Couple of incosistant thoughts after completing this:
-why there's so much blocky 2d sections in this
-why 3d sections look like someone thought "shit this game is supposed to be about speed, we need to add something"
-cutscenes arent actually THAT bad, jokes mostly fell flat, but eh i've seen worse. At least you can skip them
-some of the wisps are fun, some are passable, but some just kill pacing of the game (like blue blocky one)
-people say how the game is "too easy" but it still takes some time to adjust to this controls, and getting S or even A/B on some stages is quite challenging, I'll admit that
-music is really good, but its a odd saying this, because I'm used to having good OST in these games no matter the quality
-graphics look actually pretty impressive, especially for Wii standards. Say what you say about boost games, but they're graphics and use of engine is really good (well, maybe not for cutsenes, they look quite stiff, but that's a topic for other day)
-shame how Ultimate port turned out to be, this game was stuck on 480p resolution for so long and we got another rushed port, especially on Switch (which while underpowered, handles such Wii games like Mario Galaxy, Skyward Sword or No More Heroes really well, so it's mostly Sega's fault). If Sega can't even handle a goddamn wii port, what's gonna happen with Frontiers?


it's not terrible, but it's at best the most "okay" game I played recently. I don't think I will replay these levels just like with Adventure games or Generations

Reviewed on Dec 02, 2021


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