Bongo 1984

Log Status

Played

Playing

Backlog

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Rating

Time Played

--

Days in Journal

1 day

Last played

August 30, 2022

Platforms Played

DISPLAY


Bongo is a big rat in a jumper. There is also a roaming enemy character that I fear may be an caricature of gypsies or something. This is the kind of risk you run into when playing games like Bongo on Commodore 16.

Did you have any games as a child that you didn't know how to play? I think California Games was the classic example around friends who had older brothers. They'd just sit in a box, and you'd be warned if you ever asked to play it, but maybe this could be the time you'd both figure it out. This is the experience of Bongo.

Bongo is arranged similarly to early 80s arcade platformers like Mappy or Nintendo's Popeye, with a stack of horizontal platforms on a static screen, littered with interactive objects. What the sprites are intended to represent are largely up to personal interpretation, but there are big slides, trampolines, open doors and giant B-O-N-G-O letters. There are also smaller B-O-N-G-O letters that float around the screen. Bongo must collect B-O-N-G-O by using the big B-O-N-G-O to transport himself around the level, while avoiding the... enemy. There are no play instructions printed on the Anco C16 inlay, so much of your time playing the game will be spent figuring out that you're supposed to press Up and Space simultaneously in order to interact with anything. There appear to be instructions on the German Kingsoft release of the game, but they are in German. Not figuring out the "two buttons at once to perform the only action in the game" trick will mean dying within two seconds.

Bongo also features "The Bongo Construction Kit"; a level editor, allowing you to create a limitless volume of Bongo. This may seem reflective of good value to potential customers, but in the end, you will still be playing Bongo.