One of the greatest compliments I can pay Rollerdrome is that it feels like a game from twenty years ago. You know, when they made stuff like SSX Tricky and Quake III and Tony Hawk's 2. Infinitely replayable, unique games with no real skill ceiling. You can get really good at this, and every new hurdle you get over feels great.

It's a rollerskating arena shooter. This could have gone badly wrong, but everything's well considered. Your movement is largely based on momentum, while you aim in all directions around you. If you need to take a sharp turn, you can use the same dodge roll you use to evade rockets and sniper fire. All the enemy types are instantly readable, with their own attack patterns and weaknesses. You're constantly balancing distance, quick kills and major threats, looking after your health and combos. Get good enough and the THPS stuff becomes second-nature. It starts to feel like Geometry Wars. Just one where you can throw grenades at fuchikomas while backflipping.

The aesthetic's pretty cool too. Like a very specific branch of early 80s sci-fi. Not like those ironic American parody throwbacks. It feels part of the scene.

Rollerdrome is very difficult, and it plays entirely by its own rules. Familiarity with Tony Hawk's (or better yet, Aggressive Inline) will definitely help you out, but there's a lot to take on board and practice until it's second-nature. The game's structured so you have to get better than you think you can be before it lets you onto the next set of levels. You can kind of flub your way through a lot of the early stuff, but you feel each new level of competence you gain, and it's exhilarating.

Do not pass this one up.

Reviewed on Aug 20, 2022


7 Comments


1 year ago

Huh, your reviews don't seem to be showing up in my activity feed even though I'm following you

1 year ago

I don't know how this website works.

1 year ago

I think the key thing you need to set so a log appears on the activity feed is the finished date.

1 year ago

Beach is correct, otherwise nothing. I went like six months reviewing without people seeing my stuff and just figured I was shit.

1 year ago

Cheers!
it does mean that afaik reviews don't really show up in activity if you publish them a while after marking the game as finished which is a bit annoying to me
Not a big deal really, just unmark and mark again. I do it all the time