiência 200% melhor. Mataria meu amigo com um dab novamente facilmente

Played a bit. Cool. Randy finish the goddamn game with me

01. March 2023
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✦ʚ❤ɞ✦•│𝐒𝐮𝐦𝐦𝐚𝐫𝐲
Played the game with my brother in co-op (I played Kyoko and he played Misako). Even though it proved again that I'm really, really bad at this kind of game, it was so much fun! I'm definitely going to play the second game too!

✦ʚ❤ɞ✦•│𝐒𝐭𝐨𝐫𝐲
Short story: "Where are Riki and Kunio?!!" Simple, but makes this whole thing just great! (Especially if you didn't know who the hell Riki and Kunio are - like me XD) Just trying to chase the mysterious unkown boyfriends the girls are so hyped about!

✦ʚ❤ɞ✦•│𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫/𝐬
I really like all the characters in this game and every dialogue between them was just damn funny to me. Easy to say that these are one of the best parts of the game.

✦ʚ❤ɞ✦•│𝐒𝐨𝐮𝐧𝐝𝐭𝐫𝐚𝐜𝐤 / 𝐁𝐆𝐌
Nice BGM throughout all stages and catching Opening and Ending!

✦ʚ❤ɞ✦•│𝐆𝐚𝐦𝐞𝐩𝐥𝐚𝐲
I'm just bad at these kinds of games. And that stupid "dab" ability of Kyoko, that I've been accidentally activating all this time, has been driving me crazy @@

3/5 - Nice views, but the locals are too aggressive.

A fun time marred down by a level-up system that holds you back and a surprisingly punishing single-player. Be sure to play this with a friend, or get ready to grind for a good hour.

- grrr -
Si siento que me quedo a deber mucho en el tema de gameplay, muchas veces siento que los personajes se mueven muy toscos y recibes daño innecesariamente.
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Los enemigos me parecieron bastante duros, más de lo que suelen salir en juegos de esta clase, me parece que son espongas de daño.
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La música está super super bien, esta demasiado bueno y su arte gráficamente me parecen muy lindos.
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Algo que si me molesto mucho fueron las voces de las chicas, suenan super cringe xd, preferi apagar las voces pq siento que me arruinaban el juego, ojalá hubiera tenido un audio en Japonés pq las voces en inglés me pareció bastante malas xd.
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En general no es mal, pero esos detalles si me afectaron mucho.

El beat em up que mas me ha gustado hasta el momento.

This game looks fantastic, and has a lot of fun combos you can string together. However, I think the summons have issues with actually working consistently. All in all a really fun beat em up.

This review contains spoilers

Aesthetically, this game is right up my ally. It has beautiful sprite art compounded by really lovely visual effects. I love the character designs, the artstyle, especially in the cutscenes both animated and comic panels, the locations are really fun to explore generally despite me not really noticing much of a river in river city (i might be stupid), and the music was surprisingly really gorgeous feeling, like I was working in the cabaret mini-games in 0 or K2 with how they sound.

My issues with the game come more from nitpicks about the flow of the game and mechanical depth, as well as a nitpick about the ending. Starting with the less spoilery one, while I do like that you can string combos together, especially with a friend, it feels like launchers aren't really built to take advantage of it. Even moves that make the only point to launch an opponent up have no way to quickly pop up to catch them and flow into a more notable combo. Even a basic light to heavy to special would've been nice. I'm not a big fan of it hiding what items and accessories do before you buy them since I think that just makes the buying process more annoying, especially when it's items that heal the same amount but cost more.

I'm also mixed on how friendly fire is handled. I played with my friend Ami through this, and while it was really funny a lot of the times that we could throw items to cause chaos in fights and sometimes kill ourselves off of it, it was a bit annoying at times when it you can't just use it to deal with a horde without risking the friendly fire. Realistically I understand this is more down to an aspect of how items work in the game as the item you threw can be turned on you, which is part of the deal with the boomerang and it's fucked achievement, but it can be annoying at times.

Oh and that's another thing, it feels like blocking is useless in this game. Ok well not useless, there were a couple times it helped and the parry by extension was needed for the boomerang achievement, but they just pop-up too slowly to be usable, especially when enemies can just attack through your combos at times.

Now that's a lot of gameplay nitpicks, but keep in mind that while I think it does knock it down from being great, it's still good, and I think it was definitely made better by doing it with a friend, thanks again Ami!. But also there's the one story spoiler, and it's related to the final boss, so this is where the spoiler warning matters a lot. So uhhh

-Spoiler Starts!-





So generally speaking, the majority of the game is well-written, funny enough to get some chuckles, and quite charming all-around, and I think that carries up to the ending. I think the bosses are also generally really well done, and I like what you think is the final boss in Sabuko, the yakuza leader of the tower you just raided. It's a great fight, and a great way to end out the game. Only problem is that it's not the true ending.

The true ending is a fight instead against the two mean girls that have been heckling Kyoko and Misako over the entire game. And don't get me wrong, the fight is actually pretty cool since they turn the tag team theme onto you and it's pretty sick actually. The problem is how it affects the ending.

The ending is generally the duo kicking whoever they fight out of the tower and landing in a sauna that the boyfriends were just in, specifically when they are changing. The thing that changes is if the two guys recognize the two. The original has them not, and the true ending is them recognizing them and offering to go get food with them.

Honestly the ending itself isn't really bad, it's pretty in-line for this game actually, and it's kind of funny, it's just the reason for the change is a meta-textual reason. Kyoko and Misako were the girlfriends for one game that never left japan, and so the original idea for the plot, and what made it into the game was that they were just really crazy fans of the boyfriends they convinced themselves into thinking they were in a relationship even though they weren't. Doing the stuff to unlock the final boss and then beating them I think is implied to break a spell over them or rewrite reality in a way to set things as they should, and that's kind of fine.

I'll admit, I do think making the deal with the true final boss be a more meta-textual fight that addresses the character's history and has them overcome that for the game to resolve as promised is cool both because I think it's a ballsy play, and because knowing the context, it's kind of neat, but I think in execution, it could be better. I don't know how to explain it write, but it feels like the endings just sort of sprawl out over one another. Like we fight who we think should've been the final boss, but they weren't, and we get the bad ending. The good ending has us fight characters who realistically sort of shadow-stepped into being final bosses near the end of the game, and fighting them doesn't even give a rematch against Sabuko, which would've been nice. It kind of just feels like that neither ending is that satisfactory even though both end with good fights. One has I think the best fight in the game, and the other has the actual good ending and neat story context, but there's no way to get both out of the deal.

As much as I like the writing, the ending sort of fumbles on the joke, and it kind of makes the ending feel weak imo. Not bad, just maybe could be executed a bit better I guess. Either way.





-Spoilers End!-

So uh yeah, the game is pretty alright. I had a lot of nitpicks, but I did have a lot of fun learning new moves, finding a lot of the referenced people and characters across the game (from characters to movesets to voice actors like jacksepticeye), and aside from like, the second major boss, I loved a lot of the bosses in the game. Genuinely really fun game. Glad I got a buddy to play it, next time we're getting a party for 3 player. (Also I chose Kyoko and I'm choosing her again, she is kind of my vibe).

los controles de teclado son malisimos pero el resto esta bien
buen juego!

I don't know anything or have played any of the River City / Double Dragon games or whatever. I just saw two anime girls beating the shit out of people and I thought it looked cool.

Another reason I bought this game, is because it reminded me of the Scott Pilgrim videogame I had not played at that point, so I wanted to give it a shot. And yeah, this game is stylish, charming, funny and full of personality.

It just feels good to combo everyone in the city into unconsciousness as a high school girl and then end every combo with a dab, especially if you are playing with a friend. On top of that, the voice acting, presentation and music are top notch, only real downside to this game is that the ending was so lame and schizopilled that they had to change it.

But yeah, great game. Love Hasebe and Mami and uh... Destroy all the statues so you can fight the secret bosses, it's so worth it.

Ok the anime girl beat em up is very good, who couldve guessed.

Gave some hours. Fantastic multiplayer.

A really good beat-em-up game! I thought this looked intriguing when seeing it float by in shops, and it was a ton of fun. The animations, character designs, music, gameplay. All of it is really tight and fun. even the writing, while not perfect and a little weak in some of the jokes they crack, still a very fun, light-hearted concept. There's really nothing to complain about here, except maybe the grind to get money in some cases.

Duas monas babilônicas indo atrás das pocs patéticas que sequestraram seus namorados em um beat 'em up com estilo de anime bem bonito e com um combate daora. Jogaço


I loved River City Ransom growing up, so I put River City Girls on my wishlist as soon as it came out. Only took me 5 years to actually get around to it!

I'm glad I did get around to it, though. I had a great time with the game. I was really surprised by the quality of the presentation -- the animated scenes, character portraits, and manga scenes were all great. I absolutely loved the sound track, both the chiptunes and the vocal tracks. The humor also landed pretty well for me. Not laugh out loud funny, but I was always happy for another story scene.

The overall structure of the game was what I hoped. You have your traditional River City open roam, with levels, money for food that heals and provides stats, plenty of goons to beat up, and weapons to grab as you go. All good stuff.

Unfortunately, there were some misses on the combat for me. It wasn't bad, but there were enough frustrating elements that it degraded the experience a bit. Enemies were pretty tanky and hard to air juggle, so there was a lot of stomping on them while they were on the ground and dodging their counters as they got up. Weapons ended up being a very slow option as well, since they almost always knock the enemy down on a single hit, which doesn't work well with the difficult air juggling. It was easy to accidentally pick up a weapon that an enemy dropped since that action was bound to light attack, so that was a minor annoyance as well. Grappling was mostly just a bad thing -- it provides no I-frames, so you're a sitting duck for the second it takes you to throw the enemy. It's easy to accidentally grapple an enemy you unexpectedly stun in a combo, which could be rather frustrating. I'm not sure if this was just user air, but I kept accidentally using the "power dab" (forward heavy attack) while trying to use my neutral heavy attack. It has a very long recovery, so it led to a lot of frustrating damage as well. Running is a double tap, which I had a bit of issues with as well, which could result in mispositioning or using the wrong attack. Not entirely sure if that's on me or if there were some detection issues, but I would have preferred it to be mapped some other way. It's not a big deal, but the accessories in the game were oddly bad as well -- I really don't care about a 5% damage boost against half of the enemies. I'm not going to notice that. None of these issues are huge, but taken together, they noticeably reduced my enjoyment of an otherwise solid beat 'em up combat system.

All that negativity aside, none of those issues really amounted to much in the way of problems for me. I took my time and kept plenty of food around to heal at all times, so I was never really in danger after the beginning sections of the game. I wasn't really here for a challenge, more just to soak up some vibes and beat down some dudes, so I don't think I minded it in the context of this game.

All in all, I really enjoyed my time with the game despite the annoyances with the combat and will likely swing back to River City Girls 2 later this year.

River City Girls was a sweet throwback to classic beat 'em ups. Love it.

I give River City Girls a 7!

Really fun! Wayforward excells in Beat Em Up revivals like Double Dragon Neon, and also River City Girls. Sprite art is really nice and both Kyoko and Misako are very fun characters to play as. Gradually leveling up and learning new moves is fun, as well as buying new moves from the dojo. boss fights are also really clever, varied, and on multiple occasions switch up the genre for a fun puzzle like fight. Co-op is definitely the way to go if you have a local friend willing to play with you. There's even a really fun fun secret final fight you can get to in post-game if you finish a certain side quest. Definitely makes me want to try out the sequel that launched about a year and a half ago. Give it a shot if you're into Beat Em Ups.

I'm not familiar with the River City franchise prior to playing RCG, but RCG turned out quite enjoyable.

The pixelated graphics have a lot of charm. The character portraits looks great and the manga cutscene panels used mostly for the boss encounters were very well done.

The whole game is filled with humor from the premise to the dialogue. I got a good laugh out of some of the dialogue that came up. The story is decent and a lot of the humor kept me invested.

The gameplay is actually less like an arcade beat em up game than I expected. It's fairly long for a playthrough at about 5 hours. Part of it is because there's a lot of backtracking and extra side missions to incentivize exploring every area.

There is a RPG system where you can gain exp from defeating enemies and level up. Bonus exp is also awarded from clearing some side missions. The concept is nice here, but I didn't feel I ever got much stronger after leveling up. The stat boost just seems very minor overall.

There's also an equipment mechanic for accessories. Just two slots so there's not a lot of interesting mix and matching. Most of the accessories aren't particularly great either since their effects are low in numbers. Like an increased 5% damage to male enemies. Then there's ones like a 1% of receiving no damage. I guess it's better than nothing, but the overall effect doesn't seem to make much difference for many of them.

I liked how all of the areas are connected which makes it less like an arcade brawler.

One of the highlights is the OST which was surprisingly great. Some of the vocal tracks really stood out.

Overall, pretty fun game and has more content than many beat em up games. There's a NG+ mode with stronger enemies and two secret unlockable characters after beating the game.