Atmosphere is on point and it controls fine but I don't think the metroidvania formula translates that well into an FPS here. Most of the game consists of following a path, hitting a dead end, turning around until you find an item and then using the item to get through the dead end only to rinse and repeat. You could argue that's what the 2D ones did but it worked fine there because not only did you move much more quickly, but building up your arsenal felt like it had use outside of just getting to another area. Here the items feel very situational and the game just feels like I'm walking back and forth through the same areas without much purpose.

Reviewed on Sep 28, 2022


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