I see a lot of people comparing this game to Hades and I think that's not a good bar to set with this game. Yes it holds similar dungeon crawling elements, but I quite like this game more. What this game lacks in complexity adds to how flawlessly its elements works. "Keep it simple stupid no?"

Honestly, I wasn't too into the story because I cared more about the "dungeon crawling" elements of the game. The mastery system for each melee weapon, ranged weapon, shield, and lucid attack was a great touch. It gave me a reason to try out every weapon and grind them to complete mastery. Granted, I found myself trying to build an optimal set for each run, but unfortunately RNG prevented that at times. I went into the final boss fight with a less than ideal lineup and was forced to really play safe in order to clear the run. Add in Dream intensity to this mix and the challenge became greater and more fun to try and master.

This game really doesn't have a weak link in my opinion. Everything may not be perfect, but a jack of all trades is better than a master of just one. I highly recommend this game as one of the better dungeon crawlers I've ever played. (If not one of top 5.)

Reviewed on Feb 25, 2024


Comments