Very fun and engaging at first, but the lack of a map makes navigation a chore, and to be honest (and this is likely a skill issue on my part) the basic movement mechanics feel very fluid and awesome, but having to try and pull off the much more precise fighting-combo-like half-tilts of the stick and button presses and shit in order to progress through certain areas is very frustrating for someone like me who doesn't have super fast reflexes.

Idk, a lot of the time I felt like it was blind luck that I somehow managed to put the button combos in correctly to get past a gap and then having to try and replicate that to go back was really frustrating. I feel like SM64 speedrunners who already get a kick out of precise movement mechanics will love this but I had to drop it. I may come back to it eventually because this game is really lovely in a lot of ways, despite how the combat isn't very good.

I'm trying to get back into playing more games; a lot of my time has been spent at work and I've finally started production on my own game, and it's been in the works for a few months now. Maybe in a year or so I'll be able to give more information on it.

Reviewed on Sep 01, 2023


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