Like with the base game, not perfect but really good for the most part.

Tails, Amy and Knuckles are playable but they feel unpolished. They don't feel as smooth to control as Sonic is. They did fix some of the issue via an update but they still feel like they're missing something.

The elephant in the room is the sharp difficulty spike near the end. The Master Koco's Trial was hell before they patched it. A boss rush with a strict time limit via your rings that don't replenish after a fight, long animations before you can even attack the boss and an updated parry system that requires borderline frame prefect reaction time.

This difficulty spike comes out of nowhere and the game just expects you to figure things out on your own, which isn't a bad thing but nothing in the DLC prepares you for this trial for the most part.

Although the Master Koco's Trial is a random difficulty spike, the final boss fight makes up for it. The boss has it's fair share of jank but once you figure out how to fight it, it's a pretty cool fight.

Reviewed on Mar 12, 2024


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