Murtop 2023

Log Status

Played

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

May 19, 2023

Platforms Played

Library Ownership

DISPLAY


Murtop is a neat little Dig Dug clone that's just gone up on the eShop. You're a sweet little bunny who has to fight angry moles. Instead of a pump, you drop bombs that explode in straight lines, just like in Bomberman. You can still crush them with rocks for the biggest payouts, too.

I think I should warn you that it doesn't really play all that much like Dig Dug. There's only one enemy type that will chase you, and just until they get bored. Rocks drop instantly, so you can't keep them held up until the perfect opportunity emerges below you. And unlike Bomberman, you don't drop bombs directly where you're standing. They fall a square behind you. It can play havoc with your strategies early on. On top of this, there's a pretty tight time limit to each level. This changes the dynamic quite dramatically. The levels are less a playground to try to squeeze the highest scores out of, and more a puzzle to attempt to solve as efficiently as possible. That's not necessarily a bad thing. Just disarmingly different when the game presents itself so unashamedly as a Dig Dug clone.

There's also bonus levels every few levels, where you try to collect falling carrots and avoid the rocks. A bit like Flicky or Balloon Fight. Unlike those games, you can't get a perfect score. The positioning is randomised, and you can't physically run from one side of the screen to the other in time to get everything. I don't love that, especially when older designers worked so diligently to make these stages play like clever puzzles. I guess those old traditional values are gone today.

The game really tries to seem authentic to the era. There's even a boot sequence and an Insert Credit button. I don't think the game could totally pass for an eighties arcade game, though. The character designs look pretty modern, and definitely aware of the bold, colourful presentation of late 90s/early 2000s arcadey stuff like Mr Driller and Pyoro. The promo artwork was definitely drawn digitally. The game also refers to dropping bombs as "pooping". That kind of profane language may fly today, and I'm sure it's all the rage with the youngsters on Tick Tock, but would never appear in a game they were hoping to sell to restaurants and hospitals.

Once you get the hang of it, and stop trying to force your Dig Dug strategies into it, the real game emerges. It plays a bit more like Pac-Man Championship Edition, or something. You can see the enemies, and you know what they'll do when you appear before them, but your traps are never all that elaborate. It makes the game feel a little punchier, though. There's still plenty of appeal for fans of old arcade games. It's refreshing to see the indie space celebrate stuff older than Mega Man. It's neat, it's a fiver, I don't think there's a chance in hell you're ever going to buy it, but I'm happy to show it some support.